Year 10 Science: Waves, Motion & Scientific Skills

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Comprehensive vocabulary flashcards covering wave properties, the electromagnetic spectrum, sound and light physics, motion and forces (Newton's Laws), and scientific inquiry skills.

Last updated 11:28 AM on 5/16/26
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35 Terms

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Mechanical Wave

A type of wave that needs a medium to travel, such as sound or water waves.

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EM Wave

An electromagnetic wave that requires no medium and can travel through a vacuum, such as light, radio, or X-rays.

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Transverse Wave

A wave where the displacement is perpendicular to the direction of the wave, characterized by crests, troughs, amplitude, and wavelength (λ\lambda).

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Longitudinal Wave

A wave, such as sound, characterized by compressions (C) and rarefactions (R) where the vibration is in the same direction as the wave travel.

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Compression

A region in a longitudinal wave where the particles are closest together.

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Rarefaction

A region in a longitudinal wave where the particles are furthest apart.

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Wave Speed Formula

v=f×λv = f \times \lambda, where vv is wave speed, ff is frequency, and λ\lambda is wavelength.

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EM Spectrum (Low to High Frequency)

Radio, TV/radio, Microwave, Infrared, Visible, UV, X-ray, Gamma.

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Pitch

A property of sound determined by frequency; higher frequency results in a higher pitch.

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Volume / Loudness

A property of sound determined by amplitude; higher amplitude results in higher volume.

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Ossicles

Small bones in the ear that amplify vibrations from the eardrum before they reach the cochlea.

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Cochlea

The part of the ear that converts vibrations into nerve signals for the brain to interpret as sound.

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Ultrasound

High-frequency sound waves directed into the body to create images of tissues, used for foetal scans and organ imaging.

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Reflection

The bouncing of light where the angle of incidence (θi\theta_i) equals the angle of reflection (θr\theta_r).

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Refraction

The bending of light as it passes through different mediums like glass or water.

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Absorption

The process where light is taken in by a material and converted into heat.

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Scattering

The process where light is redirected in many directions.

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Retina

The part of the eye that detects light after it has been focused by the lens.

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Distance

A scalar quantity representing the total path length traveled without regard to direction.

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Displacement

A vector quantity representing the straight-line distance and the specific direction from the starting point.

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Speed

A scalar quantity representing the rate of change of distance, calculated as v=d/tv = d/t.

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Velocity

A vector quantity representing speed in a given direction, calculated as v=Δd/tv = \Delta d / t.

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Acceleration

The rate of change of velocity, measured in m/s2m/s^2 and calculated as a=(vu)/ta = (v - u) / t.

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Newton's 2nd Law

The law stated as F=m×aF = m \times a, where force equals mass times acceleration.

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Distance-Time Graph Gradient

The slope of a distance-time graph, which represents the speed of the object.

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Velocity-Time Graph Area

The area under a velocity-time graph, which represents the distance traveled.

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Newton's 1st Law (Inertia)

The law stating objects stay still or keep moving in a straight line unless a net force acts on them.

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Newton's 3rd Law

The law stating that for every action there is an equal and opposite reaction; forces come in pairs.

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Independent Variable

The component of an experiment that is deliberately changed by the scientist.

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Dependent Variable

The component of an experiment that is measured to see the effect of the change.

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Controlled Variable

Factors kept constant during an experiment to ensure a fair test.

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Reliability

Refers to the consistency of results when an experiment is repeated.

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Validity

Refers to whether an experiment actually measures what it claims to measure.

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Interpolation

The process of estimating a value within the existing range of data points on a graph.

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Extrapolation

The process of predicting a value beyond the data range, which is considered less reliable.