Info tech chapter 7

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Last updated 4:58 PM on 5/2/26
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60 Terms

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Knowledge Management (KM)

A range of practices concerned with increasing awareness, fostering learning, speeding collaboration and innovation, and exchanging insights.

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Explicit Knowledge

Knowledge that is documented, stored, and codified

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Tacit Knowledge

Know-how that someone has developed from personal experience

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Goal of KM

To capture and document tacit knowledge and turn into explicit knowledge

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2 Processes to turn tacit knowledge into explicit knowledge

Shadowing and Joint Problem Solving

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Shadowing

Novice observing expert executing their job to learn how they perform

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Joint Problem Solving

Novice and expert working together on a project so that the expert's approach is slowly revealed to the novice

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KM Benefits and Application

-Foster Innovation
-Leverage expertise
-Capture Expertise before they retire

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Foster Innovation

By encouraging free flow of ideas among employees, contractors, suppliers, and other business partners

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Leverage expertise

Critical employees share and build on one another's experience and expertise

-New employees are able to get up to speed quicker

-Prevented from repeating mistakes of their seniors

-An get help facing new challenges

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Capture Expertise before they retire

Problem with losing Knowledge

-3-4 million employees retire each year for the next 20 years

-Lost knowledge can result in huge loss of productivity

-New Hampshire developed KM and transfer model

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Best practices to sell and implementing a KM project

  1. Connect KM effort to org goals and objectives (elicit support)

  2. Start w/ small pilot involving enthusiasts (improve odds of success)

  3. Identify valuable tacit knowledge (Priority)

  4. Get employees to buy in (Get employees to surrender their knowledge)

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Communities of Practice (CoP)

Group whose members share a common set of goals and interests regularly engage in sharing and learning as they strive to meet those goals

-Way of developing new knowledge, stimulating innovation, or sharing existing tacit knowledge within an org.

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Organizational Network Analysis (ONA)

A technique used for documenting and measuring flows of information among individuals, workgroups, organizations, computers, Web sites, and other information sources.

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ONA applications

-Mapping knowledge flows, and identifying knowledge gaps within org to establish collaborative networks.

-Identifying subject experts and set up way to pas their knowledge on to others

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Metadata

Data that describes other data

ex: Social Media Authors (sez, age, interests, political viewpoints, ideological beliefs, and degree of influence on the audience)

-W/o it is impossible to know the value of the communications and how to take effective action

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Web 2.0

Changes in technology and websites design to enhance info sharing, collab, and functionality on the web

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Business Rules Management Systems (BRMS)

Software used to define, execute, monitor, and maintain the decision logic that is used by the operational systems and processes that run the organization

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BRMS components

-A business rule engine that determines which rules need to be executed and in what order
-An enterprise rules repository for storing all rules
-Software to manage the various versions of rules as they are modified
-Additional software for reporting and multiplatform deployment

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Enterprise Search

The application of search technology to find information within an organization.

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Enterprise Search Software

Software that matches a user's query to many sources of information to identify the most important content and the most reliable and relevant source.

-Indexes documents from various sources to present during a search

-Enforce corporate guidelines

-Must be able to implement access controls so users are restrict to viewing only what they are authorized to

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Electronic Discovery

Any process in which electronic data is sought, located, secured, and searched with the intent of using it as evidence in a civil or criminal legal case.

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Predictive Coding

Computer algorithms rather than full manual review to determine the relevance of e-documents in a lawsuit

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Artificial Intelligence

The ability to mimic or duplicate the functions of the human brain.

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Artificial Intelligence Systems

The people, procedures, hardware, software, data, and knowledge needed to develop computer systems and machines that can simulate human intelligence processes
(learning, reasoning, self-correction )

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Intelligent Behavior

The ability to
-learn from experiences and apply knowledge acquired from those experiences
-to handle complex situations
-to solve problems when important information is missing
-to determine what is important and to react quickly and correctly to a new situation
-to understand visual images, process and manipulate symbols, be creative and imaginative
-to use heuristics.

