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Clinical psychology
Diagnosing and treating mental health conditions
Developmental psychology
Understanding how traits emerge and evolve throughout life
Social psychology
Predicting social interactions and relationships
Personality
A pattern of enduring, distinctive thoughts, emotions, and behaviours that characterise the way a person adapts to the world. Individuals differences (the variability in personality traits and behaviours across people) result from the interaction of genetic predispositions, life experiences, cultural influences.
Psychodynamic Perspective on Personality
Unconscious
Early childhood experiences
Freud
Id: Unconscious drive
Superego: Conscious
Ego: Reality principle
Humanistic Perspective on Personality
Emphasise positive human qualities and the capacity for personal growth
Personality is shaped by how we see ourselves, whether our needs are met, and our personal growth
Too optimistic
Life Story Approach to Personality
Our life story is our identity
Personal narratives shape how individuals understand themselves and guide future behaviours
Social Cognitive Perspectives on Personality
Emphasis on conscious awareness, beliefs, expectations and goals
How traits interact with situations
Too concerned with situational influences and ignores the role of biology
Trait Perspectives on Personality
Traits are the building blocks of personality
Biological Perspectives on Personality
Whether our personality is heritable
Nomothetic Approach
Research approach that focuses on identifying general laws that apply to all individuals (models etc.)
Idiographic Approach
Research approach that focuses on understanding the unique characteristics of an individual
Psychodynamic Model of Therapy
The source of distress is in the past therefore we need insight, catharsis and corrective emotional experiences. Brief, once a week.
Unconscious Processes
Behaviour, thoughts, and emotions are governed by unconscious drives and motivations
Goal of therapy is to bring these unconscious elements into conscious awareness
Early Childhood Experience
Past experiences influence present behaviour in ways that may not be immediately obvious
Internal Conflicts and Defence Mechanisms
Inner conflicts create psychological distress
Defence mechanisms (repression, denial, or projection) manage or hide these conflicts
Use therapy to see how defences operate and evaluate if still helpful or hindering
Transference and Countertransference
Projecting feelings and attitudes from past relationships onto therapist (father figure vibes)
Explore for insight into the client’s relationship patterns, emotional blind spots, and interpersonal difficulties
Countertransference: Therapist projecting onto client
The Therapeutic Relationship
The ways client and therapist interact
The emotions that come up are used to gain a deeper understanding of the client’s internal world
Psychodynamic techniques
Free Association:
Clients are encouraged to verbalise all thoughts that come to mind without censorship or filtering
Interpretation:
Offers insights into the meaning behind the client’s thoughts, feelings, or behaviours
Dream Analysis:
Explores dreams to uncover hidden meanings
Transference Process:
Examining and resolving feelings the client projects onto the therapist that originate from past relationships
Biological Model of Therapy
Suggests that mental disorders have physical causes and can therefore be remedied by medication (related to brain structure and function, genetic factors, biochemical imbalances).
Behavioural Model of Therapy
Uses analysis of behaviour and effects change via (classical or operant) conditioning. Focus on observable behaviours and the ways in which they are learned, rather than thoughts or feelings. Involves techniques like:
Classical Conditioning
Unconditioned Stimulus (US):
Naturally and automatically triggers an unconditioned response (UR)
Eg. food causes salivation
Conditioned Stimulus (CS):
Previously neutral stimulus that after being paired with the US triggers a conditioned response (CR)
Eg. bell causes salivation
Operant Conditioning
Based on Thorndike’s Law of Effect: behaviours followed by satisfying outcomes (reinforcers) are more likely to happen again, while behaviours followed by discomforting outcomes (punishers) are less likely to happen again
Cognitive-Behavioural Model of Therapy
The way we think also affects the way we behave and the way we feel
Explain the rationale of thoughts influencing feelings
Identify negative thoughts
Challenge negative thoughts
Replace negative thoughts with more realistic thoughts (cognitive restructuring)
Behavioural activation
Exposure
Major Depressive Disorder
Persistent sad mood, loss of interest or pleasure, fatigue for more than two weeks in a persistent fashion (results from biological factors and environmental factors)
Anxiety Disorders
Excessive worry and anxiety caused by biology, experience (conditioning), instructional learning, vicarious learning
Phobias
Fear out of proportion to any danger
Generalized Anxiety Disorder
Hypervigilance results in distractibility, fatigue, irritability and sleep problems
Panic Disorder
Panic attacks
How to evaluate the effectiveness of therapy
2 independent randomized control trials
Treatment must be better than placebo or alternative treatment
Two Factor Theory of Intelligence
Psychometric approach.
There is one single overarching factor of general intelligence: “g”
Influences our performance on all mental tasks
Specific intellectual abilities: “s” factor
Unique individual abilities on a specific task
Thurstone’s 7 Factors of Intelligence
Psychometric approach.
