UX Design

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Last updated 6:09 PM on 9/3/26
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21 Terms

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Cognitive Bias

A systematic pattern of deviation from norm or rationality in judgment.

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Confirmation Bias

The tendency to search for, interpret, favor, and recall information in a way that confirms one’s preexisting beliefs or hypotheses.

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Anchoring Bias

The common human tendency to rely heavily on the first piece of information encountered when making decisions.

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Hindsight Bias

The inclination to see events as having been predictable after they have already occurred.

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Availability Heuristic

A mental shortcut that relies on immediate examples that come to a person's mind when evaluating a specific topic or decision.

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Bandwagon Effect

The tendency for people to adopt certain behaviors, follow trends, or purchase items primarily because others are doing so.

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Peak-End Rule

A psychological heuristic in which people judge an experience largely based on how they felt at its peak and its end.

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Loss Aversion

The tendency to prefer avoiding losses to acquiring equivalent gains; it's better to not lose $5 than to find $5.

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Status Quo Bias

A preference for the current state of affairs, and the belief that any change would be for the worse.

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Framing Effect

The way information is presented can affect decision making and judgment.

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Planning Fallacy

The tendency to underestimate the time, costs, and risks of future actions while overestimating the benefits.

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Decoy Effect

A phenomenon in which consumers change their preference between two options when presented with a third option that is asymmetrically dominated.

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Sunk Cost Fallacy

The tendency to continue an endeavor once an investment in money, effort, or time has been made.

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Social Proof

A psychological phenomenon where people assume the actions of others in an attempt to reflect correct behavior in a given situation.

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Authority Bias

The tendency to attribute greater accuracy to the opinion of an authority figure.

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Bystander Effect

The phenomenon where individuals are less likely to help a victim when other people are present.

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User-Centered Design

An iterative design process that focuses on the needs, wants, and limitations of the end user.

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Heuristic Evaluation

A usability inspection method for computer software that helps to identify usability problems in the user interface.

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Cognitive Load

The total amount of mental effort being used in the working memory.

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Accessibility

The design of products, devices, services, or environments for people with disabilities.

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Iterative Design

A design methodology based on a cyclic process of prototyping, testing, and refining.