Usability Principles

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Last updated 3:42 AM on 5/13/26
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16 Terms

1
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Accessibility definition

Usable by people with a range of abilities and disabilities

2
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Accessibility design examples

Alt text on images, high contrast colours, keyboard navigation, large touch targets, screen-reader labels

3
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Accessibility improvement if violated examples

Add alt text, increase contrast to at least 4.5:1, add text labels next to colour cues

4
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Effectiveness definition

Users can achieve their goals accurately and completely.

5
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Effectiveness design examples

Clear task flows, visible progress indicators, correct outputs, filters that narrow results

6
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Effectiveness improvement if violated examples

Simplify the workflow, add filters, show status messages

7
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Safety definition

Protects users from irreversible errors

8
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Safety design examples

Confirmation dialogues (“Are you sure?”), undo, input validation, auto-save drafts

9
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Safety improvement if violated examples

Add a confirmation step, provide an undo function, validate input before saving

10
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Utility definition

Provides the features and functions users actually need

11
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Utility design examples

Search, filter, sort; features matched to user goals; essential actions are present

12
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Utility improvement if violated examples

Add the missing feature, interview users to find out what’s needed

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Learnability definition

New users can learn to use the system quickly

14
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Learnability design examples

Clear icons with labels, tooltips, onboarding tour, sensible defaults, consistent layout

15
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Learnability improvement if violated examples

Add icons and labels, add a short onboarding, use standard patterns.

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Exam answer formula

The [principle name] has been violated because [specific evidence from the scenario]. This could be improved by [a concrete design change].