Verbal comprehension
Perceptual speed
Spatial visualisation
Numerical facility
Associative memory
Word fluency
Inductive reasoning
Horn and Cattell’s Multiple Intelligences
1940s psychometric approach
Fluid Intelligence:
GF
Ability to solve new problems, use logic in new situations, and identify patterns
Relatively independent of formal education or past learning
Crystallised Intelligence:
Accumulated knowledge and skills
Influenced by one’s cultural and education opportunities
Information Processing Approach to Intelligence
Tries to understand the processes that underlie intelligent behaviour (speed of processing, knowledge base, and ability to acquire and apply mental strategies).
Horn-Cattell-Carroll Model of Intelligence
1990s. Most ideal model.
General Ability (top stratum): Similar to ‘g’
Broad Abilities (stratum II): Fluid reasoning, crystallised ability, visual processing
Narrow Abilities (stratum I): Broad factors subdivided into specific skills
Standardization
Establishing uniform procedures for administering, scoring and interpreting assessments to ensure consistency, fairness and comparability
Reliability
The extent to which a measure gives you consistent measures and measures what you think you’re measuring
Can use:
Alternate forms (evaluation of two different versions of the same text)
Split half tests (divides test into two equivalent (first and second half etc.)
Test-retest (getting the same group of people to complete the same test twice BUT be careful of repeated exposure or practice affects)
Predictive Validity
The extent to which scores on a test can predict other outcomes
Criterion Validity
The extent to which scores on one test align with sores on another similar test
Construct Validity
How well a test maps onto the underlying theory with regard to the thing we are measuring
Bias
The extent to which everyone has the same chance to succeed
Wechsler Scale
IQ. Verbal comprehension, perceptual reasoning, working memory, and processing speed.
Triple P Program
Aims to prevent severe behavioural, emotional and developmental problems in children and teenagers by enhancing the knowledge, skills and confidence of parents
Primary Aging
Biological changes due to the passage of chronological time (inevitable). Eg vision and lung capacity
Secondary Aging
Biological changes due to disease, trauma or lifestyle choice. Eg. Alzheimer’s, depression.
Selection, Optimisation and Compensation Theory
Developed by the Baltes in the 1990s, suggests that individuals who age successfully identify goals and prioritise them, maximise performance to facilitate success, and adapt to limitations that interfere with goals
Socio-Emotional Selectivity Theory
Developed by Laura Carstensen in 1991, perceptions of time left serves as a motivational factor (limited FTP = focus on positive emotional experiences, more FTP = focus on gaining new information)
Episodic memory
The ability to experience again now, in a different situation and perhaps in a different form, happenings from the past, and know that the experience refers to an event that occurred in another time and in another place.
Dementia
A broad class of neurological disorders associated with cognition, personality and behavioural changes in later life.
Phases of Aging
Midlife Re-Evaluation Phase (40-60 years): People reflect on experiences in the past and have a new desire to create meaning in their life
Liberation Phase (60-70 years): New energy and personal freedom that develops both from within and from external circumstances
Summing Up Phase (70+ years): Want to find a larger meaning in life and give acquired wisdom
Encore Phase (80+ years): Desire to make a lasting contribution, to affirm life, to take care of anything unfinished and to celebrate personal contribution
Impression formation
The process where people combine information about others to form an overall judgement about them.
Algebraic model of impression
Impressions are formed on the basis of the mechanical combination of information we know about a person
Summative (sum of your ratings)
Averaging (total/number of ratings)
Weighted Averaging (each attribute has a weight based on how important it is to you)
Configuration model of impression
Combines information into an overall, dynamic impression
People’s traits are not all used in the same way to form an impression
Schemas
Cognitive structures representing our knowledge about a concept, formed on the basis of past experience
Event schemas
Cognitive structures associated with an event or situation (tells us what to expect in a situation)
Role schemas
Cognitive structures associated with the parts people play in a setting
Person schemas
Our individualised knowledge about specific types and groups of people and individuals
Heuristics
A quick mental shortcut strategy to make judgements and decisions
Availability heuristic
The likelihood of an event occurring based on how easily examples of an event come to mind (eg. sharks vs rips)
Representativeness heuristic
People judge likelihood of group membership by comparing features of the particular case to the prototype
Attribution theory
Attribution is how we infer the cause of others and our own behaviour (eg. our boss did that because they’re a bad person)
Kelley’s Covariation Model
We attribute a behaviour to the cause that it covaries with over time
Notice a person’s behaviour over time and what other factors seem to relate to that behaviour
Examples of attribution errors
Fundamental Attribution Error:
The tendency to attribute another person’s behaviour to their own dispositional qualities, rather than to the situation that the behaviour is performed in
Actor-Observer Bias:
What people see as the cause of their own behaviour compared to others
More likely to attribute your own actions to internal causes
The better you know someone, the less likely you are to fall into the trap
Self-Serving Bias:
The tendency to attribute successes to stable, internal factors and failures to temporary, external factors
Eg. taking credit for good outcomes and deflecting blame for bad ones
Attitudes
An association between an act or object and an evaluation.
Communicator factors
Credibility + attractiveness
Cognitive Dissonance Theory
Inconsistency between cognitions results in an aversive psychological state called dissonance (knowing something is wrong but doing it anyway).
Compliance
Agreeing to a request from someone who does not have the authority to make you obey (eg. car salesman, telemarketers).
