ARC251 Final Exam Terms

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Last updated 2:37 AM on 4/13/26
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76 Terms

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Techne

Knowledge of craft / production / applied knowledge

  • Knowing how to bring something into being

  • WHY

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Episteme

Theoretical / scientific knowledge

  • Knowing why things must be so

  • HOW

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Phronesis

Practical / moral knowledge, wisdom, ethics, politics

  • Knowing how to act rightly

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Vitruvian Man

Symbol of the ideal educated architect

  • knowing the harmony between body, geometry, nature

    • to apply to geography, philosophy, medicine, law, history

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Manuscript

  • hand-copied texts

  • rare, slow, elite

  • Knowledge passed through apprenticeship and tradition

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Print

  • Texts being standardized

  • Ideas spread across Europe

  • Turns into institutionalized authority

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Lineaments

Architecture first conceived in the mind (Alberti)

  • Lines and angles define a building before construction

  • Architecture exists as an idea before it’s built

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Beauty

Reasoned harmony

  • nothing can be added/removed without making it “worse”

  • Comes from:

    • proportion

    • order

    • fitness

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Ornament

Secondary/decorative

  • not essential

  • distract from true architectural quality

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The Enlightenment

Belief that human reason can understand/improve the world

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Reason

Knowledge should come from:

  • Observation

  • Logic

  • Science

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Individual Liberty + “Natural” Rights

Humans born with:

  • Life

  • liberty

  • property

Where architecture becomes the tools of:

  • Equality

  • Citizenship

  • Rational order

(Social inequality is man-made)

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Progress and “Human Improvement”

Things such as:

  • Society

  • Science

  • Education

Can perfect humanity using architecture as a way to:

  • Educate citizens

  • improve morals

  • shape better society

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Noble Savage

  • Idea by Rousseau

  • “primitive” humans are:

    • morally pure

    • free

    • equal

  • Civilization corrupts natural goodness

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Primitive

  • Natural/close to nature

  • Simple / =

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Civil

  • Governed by laws

  • unequal

  • structured

  • artificial

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Romantic Garden

  • Reaction against rigid enlightenment period/geography

  • Places emphasis on:

    • irregularity

    • nature

    • emotion

    • ruins

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Ha-Ha

Illusion of untouched nature

  • e.g. hidden ditch/wall

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Primitive Hut

Theoretical origin of architecture

  • Built from need

  • Natural/rational

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Graeco-Gothic Ideal

Combines Greek rationality + proportion with Gothic verticality + spirituality

  • Greek = rational order

  • Gothic = honest structure

  • Morally superior architecture

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Modern and Future “Primitive”

Modern architects look for (new primitive)

  • honest

  • functional

    • free from ornament

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Ecole des Beaux-Arts

French architecture school that trained architects through atelier-based studio education

  • 1819-1968

  • emphasizing composition, competition, classical precedent

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Beaux-Arts Pedagogy

1) Atelier Apprenticeship

  • Architecture learned through studio, master-pupil training > classroom

2) Competitions

  • Education through time-based competitions (look at performances)

3) Drawing as Thinking

  • Drawing as a primary tool for reasoning

4) Composition and Parti

  • Design emphasized clear, organizational ideas, symmetry, hierarchy, spatial legibility

5) Historical Precedents

  • Classical/Renaissance architecture provides a shared vocabulary for intention through the transition of tradition

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Atelier

Studio learning environment where students are trained under a master architect through apprenticeship

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Composition

Organization and arrangement of architectural elements into a clear, balanced, hierarchial design

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Parti

Central organizing idea/conceptual diagram that structures a building’s overall composition

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Bauhaus

German school founded by Gropius that redefined architectural education by integrating art, craft, industrial production through workshop-learning

  • 1919-1933

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Manifesto

Public declaration and intentions

  • e.g. Gropius’ 1919 outline of goals of Bauhaus

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Workshop (vs. Atelier)

