GD (midterms)

5.0(2)
Studied by 8 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/61

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 5:54 PM on 10/2/25
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

62 Terms

1
New cards

Player motivation

Why do people play games? Understanding this can help you develop games that will fulfill these needs

2
New cards

Social interaction

A motivating factor some players; allowed to communicate through the game itself

3
New cards

Physical seclusion

Players prefer to play games in a private place such as their homes

4
New cards

Competition

Competitive spirit has been associated with games and forms the basis of tremendously successful sports industry

5
New cards

Knowledge

Players gain knowledge of particular concepts, processes and strategies; “fun learning”

6
New cards

Mastery

Players demonstrating their ability to dominate the game world and figure out how to become advanced players

7
New cards

Escapism

Players play to escape from the ongoing stress and challenges of real life

8
New cards

Addiction

Games offer players the opportunity to take active roles in the entertainment experience; it makes them crave and indulge in continuous play

9
New cards

Game market

The people who play games; identify target audience personas ensures you can take your brand to market

10
New cards

Geographics

Relates to players geographic locations including various countries and regions

11
New cards

Psychographics

Consists of people values, attitudes, and lifestyle

12
New cards

Myers-Briggs Type Indicator (MBTI)

Model developed in 1943 to measure personality types

13
New cards

Extrovert (E) vs Introvert(I)

Energy is more outer or inner-directed

14
New cards

Sensing(S) vs Intuitive(N)

Perception is more present than future-oriented

15
New cards

Thinking(T) vs Feeling(F)

Judgment-formation is more objective or subjective

16
New cards

Judging(J) vs Perceiving(P)

Approach to the world is more structured or spontaneous

17
New cards

Demographics

It includes statistical information such as gender, age, income level, education level, marital status, ethnicity, and religion

18
New cards

Generation

Considered part of both demographics and psychographics

19
New cards

Silent generation (1924-1943)

A game with heroes who are clean and cold but not motivated by cynicism and revenge

20
New cards

Boom generation (1943-1961)

A game with social, spiritual, or political message that would be ideal

21
New cards

Generation X (1962-1981)

A game that would focus on an independent, nomadic character who is on the edge and take risks

22
New cards

Millennial generation (1982-2002)

An online game involving a lot of communication and cooperation between players

23
New cards

Story structure

A formula that when applied correctly, can ensure and audience/players emotional involvement

24
New cards

Beginning (Act I)

The goal is to capture the audience attention; it focuses on the characters problem

25
New cards

Middle (Act II)

Focuses on the obstacles that stand in the way of the characters ability to solve the problem; it comprises the bulk of dramatic tension

26
New cards

End (Act III)

When the problem has been solved; the character face and remove each obstacle to reach resolution

27
New cards

Story elements

Story lines exist in many games but they are not necessary for a game-playing experience

28
New cards

Premise

A summary of the games purpose and overall theme; focuses on what is unique about your game

29
New cards

Backstory

Provides information that leads up to where the game begins; orients the player the purpose and action involved

30
New cards

Synopsis

Helps player to escape from reality and become immersed in the artificial game world

31
New cards

Theme

Represents what the story is all about even if its not shared explicitly with the player

32
New cards

Setting

Represents the world that being explored by the audience, characters, or players

33
New cards

Plot

Its about how the story unfolds; sequence of events in a story that forces a character to make difficult situations

34
New cards

Balancing conflict

Dramatic tension when player often seems to be on the brink of disaster but is able to escape

35
New cards

Shifting focus

Shifting focus while capturing the players interest

36
New cards

Suspension of disbelief

Cause players to forget real life and accept the artificial reality you created

37
New cards

Realism 

Mimic the real world as closely as possible

38
New cards

Hero

The central character in a single-player game

39
New cards

Shadow

Represents the hero opposite, often the ultimate evil character; could represent dark side of the hero

40
New cards

Mentor

A character who oftens guides the hero toward some action and often an older adviser

41
New cards

Ally

A character who helps the hero progress on the journey or may also assist the hero

