game dev midterm

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Last updated 5:32 PM on 4/7/26
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109 Terms

1
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an electronic game that is viewed on the screen

Video Game

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the use of game-design features and gaming principles in non-game situations to solve problems using game mechanics

Gamification

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the first stage of game development where concepts such as genre, art style, gameplay mechanics, characters, and engine are decided

Planning

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the category or type of game

Genre

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decision whether the game will use two-dimensional or three-dimensional graphics

2D or 3D

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the visual design approach used in the game

Art Style

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the rules and systems that define how the game is played

Gameplay Mechanics

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main characters and antagonists in the game

Heroes and Villains

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the software framework used to develop a video game

Game Engine

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phase where the scope is defined and storyboards and prototypes are created

Pre-production

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ensure the art style and color palettes match the theme and genre

Artists

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implement mechanics, physics, and object processing

Developers

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define technical limitations and performance capabilities

Engineers

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manage teams, make final decisions, and keep development aligned

Project Leads

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develop scripts, characters, and world-building

Writers

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longest and most important stage where the game is fully created including coding, modeling, animation, sound, and dialogue

Production

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process of checking for bugs, exploits, performance issues, difficulty problems, and script errors

Testing

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beta version prepared for public testing

Pre-launch

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official release of the game

Launch

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stage involving monitoring, bug fixes, updates, DLC, and balancing patches

Post-launch

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challenges or obstacles the player must overcome

Conflict

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player decisions that affect outcomes or success rate

Strategy and Chance

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the visual and overall appeal of the game

Aesthetics

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narrative conveyed through visuals and backstory

Theme and Story

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individuals in the story

Characters

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sequence of events in the story

Plot

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conflict that builds excitement in the story

Tension

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conclusion of the story

Resolution

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items or achievements earned by players

Rewards

30
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group problem-solving method involving spontaneous sharing of ideas

Brainstorming

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visual representation of a story shown scene by scene with notes

Storyboarding

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animated storyboard used to test timing and flow of scenes

Animatic

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quick to produce, helps make changes, saves time and money, useful reference, creates consensus

Uses of Animatic

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camera movement that gives the impression of moving closer or farther from the subject

Zoom

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horizontal camera movement while staying in place

Pan

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vertical camera movement while staying in place

Tilt

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camera moves toward or away from subject on a track

Dolly

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camera moves sideways along a fixed path

Truck

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camera moves vertically up or down relative to subject

Pedestal

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introduces the scene and environment

Establishing Shot

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shows character and surrounding scenery

Full Shot

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shows subject with visible surroundings

Wide Shot

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shows subject from head to below chest

Medium Shot

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shows subject from mid-chest upward

Medium Close Up

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shows subject from head to waist

Medium Wide Shot

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subject appears very small within environment

Extreme Wide Shot

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focuses closely on subject detail

Close Up Shot

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emphasizes small detail like eyes or mouth

Extreme Close Up Shot

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camera placed below subject pointing upward

Up Shot

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camera placed above subject pointing downward

Down Shot

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shot taken behind another character’s shoulder

Over the Shoulder Shot

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frame capturing two characters

Two Shot

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shows what a character is seeing

Point of View Shot

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continuous wide-angle shot capturing entire scene

Master Shot

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2D representation of 3D space where distant objects appear smaller

Perspective View

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point where parallel lines appear to converge

Vanishing Point

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perspective with one vanishing point

One Point Perspective

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perspective with two vanishing points

Two Point Perspective

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perspective with three vanishing points

Three Point Perspective

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perspective introducing curves using multiple vanishing points

Four and Five Point Perspective

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perspective with more than two primary vanishing points

Multi-Point Perspective

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tracing rough sketch lines with dark ink to make them clearer

Inking

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using shadows to create artistic effect

Shadowing

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shading using parallel lines

Hatching

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shading using intersecting lines

Cross-Hatching

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shading following the form of the object

Contour Shading

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shading using dots

Stippling

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shading using repeated strokes

Back and Forth

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shading using loose circular strokes

Scribbling

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technique creating illusion of depth or projection

Foreshortening

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visual art used to present ideas before final production

Concept Art

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circular diagram showing color relationships

Color Wheel

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colors opposite each other on the color wheel

Complementary Colors

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different shades of one base color

Monochromatic Colors

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colors beside each other on the color wheel

Analogous Colors

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three evenly spaced colors on the color wheel

Triadic Colors

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four evenly spaced colors on the color wheel

Tetradic Colors

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two-dimensional bitmap integrated into a larger scene, often used for characters or objects in 2D games

Sprite

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grid of smaller images representing animation frames

Sprite Sheet

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image made of pixels

Raster Image

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line-based image

Vector Image

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document that standardizes a character’s appearance and poses

Model Sheet

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decorative fabric arranged in folds

Drapery

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folds seen when fabric sags between two support points

Diaper Fold

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folds formed when fabric wraps around cylindrical shapes

Spiral Fold

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folds formed when fabric hangs freely due to gravity

Drop Fold

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cylindrical folds commonly seen in dresses and curtains

Pipe Fold

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folds formed when fabric bends at joints like knees

Half Lock Fold

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alternating folds caused by compression of fabric

Zigzag Fold

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folds formed when fabric rests without tension

Inert Fold

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principle showing flexibility and weight of objects

Squash and Stretch

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preparation movement before main action

Anticipation

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presenting an idea clearly in a scene

Staging

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two different animation techniques

Straight-Ahead Action and Pose to Pose

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parts of the body continue moving after main action stops

Follow Through and Overlapping Action

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gradual acceleration and deceleration of movement

Slow In and Slow Out

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natural curved movement path

Arc

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additional movement supporting main action

Secondary Action

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number of frames that determine speed of action

Timing

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enhancing actions for more impact

Exaggeration