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Ecosystem
All living organisms and nonliving components interacting in an area (plants, animals, soil, water, climate).
Community
All the different species living and interacting in the same area.
Population
A group of the same species living in one area at the same time.
Autotroph (Producer)
Organism that makes its own food using sunlight or chemicals.
Examples: plants, algae, phytoplankton.
Heterotroph (Consumer)
Organism that gets energy by eating other organisms.
Producers
plants, algae (make food through photosynthesis)
Primary consumers
herbivores that eat plants
Secondary consumers
carnivores that eat herbivores
Tertiary consumers
carnivores that eat other carnivores
Quaternary consumers
apex predators
Herbivore
eats only plants
Carnivore
Eats only animals
Omnivore
Eats plants and animals
Decomposer
Breaks down dead organisms chemically
Detritivore
Eats dead organic matter physically
10% Rule
Only ~10% of energy transfers from one trophic level to the next.
Energy is lost as heat through respiration.
Gross Primary Productivity (GPP)
Total energy captured by producers through photosynthesis. NPP = GPP − Respiration
Net Primary Productivity (NPP)
Energy available to consumers after producers use some energy for respiration. NPP = GPP − Respiration
Photosynthesis
CO₂ + H₂O + sunlight → glucose + O₂
Occurs in plants and algae.
Cellular Respiration
glucose + O₂ → CO₂ + H₂O + energy
Occurs in all organisms.
Fast Carbon Cycle
plants absorb carbon dioxide→ carbon is quickly returned to the atmosphere through respiration and decomposition →
Slow Carbon Cycle
carbon from dead organisms is buried underground and stored for millions of years as fossil fuels or carbonate rocks → fossil fuels are burned through combustion→ carbon dioxide is released back into the atmosphere, returning carbon from the long to the short cycle
Nitrogen Cycle: Nitrogen Fixation
N₂ → NH₃ / NH₄⁺
Driven by
nitrogen-fixing bacteria
lightning
industrial fertilizer production
Occurs in
soil
root nodules of legumes
Carbon Sinks
Places that store carbon.
Human Impacts:
Burning fossil fuels
Deforestation
Cement production
Result: increased atmospheric CO₂ → climate change
Nitrogen Cycle: Nitrification
NH₄⁺ → NO₂⁻ → NO₃⁻
Done by nitrifying bacteria in soil.
Produces nitrate, which plants can absorb.
Assimilation
Plants absorb NO₃⁻ or NH₄⁺ and incorporate nitrogen into tissues.
Animals get nitrogen by eating plants or other animals.
Nitrogen Cycle: Ammonification
Decomposers convert organic nitrogen → NH₄⁺.
Occurs during decomposition.
Nitrogen Cycle: Denitrification
NO₃⁻ → N₂ gas
Performed by denitrifying bacteria in anaerobic soils or wetlands.
Returns nitrogen to the atmosphere.
Phosphorus Cycle
Key facts
Main source is weathering of rocks
Steps
Rock weathering releases phosphate → Plants absorb phosphate → Animals eat plants → Decomposition returns phosphorus to soil →Some becomes sediment and rock again
Human impact
fertilizer runoff
causes eutrophication
Sulfur Cycle (Basics)
weathering of rocks releases sulfur into soil and water → sulfur int the atmosphere reacts with oxygen and water to form sulfates which fall back to earth through rain or dry fallout → plants and microorganisms absorb inorganic sulfates from the soil or water for bio molecules → animals consumer plants and when they dies the waste gets decomposed which converts sulfur back into sulfate
Water Cycle
evaporation → transpiration → condensation → precipitation → infiltration → percolation → runoff → aquifers
Resistance
Ability of an ecosystem to remain unchanged after disturbance
Resilience
Ability to recover after disturbance.
Genetic diversity
variation of genes within a species
Species diversity
number of species in an area
Ecosystem diversity
variety of ecosystems
Species richness
Number of species in an area.
Species evenness
How evenly individuals are distributed among species.
Genotype
Genetic makeup (DNA).
Phenotype
Physical traits expressed from genes.
Natural Selection
Environment favors traits that increase survival and reproduction.
Artificial Selection
Humans choose traits to breed.
Fitness
Ability to survive and reproduce.
Adaptation
Inherited trait that improves survival.
Evolution
Change in genetic traits of a population over generations.
Mutation
Random DNA change creating new traits.
Genetic Drift
Random change in gene frequency in small populations.
Bottleneck Effect
Large population suddenly reduced → genetic diversity drops.
Example
Natural disasters.
Founder Effect
Small group starts a new population → limited gene pool.
Example
Colonization of islands.
Allopatric Speciation
Species separated by geographic barrier.
Sympatric Speciation
Species evolve in same geographic area.
Fundamental Niche
Full range of conditions a species could live in.
Realized Niche
Actual conditions where species lives due to competition and predators.
Niche Specialist
narrow niche
specific habitat or diet
more vulnerable to extinction
Niche Generalist
broad niche
adaptable diet/habitat
GMO
Organism whose DNA has been altered using genetic engineering.
Pros
higher crop yields
less pesticide use
improved nutrition
Cons
possible ecosystem impacts
gene transfer to wild species