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Value Creation
Creating value and benefits by making things easier and offering new products.
Minimized Cultural Barriers
Reducing problems caused by different cultures, so products can reach more people.
Intellectual Property (IP)
Virtual property that doesn't expire, giving legal rights to inventions and creations.
Disruptive Innovation
Innovation that changes industries and offers new value to customers.
Market Saturation
When a product is common and no longer exciting to customers.
Technology Standards
Changing expectations that push businesses to keep improving tech.
Public Technology Phobia
When people fear new technologies, like AI.
Virtual Technology
Tech that makes communication and processes easier through digital methods.
Tangible Technology
Physical tech systems used before the 1990s, which are non-convergent.
Convergent Technology
Tech that mixes different systems and functions, blurring the lines between them.
Information Systems Chronology
A history of how information systems have changed from wired to wireless.
Technology S-Curve
A graph showing how a technology grows, gets used, and becomes common over time.