Cultural Intelligence and Game Theory in Cooperation

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/27

flashcard set

Earn XP

Description and Tags

Flashcards covering the concepts of cultural intelligence, game theory models like the Prisoner's Dilemma, and individual orientations toward cooperation.

Last updated 7:28 PM on 4/29/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

28 Terms

1
New cards

Cultural Relativism

The perspective that no culture's view on right or wrong is superior and that differing cultural practices are equally valid.

2
New cards

Cultural Absolutism

The view that there is a single right answer to moral questions and that some cultural perspectives are right while others are wrong.

3
New cards

Cultural Intelligence

A set of four aspects for improving multicultural interactions: motivation to adapt, understanding similar and different cultures, ability to plan and reflect on interactions, and ability to adapt relationships.

4
New cards

Core Areas

The fundamental moral or personal values that an individual is not willing to be flexible on when navigating different cultures.

5
New cards

Flex Areas

The aspects of behavior or identity, such as clothing choices, that an individual is willing to adapt to fit into a different cultural context.

6
New cards

Knots

Biases or pre-judgments deep within a person's core that are not based on judgment but on pre-judgment, requiring them to be 'dusted down' and worked on.

7
New cards

Sclerotic

A term used to describe cultural habits or behaviors that quickly tighten up or become rigid when an individual refuses to flex.

8
New cards

Cultural Intolerance

The opposite of cultural intelligence, characterized by a lack of willingness to understand or accept other cultural norms.

9
New cards

Ultimatum Game

A game theory exercise where a Proposer suggests how to split a sum, such as 1010, and a Responder must accept the offer or both receive nothing.

10
New cards

Proposer

The individual in the Ultimatum Game who receives an initial amount of money and decides how to split it between themselves and the responder.

11
New cards

Responder

The individual in the Ultimatum Game who chooses to agree to the proposed split or disagree, which results in nobody getting any money.

12
New cards

Prisoner's Dilemma

A model where two players must choose to stay silent or betray each other, illustrating how individual self-interest can lead to a worse outcome for the group.

13
New cards

Rational Agent

A hypothetical person who always selects the option they predict will result in the best possible gain for themselves, often appearing selfish.

14
New cards

Defecting

The act of choosing the self-interested option in a game like the Prisoner's Dilemma, such as betraying a partner to try to go free.

15
New cards

Iterated Prisoner's Dilemma

A version of the game played over multiple rounds, such as 2525 or 200200 times, allowing players to build relationships or punish non-cooperation.

16
New cards

Grudger

A strategy in the Prisoner's Dilemma that starts by cooperating but switches to permanent defection as soon as the opponent defects once.

17
New cards

Robert Axelrod

The researcher who held a 19801980 tournament where 1414 different strategies competed in 200200 rounds of the Prisoner's Dilemma.

18
New cards

Tit for Tat

A successful strategy that starts with cooperation and thereafter copies the opponent's previous move.

19
New cards

Forgiving Tit for Tat

A variant of the Tit for Tat strategy that requires two defections from the opponent before it retaliates.

20
New cards

Social Value Orientation

An individual difference that describes how much a person cares about their own outcomes versus the outcomes of others in a group.

21
New cards

Cooperative Orientation

A motivation to maximize the collective welfare of the group, even if it means taking slightly less for oneself.

22
New cards

Individualistic Orientation

A motivation where a person cares only about their own outcome and is indifferent to what others receive.

23
New cards

Competitive Orientation

A motivation where an individual wants to maximize their gain relative to others, prioritizing 'winning' the competition.

24
New cards

Tragedy of the Commons

A dilemma where individuals overuse a shared, limited resource for personal gain, ultimately depleting the resource for the entire group.

25
New cards

Tragedy of the Anticommet

A situation where resources are held by only a few people (e.g., through patents or paywalls), hindering the utility or benefit for the wider public.

26
New cards

Empathic Ability

The capacity to take another person's perspective and care about their outcomes, which increases the likelihood of cooperation.

27
New cards

In-group Cooperation

The tendency for individuals to cooperate more readily with members of their own group than with those in an out-group.

28
New cards

Split or Steal

A game show format based on the Prisoner's Dilemma where players must choose to share a jackpot, such as £40,015£40,015, or risk losing it all.