Hands-on learning through making and material experimentation

  • Emphasizing production > drawing

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Bauhaus Pedagogy

1) Workshop based learning

  • Hands-on learning

2) Preliminary Courses (Vorkus)

  • Beginning with foundational learning in materials, form, colour

  • perception to unlearn academic conventions

3) Integration of Art, Craft, Technology

  • Unite artistic conception with industrial production

4) Functional and Social Design Ethos

  • Design was guided by function, economy, social purpose > historical style/formal composition

5) Collective Experimentation > Individual Genius

  • Collaboration > individual authorship/composition

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Vorkurs

Unlearn academic traditions and preparation for workshop practice

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Rural studio

Design-build program at Auburn (Samuel Mockbee) that teaches architecture through real projects serving undeserved rural communities

  • 1993-now

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Rural Studio Pedagogy

1) Design-build as learning

  • Learn through constructing real projects

2) Service to underserved communities

  • Architecture as a form of civic engagement

3) Material experimentation and resourcefulness

  • Reuse, low-cost, local technology

  • Creates constraints as design generators

4) Collective and Ethical Practice

  • Work is collaborative > individual authorship

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Design-build (vs. Atelier / Workshop)

Students design and construct actual buildings

  • Separate drawing and making

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Commodity (and Labour as Commodity)

Product made for exchange

  • has use + exchange value

  • produced under capitalism

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Use Value

Practical function of a thing

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Exchange Value

Market value of commodity

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Surplus Value

Value created by workers beyond what they’re paid

  • source of capitalist profit

  • result of exploitation

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Industrial Revolution

From 1760-1900 marking a shift to machine-based production

  • increase of wage labour and division of labour

  • factories depended on colonial raw material and enslaved/colonized labour

  • capital developed through racial exploitation

    • labour value structured along racial hierarchies

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“Cottonopolis”

Name for Manchester during industrial revolution

  • global center for cotton-making

  • dependent on enslaved cotton

  • symbol of industrial capitalism and empire-linked production

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Ruskin’s 6 Characteristics of Gothic Architecture

1) Savageness

  • imperfections showing human limitation/effort

  • life/freedom/unmechanized labour

2) Changefulness

  • Variety > repetition

  • individual work with choice/liberty

3) Naturalism

  • Attention to nature as observed

  • lived experience > abstract rules/doctrine

4) Grotesqueness

  • imagination allowed freedom

5) Rigidity

  • Visible effort, strength, honesty in structure

6) Redundance

  • Excess and “waste” beyond strict utility

  • Labour as joy not efficiency

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Materials

Structural / physical substances

  • WHAT

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Materiality

Cultural and symbolic meaning

  • WHY

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Craft

  • skilled / individual labour

  • irregularity / imperfecetion

  • hands

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Industry

  • division of labour

  • standardization + repetition

  • machine

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Stone (compression)

  • materials pushed together

  • thick walls, arches, vaults

  • mass and weight

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Iron (tension)

  • materials pulled apart

  • thin members, skeletal frame

  • light and flexible

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Reinforced Concrete

Combines both forces:

  • concrete = compression

  • steel rebar = tension

  • enables modern structural freedom

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Structural Expression

Structures made visible

  • form follows structural logic

  • materials properties shape the design

  • honesty in construction

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Technological Determinism

  • technology drives social change

  • new materials = new architecture

  • industry reshapes design and labour

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Vernacular Knowledge

Local building traditions passed through practice

  • climate responsive

  • local materials

  • collective/community-based knowledge

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Nubian Vault Technology

Ancient sustainable construction using sun-dried mud bricks and mortar to build vaulted roofs without requiring timber framework or specialized machinery

  • cheap and labour based

  • local knowledge

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Cladding and the Origins of Architecture

Architecture begins with covering/surface (skin) not structure

  • Early buildings were like textiles/skins stretched over a frame

  • Materials must be honest (no fake imitation)

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Ethics of Ornament

Morally and culturally problematic in modern society

Loos argues that…

  • it’s wasteful (time, labour, money)

