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Early CGI/1960s “Art + Technology”: Bell Labs
Who were the artists/engineers working there? How did they work together? BEFLIX.
Artists working at Bell Labs:
Ken Knowlton
Max Mathews
E.A.T. What did they do? What was their famous event series? What other group did they overlap with?
1st gen CGI artists: Stan VanDerBeek. John Whitney. Lillian Schwartz. Major works, approaches, and interests. Ken Knowlton
Analog vs. digital computer animation. What did John Whitney develop, and how?
2nd gen CGI artists: Larry Cuba. Copper Giloth.
Major works, approaches, and interests.
Hollywood connections:
Which artists worked on Vertigo and Star Wars. Who had a color organ in a feature film?
Visual performance history: Magic lanterns, phantasmagoria, color organs, light shows.
Thomas Wilfred, Father Castel, Scriabin’s Prometheus, Single Wing Turquoise Bird.
Tape music/musique concrète, audio synthesizers. Understanding the relationship.
Synth history: (analog audio) Buchla, Moog. Understand the trajectory from earlier patch-based programming + tape music to the development of analog audio synths.
(analog video) Dan Sandin’s IP. Sandin/Morton: open source ethos. Understand the basic trajectory of visual performance history. Understanding the limitations of pre-digital visual performance in general.
(digital) Contemporary patch-based audiovisual programming languages – understand that these are directly descended from their physical counterparts (analog synths) and visual performance history.
Grau reading: understanding the relationship between topics (automata, telepresence, and VR.) Understanding the relationship to the body. Understanding major pre-electronic examples Grau cites (e.g. mirrors and voodoo dolls, frescoes, etc)
More telepresence prehistory:
Major 19th and 20th century speculative/sci-fi ideas about telepresence: images over telephones (i.e. video chat).
Movie-Drome as a precursor to later telepresence art. (Be familiar with how Movie-Drome was intended to work (satellites), if it had made it past the prototype.)
Satellite art: Kit Galloway & Sherrie Rabinowitz (A Hole in Space, Satellite Arts Project) Paik: Good Morning, Mr. Orwell
Telerobotics: Eduardo Kac, Ken Goldberg’s Telegarden
Robots & Cyborgs: Stelarc. ELIZA, Harold Cohen [AARON] .
Cybernetics. Metropolis. RUR. The Westinghouse robots. Drawing machines: Tinguely (Metamatics), Kanayama. Schöffer: CYSP-1. Social perceptions of robots over the years. (Robot as creation, servant, threat.) Robots and authorship. Basic early history: How far back do robots go?.
Virtual/artificial realities:
Be familiar with the basic predigital prehistories, as discussed in Grau: Frescoes and panoramas. Immersive large scale dioramas.
Myron Krueger [Videoplace], Stereoscopic viewers, flight simulators, Ivan Sutherland / Bob Sproull: Sword of Damocles. Morton Heilig: Sensorama. Hugo Gernsback’s Teleyeglasses (what they were and weren’t.)
For all artists / developers / etc:
What social, political, cultural, ethical or formal concerns/interests did they explore or address in their work? (If we discussed it in lecture)
Major topics to focus on: Movie-Drome, Good Morning, Mr. Orwell (understand these thoroughly.) John Whitney vs. the Bell Labs approaches. Harold Cohen’s AARON vs other “drawing machine” art. Authorship. The labor / automation debates around early robots. Philosophies and ethos (see above.)