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chapters 11-14
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learning
change in behavior due to experience, something is lost or gained
behavior
anything an organism does that can be measured
skill learning characteristics
improvement, consistency, stability, persistence, adaptability
performance vs learning
performance:
observable
temporary
may not be due to practice or experience
can be influenced by performance behaviors
learning:
not directly observable
relatively permanent
due to practice or experience
motor learning
a change in the capability of a person to perform a skill that must be inferred from a relatively permanent improvement in performance as a result of practice or experience
general trends seen on performance curves
linear - proportional increases over time
negatively accelerated - early improvement but slows during latter practice (most common)
positively accelerated - slight improvement early but significant improvement in later practice
ogive or s shaped - combo of first 3
assessing learning
retention tests (persistence) - test of a practiced skill that the learner performs after practice has ceased, purpose is to assess how permanent the performance level is achieved during practice
transfer test (adaptability) - includes performing a practiced skill in another context or performing a variation of the skill
coordination dynamics - observing consistency and transition of dynamics of movement coordination related to performing skill
why does practice performance sometimes misrepresent learning
practice may involve performance variable
performance plateaus - a period when a learner experiences no improvement after experiencing consistent improvement
Fitts and Posner 3 stage model of skill acquisition
cognitive stage (verbal-cognitive stage) - task is new, many questions and errors, improve rapidly
associative stage (motor stage) - associate cues from the environment with required movements, organize more efficient patterns, consistency improves, lasts longer
autonomous stage - performance becomes automatic, programming longer movement sequences
1st stage of Gentile’s 2 stage model for instruction and rehab environments
initial stage
2 goals:
movement coordination pattern to enable some degree of success achieving goals
learns to discriminate regulatory and non-regulatory conditions in environmental context
2nd stage of Gentile’s 2 stage model
later stages (fixation/diversification)
works to acquire 3 characteristics:
adapting movement pattern to demands of any performance situation
increase consistency of action goal achievement
perform with an economy of effort (efficiency)
learner matches acquired movement pattern to the environment
closed skill - fixation goal, focus on increasing consistency of producing same movement pattern each time
open skill - diversification goal, focus on increasing capability to adapt to changing spatial and temporal regulatory conditions
characteristics that can change across stages of learning
rate of improvement
movement coordination
altering an old or preferred coordination pattern
muscles used to perform the skill
energy cost
achieving the kinematic goals of the skill
visual selective attention
demand of conscious attention
practice specificity hypothesis
learning is specific to the sources of sensory information available during practice
dependency on the sensory feedback is developed because it becomes part of the memory representation of the skill
distinct characteristics of expertise
intense practice resulted in expertise
minimum of 10 years practice resulted in expertise
knowledge structure
use of vision
2 ways performance can be predicted in later stages
correlating initial and later performance
intertrial correlation
transfer of learning
influence of previous skill on learning a new skill or performing a skill in a new context
applications of sequencing activities to help someone learn a skill
rehab settings, P.E. settings, coaching settings, and occupational settings
positive transfer
beneficial effect
reasons:
similarity of skill or context components
similarity of info processing activity required
negative transfer
temporary, occurs when a new skill/ context involves similar environmental context features but different movement (spatial or temporal differences)
reasons:
motor control system required to perform in non-preferred manner for environmental context
cognitive confusion
bilateral transfer
transfer of learning that involves the positive influence of previous experience performing a skill with one limb on learning or performing the same skill with a different limb
direction of bilateral transfer
asymmetric - greater amount of transfer from one limb to the other, most common
symmetric - amount of transfer is similar from one limb to the other regardless of which used first
explanations for bilateral transfer
cognitive explanation - important cognitive info acquired from practice with one limb and available when other limb begins to perform
motor control explanation:
generalized motor program explanation - muscle is only parameter
dynamic pattern theory explanation - skill learning is effector independent
simplification
skill progressions are based on the assumption that experiences with simplified tasks will positively transfer to actual movement
goals of instructions
introduce a learner to a skill - communicate a general idea of a goal or skill
skill refinement - develop learner’s skill goal
what does the observer perceive from demonstration?
invariant features of the coordinated movement pattern
when is demonstration most effective?
when the skill being learned requires acquisition of a new pattern of coordination
benefits of peer demonstration
beginners can derive learning benefits from observing other beginners practice a skill
discourages imitation of a skilled model’s performance
encourages observer to engage in more active problem solving
when should demonstration be given
before practice and during practice as frequently as necessary
cognitive mediation theory
observed movement info of the model is translated into a symbolic memory code which allows rehearsal and organization of the info and serves as a guide for performance
4 subprocesses:
attention process - observations and extraction of important info
retention process - transformation and restructuring of observations into symbolic memory codes which gets stored in memory
behavior reproduction process - memory codes of the model action are translated into physical activity
motivation process - incentive or motivation to perform the modeled action
dynamic view of modeling
the visual system is capable of picking up relevant info from the model that can be used to constrain the motor system to act in a proper way for the required action
verbal cues
short, simple statements to be very effective as verbal instructions to facilitate learning new skills, as well as performing well-learned skills
factors of effective verbal instruction
amount of verbal instruction
focus on movement outcomes
focus on invariant environmental context regulatory conditions
goal achievement strategies
verbal cues
what should be demonstrated?
entire vs partial movement:
initially demonstrate entire movement
if skill is complex then break it down into parts
real time vs slow motion:
initially use real time then after concept is grasped use slow motion
limit use of slow motion
who should demonstrate?
movement imitation vs exploration:
export models - encourages movement imitation, helpful because movements are correct
learning model - encourages problem solving, provides extra feedback while listing
learners typically learn better when they have something in common with the model
demonstration organization
make sure everyone can see and offer various viewing options
avoid final outcomes from demonstration
explain demonstration beforehand to draw learners attention to key elements