Cialdini’s Six Principles of Compliance
6 principles that explain how people are persuaded to comply without attitude change.
Reciprocity
Consistency
Authority
Social proof
Liking
Scarcity
Reciprocity
Humans feel obligated to return favours to build trust, cooperation and social stability without needing simultaneous exchange.
Door-in-the-face technique
A person makes a ridiculously large request, then follows it up with a smaller, more reasonable request. The person then feels obligated to fulfill the smaller concession.
Consistency
Humans have a desire to be consistent with our past behaviour and commitments. Humans don’t want to be seen or see themselves as changing all the time.
Foot-in-the-door technique
A person first makes a small request, then makes a larger related request.
Low-balling technique
A person makes what seems to be a reasonable request, and then reveals a hidden cost afterwards.
Authority
Humans tend to obey those we see as knowledgeable or in charge.
Social proof
We look to what others are doing when we are unsure.
Liking
We are more likely to say yes to people we like.
Scarcity
We value things more when they seem limited or rare.
Aggression
Behaviour intended to harm another who does not wish to be harmed. Can include both physical and relational. Caused by a combination of biological, psychological, and environmental factors.
Frustration-aggression hypothesis
Blocked goals (important and likely) always lead to frustration which always leads to aggression, which is cathartic.
Neo-associationist model
Any aversive stimuli can trigger aggression
Social learning theory of aggression
Bandura 1961 with the Bobo doll. We learn to be violent from our social environment (eg. home, movies, video games, neighbourhood) and social reinforcement.
The General Aggression Model (GAM)
Carnagey and Anderson 2004. Describes a cyclical pattern of interaction between the person and the environment.
Input: Person variables (trait aggression, personality) + situational variables (provocation, heat, alcohol)
Routes: Internal states (cognition, affect, arousal)
Output: Thoughtful action or impulsive action
Alcohol myopia
Alcohol makes you more sensitive to your immediate environment, increasing your reactivity to what’s happening to you now, and reducing ability to think of the future.
De-individuation theory
In a strong group, personal identity submerges into collective identity. Humans are normally aggressive but it’s suppressed because we’re afraid of being judged.
How to reduce aggression
Develop empathy
Improve communication skills
Environmental design
Prosocial behaviour
Voluntary action intended to benefit or help another person or group (eg. sharing resources, offering emotional support, volunteering, stepping in to help someone in distress).
Kin Selection Theory
Altruistic behaviours evolve when individuals help relatives survive and reproduce, even at personal cost, because they share genes.
Reciprocal altruism
An organism will act in a manner that will temporarily reduce its own fitness to increase another's, with the expectation of repayment in the future.
Cialdini’s Negative State Relief Model
We want to regulate our own negative states triggered by watching someone in need (make ourselves feel better)
Empathy-Altruism Hypothesis
Baston. We help not to reduce our own distress, but because we are genuinely oriented to their welfare.
Bystander effect
Individuals are less likely to offer help to a victim when other people are present because they expect someone else to act or have a fear of acting inappropriately.
Common sense view of emotions
Event occurs (stimuli; eg. seeing a snake)
Experienced emotion (eg. fear)
Physiological arousal and associated behaviour (eg. adrenaline rush → running away)
James-Lange theory of emotions
Physiological responses come first (body reacts to stimuli prior to feeling any emotion)
The emotion itself is the perception of those bodily changes
Different emotions correspond to distinct patterns of physiological arousal
Appraisal theory of emotions
Emotions depend on how we interpret the situation in line with our past experiences and goals
Dimensional theory of emotions
Emotions are made up of continuous underlying dimensions: valence (pleasant/unpleasant) and arousal (activation)
Socio-cultural theory of emotions
Emotions depend on social interactions (which vary with culture). You learn the appropriate response based on your social environment (not nativist)
Basic emotions theory (face-ism)
Emotions depend on the face
There are 7 basic emotions: happiness, anger, surprise, disgust, sadness, fear, contempt
Each emotion has a distinct, innate facial expression (reflex)
Proved to be universal by showing pictures of emotions to tribes and they are able to correctly identify the emotions
Proxemics
How people use and perceive physical space as a form of non verbal communication.
Emblem gestures
Gestures that have a direct verbal translation and can be used independently of speech (thumbs up)
Illustrator gestures
Gestures that accompany speech to illustrate or emphasize what is being said (eg. finger stab to convey emphasis)
Regulator gestures
Gestures that maintain conversational turn-taking and smooth out social interactions (eg. raising hand slightly to indicate you want to speak, nodding to show you’re listening)
Adaptor gestures
Unconscious gestures that serve a personal need or reflect internal states like nervousness or boredom (eg. fidgeting, tapping)
Ekman’s emotional approach to deception
Deception triggers genuine emotional arousal that can leak nonverbally (particularly through micro-expressions and vocal changes)
Cognitive approach to deception
Fabricating a believable lie demands significant mental effort that may produce slower speech, longer pauses, and reduced gesturing
Self-presentation approach to deception
Liars consciously manage their behaviour, resulting in unnaturally rigid or over-controlled body language