42
New cards

Guardian

Blocks the progress of the hero by whatever means necessary

43
New cards

Trickster

A neutral character who enjoys making mischief; jesters who provide comic relief

44
New cards

Herald

Facilitates change in the story and provides hero with direction

45
New cards

Protagonist

Main character

46
New cards

Antagonist

Opposite of protagonist

47
New cards

Unity of opposites

When protagonist and antagonist want the exact same things

48
New cards

Transformational antagonist

An anti-hero character who could have been a protagonist

49
New cards

Mistaken antagonist

Characters who are initially villains but turn out to be innocent

50
New cards

Exaggerated antagonist

Larger than life comedic villains who might dominate the story and often more interesting than the protagonist

51
New cards

Supporting characters

Pivotal character to prevent the protagonist from walking away

52
New cards

Game characters

Either player characters or non-player characters

53
New cards

Player characters and avatars

Characters in game who are controlled by players

54
New cards

Non-player characters

Characters in a game not controlled by players; often controlled by AI

55
New cards

Character development elements

Involves relationships among characters and the changes they might undergo

56
New cards

Character triangle

Forms a powerful three-way relationship among the characters

57
New cards

Character arc

The process of character growth and development

58
New cards

Level 1 Intrapersonal

Protagonist is only concerned with his own needs and thoughts

59
New cards

Level 2 Interpersonal

Protagonist bonds with another character in one-on-one relationship

60
New cards

Level 3 Team

Protagonists bonds with small group of characters who have common interest

61
New cards

Level 4 Community

The smaller team becomes part of a larger organized network

62
New cards

Level 5 Humanity

Self-actualization and spiritual growth can occur now that the protagonist has achieved acceptance

Explore top notes

note
Taxation: Chapter 1 - 3
Updated 1191d ago
0.0(0)
note
AP Gov Unit 1 Chapter 3 Notes
Updated 923d ago
0.0(0)
note
Gemara semester 2
Updated 1138d ago
0.0(0)
note
Chapter 3 - Supply & demand
Updated 1309d ago
0.0(0)
note
Daideo - Aine Ní Ghlinn
Updated 572d ago
0.0(0)
note
Integumentary System-Anatomy
Updated 1270d ago
0.0(0)
note
Economic Policy
Updated 1197d ago
0.0(0)
note
Taxation: Chapter 1 - 3
Updated 1191d ago
0.0(0)
note
AP Gov Unit 1 Chapter 3 Notes
Updated 923d ago
0.0(0)
note
Gemara semester 2
Updated 1138d ago
0.0(0)
note
Chapter 3 - Supply & demand
Updated 1309d ago
0.0(0)
note
Daideo - Aine Ní Ghlinn
Updated 572d ago
0.0(0)
note
Integumentary System-Anatomy
Updated 1270d ago
0.0(0)
note
Economic Policy
Updated 1197d ago
0.0(0)

Explore top flashcards

flashcards
Neuromuscular Performance
67
Updated 322d ago
0.0(0)
flashcards
Frans LM basiswoorden: Algemeen
97
Updated 1138d ago
0.0(0)
flashcards
En ville
63
Updated 1036d ago
0.0(0)
flashcards
Chapter 1: Mathematics Review
26
Updated 1186d ago
0.0(0)
flashcards
MODULE 1
21
Updated 115d ago
0.0(0)
flashcards
Chemistry Unit 1
44
Updated 407d ago
0.0(0)
flashcards
Neuromuscular Performance
67
Updated 322d ago
0.0(0)
flashcards
Frans LM basiswoorden: Algemeen
97
Updated 1138d ago
0.0(0)
flashcards
En ville
63
Updated 1036d ago
0.0(0)
flashcards
Chapter 1: Mathematics Review
26
Updated 1186d ago
0.0(0)
flashcards
MODULE 1
21
Updated 115d ago
0.0(0)
flashcards
Chemistry Unit 1
44
Updated 407d ago
0.0(0)