MKTG-301 MIDTERM 3

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Last updated 10:00 PM on 4/10/26
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101 Terms

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Brand-choice congruence

The purchase of the same brand as members of a group

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Social Influence

Information by and implicit or explicit pressures from individuals, groups, and the mass media that affect how a person behaves

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Marketing Sources

Those under marketers’ control

Ex. Advertising, personal selling, product packaging, website, email,

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Nonmarketing Sources

Not under marketer’s control

Ex. Media, Organizations, Opinion leaders, Influencers, Market Mavens, Reviewers

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Reference Groups

  • Aspirational: Groups we admire and desire to be like but are not a member of

  • Brand Community: Specialized group of consumers with a structured set of relationships involving a particular brand, fellow consumers of that brand, and the product

  • Associative: Groups to which we currently belong 

  • Dissociative: Groups we do not want to emulate

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Tools of Influence

  • Offline tools

    • Personal conversations

    • Event sponsorships, print and broadcast ads, promotional products, etc

  • Online tools

    • SMS, Social media ads, Banner ads, Email, Websites, etc

  • One-on-one tools allow for a conversation (ex. Chat agent)

  • One-on-Many allows for greater reach (ex. Website)

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Consumer Socialization

The process by which we learn to be consumers and know the value of money

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Conformity

The tendency to behave in an expected way

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Foot-In-The-Door

A persuasion strategy where securing compliance with a small, initial request increases the likelihood of agreement to a subsequent, larger request

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Door-In-The-Face

A persuasion strategy where a requester makes an initially large, unreasonable request, followed by a smaller, reasonable request (the target goal) after the first is refused

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Even-a-penny-will-help

A persuasion technique that increases donation compliance by reducing the perceived cost of helping, making even tiny contributions seem valuable

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2 types of influence

Informational

Normative

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CAP:

Cohort

Age

Period

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Generational Cohort Theory

Specifies that independent of age and period, birth cohorts or generations, share similar defining life events, and therefore long-lasting values and patterns of behavior 

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Silent Generation: 1928-1945

Values: Thriftiness, Respect, Loyalty, Resilience

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Baby Boomers: 1946-1964

Values: Optimism, Individualism, Education, Instant Gratification

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Generation X: 1965-1980

Values: Independence, Education, Work/Life Balance, Less Materialistic

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Millennials: 1981-1996

Values: Immediacy, Entertainment, Self-Expression, Social Interaction, Work/Life Balance

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Gen Z

Values: Immediacy, Autonomy, Work/Life Balance, Sustainability, Diversity

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Gen Alpha

Sustainability, Social Cohesion, Mental Health, Connectedness

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Gen Beta

  • Values: ?

  • Guesses: Deep Tech Integration, Sustainability, DEI, Resilience & Financial Conservatism, Borderless / Global Connectivity, Hyper-Connectivity + Personal Expression

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Acculturation

The process of change in the values, beliefs, behaviors, and/or identities of cultural groups due to intercultural contact to adjust to their new or changing cultural context

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What are the 4 Patterns in Decision-Making

  • 1. Autonomous Decisions

  • 2. Partner-Dominated decisions

  • 3. Child-Dominated decisions

  • 4. Syncratic Decisions

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Social class hierarchy

The grouping of members of a society according to status from high to low

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Trickle-down consumption

When products, services, or bands consumed by upper classes are adopted by lower classes

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Trickle-up consumption

When brands, products, or services consumed by lower classes are adopted by upper classes

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Trickle-across consumption

When products, services, or brands are adopted by all social classes (almost) instantaneously

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Socioeconomic Status (SES)

A consumer’s relative status in society as measured by income, educational, occupational level, and area of residence

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Conspicuous consumption

Acquiring and displaying goods, services, and brands to signal one’s higher social class to others

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Compensatory consumption

Takes place when buying products, services, or brands to offset frustrations or difficulties in life

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Fraudulent symbol

Products, services, or brands that becomes so widely adopted that they lose their status 

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Parody display

When status symbols start in the lower social classes and move upward

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Status symbol

A product, service, or brand that signals one’s higher social class standing to other consumers

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Voluntary simplicity

Limiting acquisition and consumption to live a less material life 

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Conspicuous waste

Visibly buying products and services that one never uses

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Conspicuous compassion

Publicly donating to charity to signal one’s virtue 

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Psychographics

Description of consumers based on their psychological and behavioral characteristics, specifically, their personal values, personality traits, and lifestyles 

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What are Values, Personality, and Lifestyles?

Relatively broad and stable psychographic characteristics that influence a range of consumer behaviors over time, but usually with a modest effect on each specific behavior 

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Values

  • Enduring beliefs about desirable, abstract outcomes

    • Serve as standards for guiding your evaluation and selection of behaviors, people, and policies across situations over time

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Value conflict

When consumers are aware that a particular behavior is consistent with one or more of their important values but inconsistent with one or more of their other important values

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Core values

A person’s most enduring, strongly held, and abstract values that hold in many situations. These values are at the center of a person’s value system

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Terminal values

The desired end states such as equality and pleasure

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Instrumental values

Intermediate values needed to attain the desired end states such as honesty to attain equality, and cheerfulness to attain pleasure

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Domain-specific values

Values that apply to a particular life domain or area of activities, such as consumption, health, work, leisure, family, technology, the environment, etc

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Self-and-Growth Values

Materialism

Hedonism

Individualism

Work and Leisure Balance

Technology Attraction

Health Focus

Youth Focus

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Others-and-Stability Values

Home

Family and Children

Authenticity

The Environment

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4 drivers of our Values- ACES

