motor learning and skill analysis test 2

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chapters 11-14

Last updated 11:09 PM on 3/20/26
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23 Terms

1
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learning

change in behavior due to experience, something is lost or gained

2
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behavior

anything an organism does that can be measured

3
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skill learning characteristics

improvement, consistency, stability, persistence, adaptability

4
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performance vs learning

performance:

  • observable

  • temporary

  • may not be due to practice or experience

  • can be influenced by performance behaviors

learning:

  • not directly observable

  • relatively permanent

  • due to practice or experience

5
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motor learning

a change in the capability of a person to perform a skill that must be inferred from a relatively permanent improvement in performance as a result of practice or experience

6
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general trends seen on performance curves

linear - proportional increases over time

negatively accelerated - early improvement but slows during latter practice (most common)

positively accelerated - slight improvement early but significant improvement in later practice

ogive or s shaped - combo of first 3

7
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assessing learning

retention tests (persistence) - test of a practiced skill that the learner performs after practice has ceased, purpose is to assess how permanent the performance level is achieved during practice

transfer test (adaptability) - includes performing a practiced skill in another context or performing a variation of the skill

coordination dynamics - observing consistency and transition of dynamics of movement coordination related to performing skill

8
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why does practice performance sometimes misrepresent learning

  • practice may involve performance variable

  • performance plateaus - a period when a learner experiences no improvement after experiencing consistent improvement

9
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Fitts and Posner 3 stage model of skill acquisition

  1. cognitive stage (verbal-cognitive stage) - task is new, many questions and errors, improve rapidly

  2. associative stage (motor stage) - associate cues from the environment with required movements, organize more efficient patterns, consistency improves, lasts longer

  3. autonomous stage - performance becomes automatic, programming longer movement sequences

10
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1st stage of Gentile’s 2 stage model for instruction and rehab environments

initial stage

2 goals:

  1. movement coordination pattern to enable some degree of success achieving goals

  2. learns to discriminate regulatory and non-regulatory conditions in environmental context

11
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2nd stage of Gentile’s 2 stage model

later stages (fixation/diversification)

works to acquire 3 characteristics:

  1. adapting movement pattern to demands of any performance situation

  2. increase consistency of action goal achievement

  3. perform with an economy of effort (efficiency)

learner matches acquired movement pattern to the environment

  • closed skill - fixation goal, focus on increasing consistency of producing same movement pattern each time

  • open skill - diversification goal, focus on increasing capability to adapt to changing spatial and temporal regulatory conditions

12
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characteristics that can change across stages of learning

  • rate of improvement

  • movement coordination

  • altering an old or preferred coordination pattern

  • muscles used to perform the skill

  • energy cost

  • achieving the kinematic goals of the skill

  • visual selective attention

  • demand of conscious attention

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practice specificity hypothesis

learning is specific to the sources of sensory information available during practice

dependency on the sensory feedback is developed because it becomes part of the memory representation of the skill

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distinct characteristics of expertise

  • intense practice resulted in expertise

  • minimum of 10 years practice resulted in expertise

  • knowledge structure

  • use of vision

15
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2 ways performance can be predicted in later stages

  1. correlating initial and later performance

  2. intertrial correlation

16
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transfer of learning

influence of previous skill on learning a new skill or performing a skill in a new context

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applications of sequencing activities to help someone learn a skill

rehab settings, P.E. settings, coaching settings, and occupational settings

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positive transfer

beneficial effect

reasons:

  1. similarity of skill or context components

  2. similarity of info processing activity required

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negative transfer

temporary, occurs when a new skill/ context involves similar environmental context features but different movement (spatial or temporal differences)

reasons:

  1. motor control system required to perform in non-preferred manner for environmental context

  2. cognitive confusion

20
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bilateral transfer

transfer of learning that involves the positive influence of pervious experience performing a skill with one limb on learning or performing e same skill with a different limbdi

21
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direction of bilateral transfer

asymmetric - greater amount of transfer from one limb to the other, most common

symmetric - amount of transfer is similar rom one limb to the other regardless of which used first

22
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explanations for bilateral transfer

cognitive explanation - important cognitive info acquired from practice with one limb and available when other limb begins to perform

motor control explanation:

generalized motor program explanation - muscle is only parameter

dynamic pattern theory explanation - skill learning is effector independent

23
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simplification

skill progressions are based on the assumption that experiences wit simplified tasks will positively transfer to actual movement

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