1/29
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
What is Semiotics?
Simply put, semiotics is the study of signs and symbols and how they are used to create meaning. It explores how things like words, sounds, images, and gestures function as signs to convey ideas, emotions, and messages.
Semiotics looks at the relationship between a sign (a word or image), what it represents (its meaning), and how it is understood within different contexts.
Why study Semiotics?
Help uncovers Hidden Meanings:
Semiotics encourages us to look deeper into the meanings of things we encounter daily, like advertisements, clothing, or words. It shows us that these meanings are not fixed or inherent but are created through social and cultural conventions, which might often go unnoticed.
Reveals Cultural Codes:
Many of the things we assume are "normal" (“reality”) or "just the way things are" are actually based on shared cultural codes. Semiotics helps us realize that what seems natural in one culture may have a completely different meaning in another, revealing that our realities are not universal.
Challenges Assumptions:
By examining signs and how they function, semiotics makes us question things we usually accept without thinking—like stereotypes in media or the language we use to describe certain groups. It helps us see that these signs can reinforce certain viewpoints and hide others.
Example
In many advertisements, men are often shown as strong, active, and dominant, while women are portrayed as passive or nurturing.
Semiotic Insight: Semiotics reveals that these representations are signs that reflect and reinforce cultural stereotypes about gender roles. We might not notice this because it seems "normal," but semiotic analysis helps us question why certain gender traits are repeated in media and accepted as “normal”.
Mediascape
"Mediascape" refers to the flow and distribution of media content across different platforms, regions, and cultures.
Global Media Flow: Mediascape describes how media content (like news, entertainment, or advertisements) spreads globally, crossing national boundaries and influencing cultures worldwide.
This refers to the constant flow of images and messages produced by mass media (like TV, social media, movies, etc.).
Perception of Reality: The media we consume shapes how we view the world, our culture, and other societies. Mediascape helps explain how media shapes public opinion and cultural understanding.
Representation:
This refers to how ideas, knowledge, or messages are recorded or shown in some physical way, like through words, images, or symbols. It's how we express and communicate thoughts to others.
Semiotics representation
(X = Y): In semiotics, representation means that one thing (X) stands for or calls attention to another thing (Y). For example, a red heart (X) represents love (Y). X is the physical form, and Y is the idea or concept it makes you think of.
What is a sign?
In semiotics, a sign is anything that represents or stands for something or someone else in some capacity. Capacity here is important because signs cannot represent the whole truth, so it is true in some capacity due to the limitations present.
To interpret something is to treat it as a sign. All experience is mediated by signs, and communication depends on them. (Chandler, pg.2)
In semiotics, the actual physical form of a representation, X, is generally called the signifier; the meaning or meanings, Y that it generates (obvious or not) is called the signified; and the kinds of meanings that can potentially be extracted from the representation (X = Y), in a specific cultural ambiance, is called signification.
Examples
Linguistic signs: words in a language (e.g., the word "tree" represents the concept of a tree).
Visual signs: symbols like a red traffic light (which signifies "stop").
Cultural signs: gestures, fashion, or art can carry meaning in certain cultures.
Signs have no intrinsic meaning and become signs only when we invest them with meaning. Their meaning is whatever we choose to give them.
FERDINAND DE SAUSSURE
Sign = Signifier + Signified: Saussure argued that a sign consists of two parts:
Signifier: The form of the sign takes ("sound," "word,” or "image"). For example, the word "tree" (the sequence of sounds or letters).
Signified: The concept or meaning that the signifier refers to (the mental image or idea of a tree). Essentially, the meaning of the sign.
FERDINAND DE SAUSSURE
The sign is the whole that results from the association of the signifier with the signified.
Essentially, the combination of form and concept result in a sign.
As such, a sign’s value is determined by its relationship with other signs within the system as a whole.
Arbitrariness
According to Saussure, the relationship between the signifier and the signified is arbitrary, meaning there is no inherent connection between the two. For instance, there’s no natural reason why the word “tree” represents the concept of a tree or why the red traffic light represents the concept of “stopping.”
This arbitrariness highlights that the meanings of words and signs are based on cultural conventions or collective agreements within a society. Language and its signs are not determined by nature but by how people in a culture collectively agree to use and interpret them.
Language does not merely reflect the world; it plays a crucial role in creating and defining how we experience and understand it.
CHARLES PIERCE (Three-part model)
Pierce (three-part model) calls the signified and signifier different names and adds the "object."
Representamen: The form of the sign—the actual thing that stands for something (words, sounds, images).
Object: The actual thing or concept the sign refers to or represents (i.e., a real tree or idea of a tree). This is the referent.
Interpretant: The meaning or the understanding that the observer derives from the sign (i.e. the concept or mental image of a tree that comes to mind). Not the interpreters themselves.
INCLUDE SEMIOSIS
CHARLES PIERCE (Three-part model)
According to Pierce, for a sign to qualify as a sign, these three parts have to be considered.
The interaction between the representamen, the object, and the interpretant is referred to by Peirce as "semiosis,” meaning the “process of making meaning.”
Pierce example
A Traffic Light sign for “Stop”
1. The red light facing traffic is the “Representamen”
2. The idea that a red light indicates that vehicles must stop is the “interpretant.”
3. The vehicles actually stopping are the “Object” (the object as represented in the representamen).
* Remember: The object does not have to be real or physical.
A FUNDAMENTAL DIVISION OF PEIRCE’S SIGNS
Types of Signs
Peirce classified signs into three categories based on their relationship to their objects:
Symbol/symbolic: A sign that is related to its object by convention or agreement rather than resemblance or direct connection. For example, the word "dog" is a symbol because its meaning is established by social convention rather than any inherent connection to dogs.
