UX Design
Annotated List of UX Cognitive Biases and Principles
Cognitive Bias or Principle | Short Definition |
|---|---|
Hick’s Law | Decision time increases with the number and complexity of choices. |
Confirmation Bias | Tendency to favor information that confirms preexisting beliefs. |
Priming | Exposure to one stimulus influences response to a subsequent stimulus. |
Cognitive Load | The total amount of mental effort being used in working memory. |
Anchoring Bias | Relying heavily on the first piece of information seen. |
Nudge | Subtle design changes that influence user behavior. |
Progressive Disclosure | Showing information progressively to reduce overwhelm. |
Fitts’s Law | Time to target depends on distance and size of the target. |
Banner Blindness | Users ignore content resembling ads. |
Decoy Effect | Preferences change when a third, less attractive option is added. |
Framing | Decisions influenced by how choices are presented. |
Attentional Bias | Tendency to pay attention to some things while ignoring others. |
Empathy Gap | Underestimating the influence of emotions on behavior. |
Visual Anchors | Using images or layout to guide attention and decisions. |
Von Restorff Effect | Items that stand out are more likely to be remembered. |
Visual Hierarchy | Arranging elements to show order of importance. |
Selective Attention | Focusing on one thing while ignoring others. |
Survivorship Bias | Focusing on successes and ignoring failures. |
Juxtaposition | Comparison of two elements to make them more striking. |
Signifiers | Visual cues that suggest how something should be used. |
Contrast | Differences in color, size, etc., to highlight elements. |
External Trigger | An outside cue that prompts user action. |
Centre‑Stage Effect | People tend to choose the middle option. |
Law of Proximity | Objects near each other are perceived as a group. |
Tesler’s Law | Every application has an inherent complexity. |
Spark Effect | Design that unexpectedly delights users. |
Feedback Loop | Providing continuous feedback to guide behavior. |
Expectations Bias | Interpretation is influenced by prior expectations. |
Aesthetic‑Usability Effect | Users perceive attractive designs as more usable. |