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Techne
Knowledge of craft / production / applied knowledge
Knowing how to bring something into being
WHY
Episteme
Theoretical / scientific knowledge
Knowing why things must be so
HOW
Phronesis
Practical / moral knowledge, wisdom, ethics, politics
Knowing how to act rightly
Vitruvian Man
Symbol of the ideal educated architect
knowing the harmony between body, geometry, nature
to apply to geography, philosophy, medicine, law, history
Manuscript
hand-copied texts
rare, slow, elite
Knowledge passed through apprenticeship and tradition
Texts being standardized
Ideas spread across Europe
Turns into institutionalized authority
Lineaments
Architecture first conceived in the mind (Alberti)
Lines and angles define a building before construction
Architecture exists as an idea before it’s built
Beauty
Reasoned harmony
nothing can be added/removed without making it “worse”
Comes from:
proportion
order
fitness
Ornament
Secondary/decorative
not essential
distract from true architectural quality
The Enlightenment
Belief that human reason can understand/improve the world
Reason
Knowledge should come from:
Observation
Logic
Science
Individual Liberty + “Natural” Rights
Humans born with:
Life
liberty
property
Where architecture becomes the tools of:
Equality
Citizenship
Rational order
(Social inequality is man-made)
Progress and “Human Improvement”
Things such as:
Society
Science
Education
Can perfect humanity using architecture as a way to:
Educate citizens
improve morals
shape better society
Noble Savage
Idea by Rousseau
“primitive” humans are:
morally pure
free
equal
Civilization corrupts natural goodness
Primitive
Natural/close to nature
Simple / =
Civil
Governed by laws
unequal
structured
artificial
Romantic Garden
Reaction against rigid enlightenment period/geography
Places emphasis on:
irregularity
nature
emotion
ruins
Ha-Ha
Illusion of untouched nature
e.g. hidden ditch/wall
Primitive Hut
Theoretical origin of architecture
Built from need
Natural/rational
Graeco-Gothic Ideal
Combines Greek rationality + proportion with Gothic verticality + spirituality
Greek = rational order
Gothic = honest structure
Morally superior architecture
Modern and Future “Primitive”
Modern architects look for (new primitive)
honest
functional
free from ornament
Ecole des Beaux-Arts
French architecture school that trained architects through atelier-based studio education
1819-1968
emphasizing composition, competition, classical precedent
Beaux-Arts Pedagogy
1) Atelier Apprenticeship
Architecture learned through studio, master-pupil training > classroom
2) Competitions
Education through time-based competitions (look at performances)
3) Drawing as Thinking
Drawing as a primary tool for reasoning
4) Composition and Parti
Design emphasized clear, organizational ideas, symmetry, hierarchy, spatial legibility
5) Historical Precedents
Classical/Renaissance architecture provides a shared vocabulary for intention through the transition of tradition
Atelier
Studio learning environment where students are trained under a master architect through apprenticeship
Composition
Organization and arrangement of architectural elements into a clear, balanced, hierarchial design
Parti
Central organizing idea/conceptual diagram that structures a building’s overall composition
Bauhaus
German school founded by Gropius that redefined architectural education by integrating art, craft, industrial production through workshop-learning
1919-1933
Manifesto
Public declaration and intentions
e.g. Gropius’ 1919 outline of goals of Bauhaus
Workshop (vs. Atelier)
Hands-on learning through making and material experimentation
Emphasizing production > drawing
Bauhaus Pedagogy
1) Workshop based learning
Hands-on learning
2) Preliminary Courses (Vorkus)
Beginning with foundational learning in materials, form, colour
perception to unlearn academic conventions
3) Integration of Art, Craft, Technology
Unite artistic conception with industrial production
4) Functional and Social Design Ethos
Design was guided by function, economy, social purpose > historical style/formal composition
5) Collective Experimentation > Individual Genius
Collaboration > individual authorship/composition
Vorkurs
Unlearn academic traditions and preparation for workshop practice
Rural studio
Design-build program at Auburn (Samuel Mockbee) that teaches architecture through real projects serving undeserved rural communities
1993-now
Rural Studio Pedagogy
1) Design-build as learning
Learn through constructing real projects
2) Service to underserved communities
Architecture as a form of civic engagement
3) Material experimentation and resourcefulness
Reuse, low-cost, local technology
Creates constraints as design generators
4) Collective and Ethical Practice
Work is collaborative > individual authorship
Design-build (vs. Atelier / Workshop)
Students design and construct actual buildings
Separate drawing and making
Commodity (and Labour as Commodity)
Product made for exchange
has use + exchange value
produced under capitalism
Use Value
Practical function of a thing
Exchange Value
Market value of commodity
Surplus Value
Value created by workers beyond what they’re paid
source of capitalist profit
result of exploitation
Industrial Revolution
From 1760-1900 marking a shift to machine-based production
increase of wage labour and division of labour
factories depended on colonial raw material and enslaved/colonized labour
capital developed through racial exploitation
labour value structured along racial hierarchies
“Cottonopolis”
Name for Manchester during industrial revolution
global center for cotton-making
dependent on enslaved cotton
symbol of industrial capitalism and empire-linked production
Ruskin’s 6 Characteristics of Gothic Architecture