Icon/iconic: A sign that resembles or imitates its object. For example, a portrait of a person is an icon because it looks like the person it represents.
Index/indexical: A sign that has a direct or causal connection to its object. For example, smoke is an index of fire because it directly indicates the presence of fire.
Codes
Codes are a system of signs and rules that govern their use and interpretation within a culture or context.
Code = Knowledge
Social knowledge (the world) + Textual knowledge (medium and genre) = the connection between the two is known as Modality Judgement
System of Signs: A code consists of various signs—such as words, images, gestures, and sounds—that work together to create meaning. For example, in a written language, words and grammar form a code that allows communication.
A sign's meaning depends on the embedded code.
Can be both verbal and non-verbal: knowing it instinctively through social code—manners, language (i.e., upper class and non-upper class, etc.). Can also be cultural.
Codes are often culturally specific. They are shaped by social conventions, cultural practices, and historical contexts, which influence how signs are understood. For instance, colour symbolism can vary significantly across different cultures, affecting how certain signs are interpreted.
Encode and Decode
Encode: using a code to create a sign
Decode: using code to decipher something
For example, food transcends eating to survive
Denotative (food becomes a cuisine, event, etc.) and connotative (eating to survive):
The process of creating (encoding) and interpreting (decoding) messages relies on understanding the relevant codes. Effective communication occurs when the sender and receiver share a common code, allowing the intended meaning to be accurately conveyed and understood.
Modality Judgement
Modality Judgement is how believable what is being presented is.
Social knowledge (the world) + Textual knowledge (medium and genre) = the connection between the two is known as Modality Judgement
Modality judgment in semiotics refers to evaluating how truthful, real, or reliable an audience perceives a sign or message. It involves assessing a particular representation's degree of reality or credibility. This concept is crucial in understanding how people interpret signs and whether they accept them as factual, imaginative, exaggerated, or deceptive.
Example
We also make modality judgments based on language presented, such as that of the Acura ad. The name has a close similarity to Japanese and Italian words. So, Japanese and Italian words/culture are used because Japanese technology is known for being highly advanced, while Italian culture is associated with luxury. The ad is implying that by purchasing the car, you will experience both cutting-edge quality and luxurious style.
The combination of our knowledge of the world and what is being presented to us (ads, TV, news, etc.) is known as modality judgment. We make modality judgments based on our social knowledge and the text that comes through. For example, the Nike ad shown in the lecture expected the viewers/audience to have prior knowledge of the brand and its athletic representations by using athletes and text about inspiration and strength to buy the shoes.
Modality Judgment
Modality is the reality status according to or claimed by a sign, text, or genre. It’s all about how believable it is and if we buy it it. Everything we see in media, we make modality judgments to make sense of it without realizing it. For example, believing that a certain brand, such as Dolce and Gabbana, will increase one’s social status due to the way it’s represented, the association has with being a high-class brand that’s expensive.
Not all signs are perceived as equally "real." Modality judgments help differentiate between representations that seem authentic or realistic versus those that seem fictional, fantastical, or exaggerated. For example, a documentary film or photograph is more believable than a fictional film and might be judged to have high modality because it represents real events even though both a edited. For example, the lighting, angle, minimal editing etc make it believable.
Narratives
Narratives are structured stories that consist of composite signifiers, which are combinations of signs used to represent ideas. For example, a criminal sketch presented in court is a composite signifier, as it visually communicates the idea of what the criminal looks like. In film, TV, and media, composite signifiers are widely used to build stories, with many narratives relying on repeated codes or familiar elements. These recurring patterns are like following a recipe, where the same ingredients are used repeatedly to create a recognizable result.
Superman example of narratives
Superman stories follow a familiar narrative pattern, seen in many superhero tales. He is superhuman, fights crime, saves people/justice, and has a weakness (kryptonite), along with a love interest (Lois Lane). Like other heroes, he faces obstacles but always pulls through. These recurring elements, or "ingredients," form the code used in Superman and other superhero stories like Captain America and Spiderman, following a structured "recipe" for superhero narratives.
In this context, the recipe is the code, and the ingredients are the elements (like the hero’s superhuman abilities, obstacles, weakness, and love interest).
The code organizes these ingredients in a specific way to create the superhero narrative.
Oral Culture
This is how we know that a superhero is not supposed to die at the beginning of a film/story etc. We know this because it is knowledge that has been passed down through generations of ancient oral culture.
Oral stories that were passed on were essentially mythological in nature
Mythological Stories: These stories were foundational to how people understood the world. They were often about gods, heroes, and supernatural events, forming a “knowledge system” that provided explanations for natural phenomena, human behavior, and society’s values.
Oral Culture
Cosmogonic Myths: These are myths that explain the creation of the universe, the Earth, and human beings. They answer fundamental questions about how the world began and humanity’s place in it.
Example: In the Bible, the Genesis creation story narrates how God created the world in six days, forming the heavens, Earth, animals, and humans.
Archetypes: These are common, universal characters or patterns that appear in stories across different cultures. Examples include the trickster, a clever character who uses deception to achieve goals, or the hero, who overcomes great challenges. These archetypes help shape the structure and themes of stories.
Influence on Media Narratives:
These mythological patterns and archetypes are not confined to ancient stories; they continue to shape modern media narratives. Filmmakers, writers, and other creators often draw from these oral traditions to construct compelling stories.
Example: The trickster archetype appears in characters like Loki from Marvel movies, who uses mischief and deception, reflecting the same qualities found in trickster figures of oral traditions.
Hercules is a perfect example of a hero archetype. He is known for his strength, bravery, and strong sense of right and wrong, but he also faces personal struggles, like making up for his mistakes and learning to be humble. He goes through the hero’s journey.
Metaphors
Myths
Sign Vehicles
Self-representation
TEDx Talk reflections
Representation/realism