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Brand-choice congruence
The purchase of the same brand as members of a group
Social Influence
Information by and implicit or explicit pressures from individuals, groups, and the mass media that affect how a person behaves
Marketing Sources
Those under marketers’ control
Ex. Advertising, personal selling, product packaging, website, email,
Nonmarketing Sources
Not under marketer’s control
Ex. Media, Organizations, Opinion leaders, Influencers, Market Mavens, Reviewers
Reference Groups
Aspirational: Groups we admire and desire to be like but are not a member of
Brand Community: Specialized group of consumers with a structured set of relationships involving a particular brand, fellow consumers of that brand, and the product
Associative: Groups to which we currently belong
Dissociative: Groups we do not want to emulate
Tools of Influence
Offline tools
Personal conversations
Event sponsorships, print and broadcast ads, promotional products, etc
Online tools
SMS, Social media ads, Banner ads, Email, Websites, etc
One-on-one tools allow for a conversation (ex. Chat agent)
One-on-Many allows for greater reach (ex. Website)
Consumer Socialization
The process by which we learn to be consumers and know the value of money
Conformity
The tendency to behave in an expected way
Foot-In-The-Door
A persuasion strategy where securing compliance with a small, initial request increases the likelihood of agreement to a subsequent, larger request
Door-In-The-Face
A persuasion strategy where a requester makes an initially large, unreasonable request, followed by a smaller, reasonable request (the target goal) after the first is refused
Even-a-penny-will-help
A persuasion technique that increases donation compliance by reducing the perceived cost of helping, making even tiny contributions seem valuable
2 types of influence
Informational
Normative
CAP:
Cohort
Age
Period
Generational Cohort Theory
Specifies that independent of age and period, birth cohorts or generations, share similar defining life events, and therefore long-lasting values and patterns of behavior
Silent Generation: 1928-1945
Values: Thriftiness, Respect, Loyalty, Resilience
Baby Boomers: 1946-1964
Values: Optimism, Individualism, Education, Instant Gratification
Generation X: 1965-1980
Values: Independence, Education, Work/Life Balance, Less Materialistic
Millennials: 1981-1996
Values: Immediacy, Entertainment, Self-Expression, Social Interaction, Work/Life Balance
Gen Z
Values: Immediacy, Autonomy, Work/Life Balance, Sustainability, Diversity
Gen Alpha
Sustainability, Social Cohesion, Mental Health, Connectedness
Gen Beta
Values: ?
Guesses: Deep Tech Integration, Sustainability, DEI, Resilience & Financial Conservatism, Borderless / Global Connectivity, Hyper-Connectivity + Personal Expression
Acculturation
The process of change in the values, beliefs, behaviors, and/or identities of cultural groups due to intercultural contact to adjust to their new or changing cultural context
What are the 4 Patterns in Decision-Making
1. Autonomous Decisions
2. Partner-Dominated decisions
3. Child-Dominated decisions
4. Syncratic Decisions
Social class hierarchy
The grouping of members of a society according to status from high to low
Trickle-down consumption
When products, services, or bands consumed by upper classes are adopted by lower classes
Trickle-up consumption
When brands, products, or services consumed by lower classes are adopted by upper classes
Trickle-across consumption
When products, services, or brands are adopted by all social classes (almost) instantaneously
Socioeconomic Status (SES)
A consumer’s relative status in society as measured by income, educational, occupational level, and area of residence
Conspicuous consumption
Acquiring and displaying goods, services, and brands to signal one’s higher social class to others
Compensatory consumption
Takes place when buying products, services, or brands to offset frustrations or difficulties in life
Fraudulent symbol
Products, services, or brands that becomes so widely adopted that they lose their status
Parody display
When status symbols start in the lower social classes and move upward
Status symbol
A product, service, or brand that signals one’s higher social class standing to other consumers
Voluntary simplicity
Limiting acquisition and consumption to live a less material life
Conspicuous waste
Visibly buying products and services that one never uses
Conspicuous compassion
Publicly donating to charity to signal one’s virtue
Psychographics
Description of consumers based on their psychological and behavioral characteristics, specifically, their personal values, personality traits, and lifestyles
What are Values, Personality, and Lifestyles?
