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Receptive Prompting Hierarchy
Independant
Indirect-verbal
Gesture
Verbal
Model
Partial physical
Full physical
Expressive Prompting Hierarchy
Independant
Time Delay
Open-ended
Removed Model
Model
How do reinforcers stay effective?
DISC
Deprivation
Immediacy
Size
Contingency
Deprivation
limited access increases effectiveness
Immediacy
Limited time between response and reinforcer
Size
Too much of any reinforcer may result in satiation; not enough may not impact the response
Functions of Behaviors
Sensory
Escape/Avoid
Attention
Tangables
Priming
Antecedent Strategy- Providing clear expectations
Premack
Antecedent Strategy- First, Then
Start Direction
Antecedent Strategy- Teaches what to do instead of what not to do
Choices
Antecedent Strategy- do this or that? In 10 min or 5 min?
Environmental arrangements
Antecedent Strategy- change the room to best fit session
Make it fun
Antecedent Strategy- Use excited, playful affect
Ensure Safety
Reactive Strategy- Block, move items
Withhold reinforcement (Extinction)
Reactive Strategy- dont give what they want unless comepleted
Prompt Coping Stratagies
Reactive Strategy- take deep breaths, squeeze a pillow, etc
Follow Through with Demand
Reactive Strategy- donโt back down
Prompt Replace Behavior
Reactive Strategy- what to do instead
Reinforce Approximations
Reactive Strategy- Attempts
Contingent Reinforcement
only given if task is completed
Natural Reinforcement
Reinforcement is directly related to the task
Differential Reinforcement of Other Behaviors (DRO)
when that behavior is not happening, you deliver reinforcement
Differential Reinforcement of Incompatible Behaviors (DRI)
Target a behavior and a second behavior that canโt happen at the same time. When the second behavior happens, you reinforce that behavior
Differential Reinforcement of Alternative Behaviors (DRA)
When the replacement behavior happens, reinforce that behavior
Differential Reinforcement of Low Rates of Behaviors (DRL)
When the behavior occurs less than the target criteria, you reinforce that behavior