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Knowledge Management (KM)
A range of practices concerned with increasing awareness, fostering learning, speeding collaboration and innovation, and exchanging insights.
Explicit Knowledge
Knowledge that is documented, stored, and codified
Tacit Knowledge
Know-how that someone has developed from personal experience
Goal of KM
To capture and document tacit knowledge and turn into explicit knowledge
2 Processes to turn tacit knowledge into explicit knowledge
Shadowing and Joint Problem Solving
Shadowing
Novice observing expert executing their job to learn how they perform
Joint Problem Solving
Novice and expert working together on a project so that the expert's approach is slowly revealed to the novice
KM Benefits and Application
-Foster Innovation
-Leverage expertise
-Capture Expertise before they retire
Foster Innovation
By encouraging free flow of ideas among employees, contractors, suppliers, and other business partners
Leverage expertise
Critical employees share and build on one another's experience and expertise
-New employees are able to get up to speed quicker
-Prevented from repeating mistakes of their seniors
-An get help facing new challenges
Capture Expertise before they retire
Problem with losing Knowledge
-3-4 million employees retire each year for the next 20 years
-Lost knowledge can result in huge loss of productivity
-New Hampshire developed KM and transfer model
Best practices to sell and implementing a KM project
Connect KM effort to org goals and objectives (elicit support)
Start w/ small pilot involving enthusiasts (improve odds of success)
Identify valuable tacit knowledge (Priority)
Get employees to buy in (Get employees to surrender their knowledge)
Communities of Practice (CoP)
Group whose members share a common set of goals and interests regularly engage in sharing and learning as they strive to meet those goals
-Way of developing new knowledge, stimulating innovation, or sharing existing tacit knowledge within an org.
Organizational Network Analysis (ONA)
A technique used for documenting and measuring flows of information among individuals, workgroups, organizations, computers, Web sites, and other information sources.
ONA applications
-Mapping knowledge flows, and identifying knowledge gaps within org to establish collaborative networks.
-Identifying subject experts and set up way to pas their knowledge on to others
Metadata
Data that describes other data
ex: Social Media Authors (sez, age, interests, political viewpoints, ideological beliefs, and degree of influence on the audience)
-W/o it is impossible to know the value of the communications and how to take effective action
Web 2.0
Changes in technology and websites design to enhance info sharing, collab, and functionality on the web
Business Rules Management Systems (BRMS)
Software used to define, execute, monitor, and maintain the decision logic that is used by the operational systems and processes that run the organization
BRMS components
-A business rule engine that determines which rules need to be executed and in what order
-An enterprise rules repository for storing all rules
-Software to manage the various versions of rules as they are modified
-Additional software for reporting and multiplatform deployment
Enterprise Search
The application of search technology to find information within an organization.
Enterprise Search Software
Software that matches a user's query to many sources of information to identify the most important content and the most reliable and relevant source.
-Indexes documents from various sources to present during a search
-Enforce corporate guidelines
-Must be able to implement access controls so users are restrict to viewing only what they are authorized to
Electronic Discovery
Any process in which electronic data is sought, located, secured, and searched with the intent of using it as evidence in a civil or criminal legal case.
Predictive Coding
Computer algorithms rather than full manual review to determine the relevance of e-documents in a lawsuit
Artificial Intelligence
The ability to mimic or duplicate the functions of the human brain.
Artificial Intelligence Systems
The people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that can simulate human intelligence processes
(learning, reasoning, self-correction )
Intelligent Behavior
The ability to
-learn from experiences and apply knowledge acquired from those experiences
-to handle complex situations
-to solve problems when important information is missing
-to determine what is important and to react quickly and correctly to a new situation
-to understand visual images, process and manipulate symbols, be creative and imaginative
-to use heuristics.
Turing Test
attempts to determine whether a computer can successfully impersonate a human
Brain Computer Interface
Directly conned human brain to computer so that human thought can control activities of the computer
Expert Systems
Consists of hardware and software that stores knowledge and makes interfaces enabling a novice to perform at the level of an expert
Only be developed when there is a high potential payoff
Components of Expert Systems
knowledge base, inference engine, explanation facility, knowledge base acquisition facility, user interface
knowledge base
Stores all relevant info, data, rules, cases and relationships ES uses
Rules and IF-THEN statements
Rules
Condition statements that links conditions to actions or outcomes
IF- THEN statement
Rules that suggest certain conditions
Explanation facility
allows an expert system user to understand how the system arrived at its results
Interface Engine
Part of ES that seeks info and relationships from the knowledge base and provides answers, predictions, and suggestions
Knowledge Base Acquisition Facility
Part of expert system that provides a convenient and efficient means of capturing and storing all the components of the knowledge base
User Interface
Main purpose is to make Expert System easier for users to develop and use
Participants in developing and using Expert Systems
Domain expert, knowledge engineer and knowledge user
Domain expert
the person or group with the expertise or knowledge the expert system is trying to capture
Knowledge engineer
A person who has training or experience in the design, development, implementation, and maintenance of an expert system.
Knowledge user
The person or group who uses and benefits from the expert system.
Expert System Shells
Suit of software that allows construction of a knowledge base and interaction with this knowledge base through an inference engine
Robotics
A branch of engineering that involves the development and manufacture of mechanical or computer devices that can perform tasks that require a high degree of precision or that are tedious or hazardous for human beings
Vision Systems
The hardware and software that permit computers to capture, store, and manipulate visual images.
Natural Language Processing
An aspect of artificial intelligence that involves technology that allows computers to understand, analyze, manipulate, and/or generate "natural" languages, such as English.
(voice recognition)
Learning Systems
A combination of software and hardware that allows a computer to change how it functions or how it reacts to situations based on feedback it receives.
Neural Networks
Computer system that can recognize and act on patterns or trends in detect in large sets of data
Genetic Algorithms
approach to solving problems based on the theory of evolution; uses the concept of survival of the fittest as a problem-solving strategy
Intelligent Agent
Programs and a knowledge base used to perform a specific task for a person, a process, or another program; also called an intelligent robot or bot.
Multimedia
Content that uses more than one form of communication
Text and Graphs
developed reports, financial statements, advertising pieces, etc.. for internal and external use
Audio
Stored in file formats including AAC AIFF ALAC FLAC MIDI MP3 WAV
File conversion and compression
To edit and process analog and older digital formats, the content must be converted into a newer digital format
Virtual reality system
enables one or more users to move and react in a computer-simulated environment
Interface devices for Virtual Reality
-Head-mounted display
Forms of VR
-Immersive
-Not fully immersive
-Augmented reality
VR applications
Medicine
Training children with autism
Training medical students with simulated surgery
Education and training
Virtual reality and game-based learning and training systems
Immersive Education Initiative (IEI) - nonprofit partnership of colleges, companies, research institutes, and universities
Google's Expeditions Pioneer Program (a pilot immersive education initiative)
Business and commerce
Virtual building tours
Training employees
Example: holoportation (a new way of communicating)
Assistive tech system
wide range of assistive, adaptive, and rehabilitative devices to help ppl w disabilities perform tasks that they were formerly unable to accomplish
Game theory
A mathematical theory for developing strategies that maximize gains and minimize losses while adhering to a given set of rules and constraints.
Informatics
The combination of information technology with traditional disciplines such as medicine or science while considering the impact on individuals, organizations, and society.