Relatively broad and stable psychographic characteristics that influence a range of consumer behaviors over time, but usually with a modest effect on each specific behavior
Values
Enduring beliefs about desirable, abstract outcomes
Serve as standards for guiding your evaluation and selection of behaviors, people, and policies across situations over time
Value conflict
When consumers are aware that a particular behavior is consistent with one or more of their important values but inconsistent with one or more of their other important values
Core values
A person’s most enduring, strongly held, and abstract values that hold in many situations. These values are at the center of a person’s value system
Terminal values
The desired end states such as equality and pleasure
Instrumental values
Intermediate values needed to attain the desired end states such as honesty to attain equality, and cheerfulness to attain pleasure
Domain-specific values
Values that apply to a particular life domain or area of activities, such as consumption, health, work, leisure, family, technology, the environment, etc
Self-and-Growth Values
Materialism
Hedonism
Individualism
Work and Leisure Balance
Technology Attraction
Health Focus
Youth Focus
Others-and-Stability Values
Home
Family and Children
Authenticity
The Environment
4 drivers of our Values- ACES
AGE
CULTURE
ETHNICITY
SOCIAL CLASS
Personality
The broad, stable patterns of feelings, thinking, and behaviors that differentiate people from each other, and that influence their future behaviors
Big Five personality traits–CANOE
Conscientiousness
Agreeableness
Neuroticism
Openness
Extraversion
Conscientiousness
(achievement-oriented, disciplined):
More systematic research
Favor reliability
Agreeableness
(desire for social harmony):
Cooperative brand choices (pro-social purchasers)
Positive word-of-mouth
Neuroticism
(prone to stress, anxiety, mood swings):
Stress-related consumption
Risk aversion
Openness
(seeking new experiences, curiosity):
Early adopters
Variety seeking
Extraversion
(sociable, outgoing):
Social consumption
Impulse purchases
Locus of Control
People’s tendency to attribute the cause of events and outcomes to the self (internal) or not to the self (external)
Dogmatism
The trait that makes people hesitant to new ideas
Innovation
An offering that is perceived as new by consumers within a market segment and that has an effect on existing consumption patterns
Marketers classify innovations in terms of
The degree of novelty
The type of benefits it offers
The breath of innovation
Functional innovation
A new product, service, attribute, or idea that has utilitarian benefits that are different from or better than those of alternatives
Hedonic or aesthetic innovation
An innovation that appeals to our aesthetic, pleasure-seeking, and/or sensory needs
Symbolic innovation
A product, service, attribute, or idea that has new social meaning
Adoption
A purchase of an innovation by an individual consumer or household
Resistance
A desire not to buy the innovation, even in the face of pressure to do so
Marketers are interested in 3 things regarding innovation
Whether consumers would adopt an innovation or whether they would resist buying or using it
How consumers adopt products and how they decide whether to buy an innovation
When a consumer would buy an innovation generally, or in relation to when other consumers would purchase it
High-effort hierarchy of effects
A purchase of an innovation based on considerable decision-making effort
Diffusion
The percentage of the population that has adopted an innovation at a specific point in time
Contagion
The degree to which consumers influence each other in the diffusion of a new product
S-shaped curve
Slow initial adoption, followed by a period of rapid, steep growth
Exponential diffusion curve
A diffusion curve characterized by rapid initial growth
Product life cycle
A concept that suggests that products go through an initial introductory period followed by periods of sales growth, maturity, and decline
Fad
A successful innovation that has a very short product life cycle
Fashion
A successful innovation that has a moderately long and potentially cyclical product life cycle
Classic
A successful innovation that has a lengthy product life cycle
Perceived value
Greater perceived value than existing alternatives
Perceived costs
The money, time, and effort required to adopt the product
Switching costs
The costs of changing from the current product to a new one
Consumer learning requirements affect
Compatibility
Trialability
Complexity
Social factors impacting diffusion
Modernity
Physical distance
Homophily
Opinion leadership
Individual vs collectivist cultures
Social influence
Innovation continuum
Discontinuous Innovation (Radical)
Dynamically Continuous Innovation
Continuous Innovation (Incremental)
Product adopters
Innovators
Early adopters
Early majority
Late majority
Laggards
Social dilemmas
When a consumer or company’s self interest conflicts with the interest of one or more or others or of society at large (who focus)
Temporal dilemmas
When a consumer or company’s immediate interest conflicts with their long-term interest (when focus)
Corporate social responsibility (CSR)
Initiatives that aim to balance the economic, social, and environmental interests
Marketing ethics
Principles or standards of what is morally right or wrong to do in marketing
Consumer ethics
Principles or standards of what is morally right or wrong to do in consumer decision making and behavior
Controversial Consumer Behavior
Breaking the rules of what is acceptable in a particular group or society
Social comparison theory
Theory which specifies that people have the natural drive to search for accurate self evaluations and seek comparison
Ethical sourcing
Obtaining supplies and making products in accordance with sustainability values
4 functions that offerings and practices can fulfill
Connectedness
Role Acquisition
Emblematic
Expressiveness
Connectedness
The use of the products as symbols of our personal connections to significant people, events, or experiences
Role Acquisition
The use of products as symbols to help us feel more comfortable in a new role
People typically move from one role to another in three phases
Seperation —> Transition —> Incorporation
Emblematic
The use of products to symbolize membership in social groups
Expressiveness
The use of products as symbols to demonstrate our uniqueness
Symbolic value
Fulfill emblematic, role adoption, connectedness, and expressiveness functions
Mood-altering properties
Evoke feelings of pride, happiness, joy, or comfort or reduce stress
Utilitarian value
Possessions that are extremely useful value
Sacred entities
People, things, and places that are set apart, revered, worshiped, and treated with great respect
Profane things
Things that are ordinary, and hence have no special power
Gift giving often occurs over three stages
1.Gestation stage: The first stage of gift giving, when we consider what to give someone
2.Presentation stage: The second stage of gift giving, when we actually give the gift
3.Reformulation stage: The final stage of gift giving, when we reevaluate the relationship based on the gift-giving experience