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General Systems Theory
Systems are interrelated parts where the whole is greater than the sum of its parts
Cybernetics
Study of feedback and control mechanisms in systems
Circular Causality
Mutual influence where behaviors affect each other in a loop
Linear Causality
One-direction cause and effect relationship
Positive Feedback Loop
Amplifies change or deviation in a system
Negative Feedback Loop
Reduces deviation and maintains stability
Entropy
Tendency of a system to deteriorate or break down
Negative Entropy
Ability of a system to maintain balance and adapt
Equifinality
Different paths leading to the same outcome
Equipotentiality
Same starting point leading to different outcomes
Open System
System that interacts freely with environment
Closed System
System that resists interaction and external input
Suprasystem
Larger system in which a system exists (e.g.society)
Recursiveness
Circular interaction where behaviors mutually influence each other
Isomorphism
Similar patterns repeating across different systems
Morphostasis
System’s tendency to resist change
Morphogenesis
System’s capacity for growth and change
Process
How interactions occur in a system
Structure
Repeated and predictable interaction patterns
Ripple Effect
Change in one part of system affects entire system
Cognitive Maps
Internal frameworks used to interpret and respond to experiences
Decomposition Law
Understanding both internal processes and interpersonal interactions
Meta-communication
Communication about communication that modifies meaning
Analogic Communication
Nonverbal or symbolic communication
Digital Communication
Verbal communication based on words and meaning
Report Component
Content of a message
Command Component
Relational meaning of a message (power/control)
Proxemics
Use of space in communication
Haptics
Communication through touch
Paralinguistics
Tone
Kinesthetic Communication
Communication through body movement
Constant Message
Repeated message that loses meaning over time
Self-Canceling Message
Message that contradicts itself
Tangential Communication
Irrelevant or distracting communication
Hyperbolic Communication
Exaggerated communication style
Echoing Communication
Repeating message without adding meaning
Symptomatic Communication
Using symptoms to communicate
Impervious Communication
Receiver is unreceptive to message
Literal-Figurative Confusion
Misinterpreting figurative language as literal