Human-Computer Interaction (HCI) Complete Notes & Reviewer

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Flashcards summarizing key concepts from the Human-Computer Interaction (HCI) lecture notes.

Last updated 2:45 PM on 4/13/26
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10 Terms

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Human–Computer Interaction (HCI)

The study of how people interact with computer systems and how to design technology that is effective, efficient, and satisfying.

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Core Goal of HCI

Design systems around human capabilities such as perception, memory, attention, and emotions.

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Fitts’ Law

A principle stating that larger targets are easier to select than smaller ones.

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Reaction Time

The time taken to respond to a stimulus, which includes the delay before the motor response begins.

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Ergonomics

The study of how to design systems that are comfortable and suitable for people, taking into account their physical and cognitive abilities.

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Gulf of Execution

The gap between a user's goals and the means to achieve them in a system.

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Gulf of Evaluation

The gap between a user's understanding of the system's state and the feedback the system provides.

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User Experience (UX)

The overall experience of a user when interacting with a system, focusing on usability, utility, and pleasure.

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Ubiquitous Computing

A paradigm where technology is integrated into everyday objects and environments.

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Context-aware Computing

Systems that automatically adapt their behavior based on the context of use.