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Turing Test

attempts to determine whether a computer can successfully impersonate a human

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Brain Computer Interface

Directly conned human brain to computer so that human thought can control activities of the computer

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Expert Systems

Consists of hardware and software that stores knowledge and makes interfaces enabling a novice to perform at the level of an expert

  • Only be developed when there is a high potential payoff

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Components of Expert Systems

knowledge base, inference engine, explanation facility, knowledge base acquisition facility, user interface

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knowledge base

Stores all relevant info, data, rules, cases and relationships ES uses
Rules and IF-THEN statements

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Rules

Condition statements that links conditions to actions or outcomes

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IF- THEN statement

Rules that suggest certain conditions

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Explanation facility

allows an expert system user to understand how the system arrived at its results

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Interface Engine

Part of ES that seeks info and relationships from the knowledge base and provides answers, predictions, and suggestions

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Knowledge Base Acquisition Facility

Part of expert system that provides a convenient and efficient means of capturing and storing all the components of the knowledge base

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User Interface

Main purpose is to make Expert System easier for users to develop and use

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Participants in developing and using Expert Systems

Domain expert, knowledge engineer and knowledge user

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Domain expert

the person or group with the expertise or knowledge the expert system is trying to capture

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Knowledge engineer

A person who has training or experience in the design, development, implementation, and maintenance of an expert system.

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Knowledge user

The person or group who uses and benefits from the expert system.

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Expert System Shells

Suit of software that allows construction of a knowledge base and interaction with this knowledge base through an inference engine

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Robotics

A branch of engineering that involves the development and manufacture of mechanical or computer devices that can perform tasks that require a high degree of precision or that are tedious or hazardous for human beings

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Vision Systems

The hardware and software that permit computers to capture, store, and manipulate visual images.

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Natural Language Processing

An aspect of artificial intelligence that involves technology that allows computers to understand, analyze, manipulate, and/or generate "natural" languages, such as English.
(voice recognition)

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Learning Systems

A combination of software and hardware that allows a computer to change how it functions or how it reacts to situations based on feedback it receives.

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Neural Networks

Computer system that can recognize and act on patterns or trends in detect in large sets of data

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Genetic Algorithms

approach to solving problems based on the theory of evolution; uses the concept of survival of the fittest as a problem-solving strategy

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Intelligent Agent

Programs and a knowledge base used to perform a specific task for a person, a process, or another program; also called an intelligent robot or bot.

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Multimedia

Content that uses more than one form of communication

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Text and Graphs

developed reports, financial statements, advertising pieces, etc.. for internal and external use

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Audio

Stored in file formats including AAC AIFF ALAC FLAC MIDI MP3 WAV

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File conversion and compression

To edit and process analog and older digital formats, the content must be converted into a newer digital format

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Virtual reality system

enables one or more users to move and react in a computer-simulated environment

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Interface devices for Virtual Reality

-Head-mounted display

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Forms of VR

-Immersive
-Not fully immersive
-Augmented reality

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VR applications

Medicine

  • Training children with autism

  • Training medical students with simulated surgery

Education and training

  • Virtual reality and game-based learning and training systems

  • Immersive Education Initiative (IEI) - nonprofit partnership of colleges, companies, research institutes, and universities

  • Google's Expeditions Pioneer Program (a pilot immersive education initiative)

Business and commerce

  • Virtual building tours

  • Training employees
    Example: holoportation (a new way of communicating)

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Assistive tech system

wide range of assistive, adaptive, and rehabilitative devices to help ppl w disabilities perform tasks that they were formerly unable to accomplish

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Game theory

A mathematical theory for developing strategies that maximize gains and minimize losses while adhering to a given set of rules and constraints.

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Informatics

The combination of information technology with traditional disciplines such as medicine or science while considering the impact on individuals, organizations, and society.