  • A sign of degeneracy/backwardness

    • modern culture = removal of ornament → progress

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Anthropology and Empire

Western judgement of “primitive” culture (tattoos, ornament)

  • colonial thinking

  • labeling non-Western bodies as “primitive”

  • reflection of power + bias not truth

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Le Corbusier’s 5 Points of Architecture

  1. Pilotis

  • building lifted off ground

  1. Free Plan

  • Flexible interior (no structural walls)

  1. Free Facade

  • Exterior independent of structure

  1. Ribbon Windows

  • long horizontal windows

  1. Roof Garden

  • usable roof space

Goal: modern, efficient, machine-like architecture

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Architectural Promenade

Designing movement through space as a sequence of experiences

e.g. Villa Savoye

enter → ramp → living space → roof garden

  • architecture being something you move through, not just see

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Villa Radieuse (Radiant City)

Le Corbusier’s Ideal City:

  • Ordered, modern, functional

  • Based on efficiency + standardization

tied to his belief in rational, controlled environments

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The Modular

Proportional system based on the human body + math to create harmonius/universal design

used:

  • human height (~6ft)

  • golden ration

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Primitivism

Idea that “primitive” cultures are:

  • More natural/expressive

  • critiqued as a Western construct tied to colonialism

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Raumplan (Loos)

Designing space in 3D volumes instead of flat floors

Rooms have:

  • different heights

  • interlocking levels

Focus on the interior richness > exterior appearance

e.g. Villa Müller

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Individual vs Collective

Tension between:

  • Personal identity (individual)

  • Mass urban society (collective)

From Simmel:

  • Cities push people toward individualism, but also force conformity through systems like money and work (FREEDOM + ALIENTATION AT THE SAME TIME)

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Blasé Attitude

Emotional detachment due to overstimulation

  • people stop reacting because the city is too intense

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Flaneur

Urban observer who wanders and watches city life (observant but distant)

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Analogy (Rossi)

City is built through:

  • Memory

  • History

  • Imagination

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Analogous City

Different times, places, and meanings are combined mentally

  • city is not just physical → it’s symbolic + remembered

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Collage

Designing by combining fragments from different sources

A city = mixture of:

  • old + new

  • planned + accidental

Urban form is layered, not unified

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Capriccio

Artistic/architectural fantasy image that combines:

  • real + imaginary buildings

Similar to collage but is more imaginative

  • shows how cities are constructed through imagination

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Delirium + the Skyscraper (Koolhaas)

City = CONTROLLED CHAOS (Delirium)

NYC is:

  • irrational

  • chaotic

  • driven by desire

Skyscrapers:

  • stacks unrelated programs

  • creates instability + unpredictability, but is limitless

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Constructivist Social Condenser

Soviet idea that architecture shapes social behaviour

  • buildings act as machines for social interaction

    • e.g. housing designed to force communal living

architecture = tool to engineer society

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Koolhaas 5 Points of Bigness

  1. Size

  • Buildings become so large that they cannot be controlled by a single design approach

  1. Form

  • inventions like elevators replacing traditional circulation

  • ideas of composition, scale, proportion are irrelevant in BIG BUILDINGS

  1. Interior vs. Exterior

  • interior = constantly changing

  • exterior = stable, symbolic (facade is its own project)

  1. Value

  • too big to judge as “good” / “bad”

  • the scale places it in its own category

  1. Context

  • no longer fits into surroundings

  • exists independently from the city

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“Great City, Terrible Place” (Correa)

Cities (like Bombay) are:

  • full of energy, opportunity, culture

  • poor infrastructure

  • inequality

Cities are vibrant but difficult to live in

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Urban Informality

Unplanned systems:

  • slums

  • street economies

  • self-built housing

  • necessary response to rapid growth

Cities grow outside formal planning

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Incremental Growth and Design

Cities develop step by step over time

adapts are based on:

  • needs

  • resources

(Correa) growth is organic + evolving, not fixed

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