1) Savageness
imperfections showing human limitation/effort
life/freedom/unmechanized labour
2) Changefulness
Variety > repetition
individual work with choice/liberty
3) Naturalism
Attention to nature as observed
lived experience > abstract rules/doctrine
4) Grotesqueness
imagination allowed freedom
5) Rigidity
Visible effort, strength, honesty in structure
6) Redundance
Excess and “waste” beyond strict utility
Labour as joy not efficiency
Materials
Structural / physical substances
WHAT
Materiality
Cultural and symbolic meaning
WHY
Craft
skilled / individual labour
irregularity / imperfecetion
hands
Industry
division of labour
standardization + repetition
machine
Stone (compression)
materials pushed together
thick walls, arches, vaults
mass and weight
Iron (tension)
materials pulled apart
thin members, skeletal frame
light and flexible
Reinforced Concrete
Combines both forces:
concrete = compression
steel rebar = tension
enables modern structural freedom
Structural Expression
Structures made visible
form follows structural logic
materials properties shape the design
honesty in construction
Technological Determinism
technology drives social change
new materials = new architecture
industry reshapes design and labour
Vernacular Knowledge
Local building traditions passed through practice
climate responsive
local materials
collective/community-based knowledge
Nubian Vault Technology
Ancient sustainable construction using sun-dried mud bricks and mortar to build vaulted roofs without requiring timber framework or specialized machinery
cheap and labour based
local knowledge
Cladding and the Origins of Architecture
Architecture begins with covering/surface (skin) not structure
Early buildings were like textiles/skins stretched over a frame
Materials must be honest (no fake imitation)
Ethics of Ornament
Morally and culturally problematic in modern society
Loos argues that…
it’s wasteful (time, labour, money)
A sign of degeneracy/backwardness
modern culture = removal of ornament → progress
Anthropology and Empire
Western judgement of “primitive” culture (tattoos, ornament)
colonial thinking
labeling non-Western bodies as “primitive”
reflection of power + bias not truth
Le Corbusier’s 5 Points of Architecture
Pilotis
building lifted off ground
Free Plan
Flexible interior (no structural walls)
Free Facade
Exterior independent of structure
Ribbon Windows
long horizontal windows
Roof Garden
usable roof space
Goal: modern, efficient, machine-like architecture
Architectural Promenade
Designing movement through space as a sequence of experiences
e.g. Villa Savoye
enter → ramp → living space → roof garden
architecture being something you move through, not just see
Villa Radieuse (Radiant City)
Le Corbusier’s Ideal City:
Ordered, modern, functional
Based on efficiency + standardization
tied to his belief in rational, controlled environments
The Modular
Proportional system based on the human body + math to create harmonius/universal design
used:
human height (~6ft)
golden ration
Primitivism
Idea that “primitive” cultures are:
More natural/expressive
critiqued as a Western construct tied to colonialism
Raumplan (Loos)
Designing space in 3D volumes instead of flat floors
Rooms have:
different heights
interlocking levels
Focus on the interior richness > exterior appearance
e.g. Villa Müller
Individual vs Collective
Tension between:
Personal identity (individual)
Mass urban society (collective)
From Simmel:
Cities push people toward individualism, but also force conformity through systems like money and work (FREEDOM + ALIENTATION AT THE SAME TIME)
Blasé Attitude
Emotional detachment due to overstimulation
people stop reacting because the city is too intense
Flaneur
Urban observer who wanders and watches city life (observant but distant)
Analogy (Rossi)
City is built through:
Memory
History
Imagination
Analogous City
Different times, places, and meanings are combined mentally
city is not just physical → it’s symbolic + remembered
Collage
Designing by combining fragments from different sources
A city = mixture of:
old + new
planned + accidental
Urban form is layered, not unified
Capriccio
Artistic/architectural fantasy image that combines:
real + imaginary buildings
Similar to collage but is more imaginative
shows how cities are constructed through imagination
Delirium + the Skyscraper (Koolhaas)
City = CONTROLLED CHAOS (Delirium)
NYC is:
irrational
chaotic
driven by desire
Skyscrapers:
stacks unrelated programs
creates instability + unpredictability, but is limitless
Constructivist Social Condenser
Soviet idea that architecture shapes social behaviour
buildings act as machines for social interaction
e.g. housing designed to force communal living
architecture = tool to engineer society
Koolhaas 5 Points of Bigness
Size
Buildings become so large that they cannot be controlled by a single design approach
Form
inventions like elevators replacing traditional circulation
ideas of composition, scale, proportion are irrelevant in BIG BUILDINGS
Interior vs. Exterior
interior = constantly changing
exterior = stable, symbolic (facade is its own project)
Value
too big to judge as “good” / “bad”
the scale places it in its own category
Context
no longer fits into surroundings
exists independently from the city
“Great City, Terrible Place” (Correa)
Cities (like Bombay) are:
full of energy, opportunity, culture
poor infrastructure
inequality
Cities are vibrant but difficult to live in
Urban Informality
Unplanned systems:
slums
street economies
self-built housing
necessary response to rapid growth
Cities grow outside formal planning
Incremental Growth and Design
Cities develop step by step over time
adapts are based on:
needs
resources
(Correa) growth is organic + evolving, not fixed