Chapter 8 - User Interface Design

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Last updated 10:06 AM on 4/18/26
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83 Terms

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User Interface

Visual and interactive elements users directly interact with in a system.

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System Interface

How different system components communicate and exchange data.

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User Experience (UX)

Overall satisfaction and experience when using a system.

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Usability

Measures how easy a system is to learn and use.

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Usability Benefits

Increases usage, reduces errors, improves speed and user focus.

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Navigation Mechanism

How users give instructions (e.g., buttons, menus).

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Input Mechanism

How the system captures data (e.g., forms).

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Output Mechanism

How the system presents information (e.g., reports).

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Layout

Organizing screen areas consistently (top: navigation, middle: work, bottom: status).

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Content Awareness

Helps users quickly understand information on the interface.

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Field-Level Design

Use clear labels, familiar terms, and defined formats.

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Aesthetics

Balancing visual appeal and usability.

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Density

Amount of information in a space; low for beginners, high for experts.

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Font Rules

Use one font, max two sizes; serif for print, sans serif for screens.

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Color Usage

Use for emphasis and clarity, not decoration; ensure high contrast.

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Usage Level Design

Systems should support both beginner and experienced users.

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Consistency

Uniform design and behavior across the system.

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Minimize User Effort

Allow tasks to be completed quickly (e.g., 3-click rule).

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Personas

Fictional users representing target user groups.

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Use Case Scenario

Step-by-step description of how users perform tasks.

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Interface Structure Design

Defines interface components and how they interact.

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Interface Structure Diagram (ISD)

Shows how screens and navigation are connected.

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Site Map

Displays structure and hierarchy of system content.

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Standards

Shared design elements across all screens.

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Interface Metaphor

Real-world concept used to help users understand the system.

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Interface Objects

Elements like data and entities in the interface.

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Interface Actions

Commands users perform; should be consistent.

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Interface Icons

Small images representing actions or information.

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Interface Template

Overall layout including colors, fonts, and structure.

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Prototype

Mock-up of the system for testing design ideas.

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Wireframe

Focuses on layout and function, not appearance.

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Storyboard

Sketches showing screen flow.

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HTML Prototype

Interactive web-based prototype.

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Language Prototype

Built using actual programming tools; most realistic.

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Heuristic Evaluation

Experts review interface using design principles.

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Walkthrough Evaluation

Users review prototype and give feedback.

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Interactive Evaluation

Users test prototype and report issues.

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Formal Usability Testing

Controlled testing with real users and recorded actions.

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Navigation Design

Enables movement through system and task execution.

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Prevent Mistakes

Use clear labels, limit choices, confirm critical actions.

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Error Recovery

Make it easy to fix mistakes.

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Grammar Order

Object-action or action-object consistency in commands.

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Menu Design

Use broad and shallow menus (max 8 items, 2 clicks).

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Menu Bar

Always visible menu at top.

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Drop-Down Menu

Expands downward temporarily.

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Pop-Up Menu

Appears on screen and disappears after use.

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Tab Menu

Multi-page menu with tabs.

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Toolbar

Persistent menu of buttons.

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Image Map

Clickable areas within an image.

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System Messages

Feedback given to users about system status.

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Error Message

Indicates something went wrong.

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Confirmation Message

Asks user to confirm an action.

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Acknowledgment Message

Confirms action completion.

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Delay Message

Indicates system is processing.

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Help Message

Provides assistance or instructions.

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Input Design

Designing how data is entered into the system.

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Online Processing

Data processed immediately in real time.

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Batch Processing

Data collected and processed later.

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Source Data Automation

Capturing data electronically at origin.

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Barcode Reader

Scans product data automatically.

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OCR

Reads printed text into digital form.

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Magnetic Stripe Reader

Reads card data from stripe.

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RFID

Uses chips to transmit data wirelessly.

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Text Box Control

Field for entering text data.

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Check Box

Allows multiple selections.

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Radio Button

Allows only one selection.

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Drop-Down List

Shows options when clicked.

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Combo Box

Allows typing and selecting options.

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Input Validation

Ensures data accuracy (edit checks).

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Completeness Check

Ensures all required fields are filled.

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Format Check

Ensures correct data format.

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Range Check

Ensures values are within limits.

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Check Digit

Validates numeric codes.

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Consistency Check

Ensures data combinations are logical.

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Database Check

Compares input with stored data.

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Output Design

Designing how information is presented.

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Detail Report

Shows complete detailed data.

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Summary Report

Shows summarized data.

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Turnaround Document

Output reused as input.

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Real-Time Report

Provides up-to-date information instantly.

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Batch Report

Provides historical or delayed information.

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Information Load

Present only necessary information clearly.

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Bias in Output

Ordering or presentation may influence interpretation.