AGE
CULTURE
ETHNICITY
SOCIAL CLASS

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Personality

The broad, stable patterns of feelings, thinking, and behaviors that differentiate people from each other, and that influence their future behaviors

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Big Five personality traits–CANOE

Conscientiousness

Agreeableness

Neuroticism

Openness

Extraversion

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Conscientiousness

(achievement-oriented, disciplined):

  • More systematic research

  • Favor reliability

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Agreeableness

(desire for social harmony):

  • Cooperative brand choices (pro-social purchasers)

  • Positive word-of-mouth

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Neuroticism

(prone to stress, anxiety, mood swings):

  • Stress-related consumption

  • Risk aversion

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Openness

(seeking new experiences, curiosity):

  • Early adopters

  • Variety seeking

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Extraversion

(sociable, outgoing):

  • Social consumption

  • Impulse purchases

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Locus of Control

People’s tendency to attribute the cause of events and outcomes to the self (internal) or not to the self (external)

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Dogmatism

The trait that makes people hesitant to new ideas

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Innovation

An offering that is perceived as new by consumers within a market segment and that has an effect on existing consumption patterns

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Marketers classify innovations in terms of

  • The degree of novelty

  • The type of benefits it offers

  • The breath of innovation

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Functional innovation

A new product, service, attribute, or idea that has utilitarian benefits that are different from or better than those of alternatives

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Hedonic or aesthetic innovation

An innovation that appeals to our aesthetic, pleasure-seeking, and/or sensory needs

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Symbolic innovation

A product, service, attribute, or idea that has new social meaning

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Adoption

A purchase of an innovation by an individual consumer or household

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Resistance

A desire not to buy the innovation, even in the face of pressure to do so

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Marketers are interested in 3 things regarding innovation

  • Whether consumers would adopt an innovation or whether they would resist buying or using it

  • How consumers adopt products and how they decide whether to buy an innovation

  • When a consumer would buy an innovation generally, or in relation to when other consumers would purchase it 

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High-effort hierarchy of effects

A purchase of an innovation based on considerable decision-making effort

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Diffusion

The percentage of the population that has adopted an innovation at a specific point in time

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Contagion

The degree to which consumers influence each other in the diffusion of a new product

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S-shaped curve

Slow initial adoption, followed by a period of rapid, steep growth

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Exponential diffusion curve

A diffusion curve characterized by rapid initial growth

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Product life cycle

A concept that suggests that products go through an initial introductory period followed by periods of sales growth, maturity, and decline

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Fad

A successful innovation that has a very short product life cycle

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Fashion

A successful innovation that has a moderately long and potentially cyclical product life cycle

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Classic

A successful innovation that has a lengthy product life cycle

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Perceived value

Greater perceived value than existing alternatives

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Perceived costs

The money, time, and effort required to adopt the product

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Switching costs

The costs of changing from the current product to a new one

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Consumer learning requirements affect

  • Compatibility

  • Trialability

  • Complexity

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Social factors impacting diffusion

  • Modernity

  • Physical distance

  • Homophily

  • Opinion leadership

  • Individual vs collectivist cultures

  • Social influence 

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Innovation continuum

  • Discontinuous Innovation (Radical)

  • Dynamically Continuous Innovation

  • Continuous Innovation (Incremental)

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Product adopters

  • Innovators

  • Early adopters

  • Early majority

  • Late majority

  • Laggards

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Social dilemmas

When a consumer or company’s self interest conflicts with the interest of one or more or others or of society at large (who focus)

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Temporal dilemmas

When a consumer or company’s immediate interest conflicts with their long-term interest (when focus)

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Corporate social responsibility (CSR)

Initiatives that aim to balance the economic, social, and environmental interests

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Marketing ethics

Principles or standards of what is morally right or wrong to do in marketing

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Consumer ethics

Principles or standards of what is morally right or wrong to do in consumer decision making and behavior

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Controversial Consumer Behavior

Breaking the rules of what is acceptable in a particular group or society

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Social comparison theory

Theory which specifies that people have the natural drive to search for accurate self evaluations and seek comparison

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Ethical sourcing

Obtaining supplies and making products in accordance with sustainability values 

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4 functions that offerings and practices can fulfill

  • Connectedness

  • Role Acquisition

  • Emblematic

  • Expressiveness

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Connectedness

The use of the products as symbols of our personal connections to significant people, events, or experiences

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Role Acquisition

The use of products as symbols to help us feel more comfortable in a new role

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People typically move from one role to another in three phases

Seperation —> Transition —> Incorporation

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Emblematic

The use of products to symbolize membership in social groups

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Expressiveness

The use of products as symbols to demonstrate our uniqueness

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Symbolic value

Fulfill emblematic, role adoption, connectedness, and expressiveness functions

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Mood-altering properties

Evoke feelings of pride, happiness, joy, or comfort or reduce stress

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Utilitarian value

Possessions that are extremely useful value

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Sacred entities

People, things, and places that are set apart, revered, worshiped, and treated with great respect

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Profane things

Things that are ordinary, and hence have no special power

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Gift giving often occurs over three stages

1.Gestation stage: The first stage of gift giving, when we consider what to give someone

2.Presentation stage: The second stage of gift giving, when we actually give the gift

3.Reformulation stage: The final stage of gift giving, when we reevaluate the relationship based on the gift-giving experience