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Last updated 11:14 PM on 5/7/26
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71 Terms

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Social Validity

Ethical, Socially meaningful, Purpose driven, Improves quality of life

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Operational Definition

Measurable + Observable definition of a behavior

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Frequency

Amount of times

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Duration

Timer

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Latency

Time from instruction to behavior

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Partial Interval

Behavior occurs at all during the interval

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Whole interval

Behavior occurs during entire interval

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Momentary time sample

Behavior occurs at end/specified time of interval

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Discriminative Stimulus (SD)

Antecedent cue shows presence of something available

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Stimulus Delta (SDelta)

Antecedent cue shows something not available

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Discrete Trial Teaching(DTT)

Structured teaching

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Natural Environment Teaching (NET)

Opportunistic teaching in natural environment

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Functional Communication Training(FCT)

Identify function of challenge behavior-> Replace with appropriate alternative behavior that serves same function.

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Positive Reinforcement

Adding something desired to the environment

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Negative Reinforcement

Removing something unpleasant from the environment

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DRO

Reinf. Delivered when target behavior does not occur

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DRA

Reinf. Delivered when specific behavior, that served same function as target behavior occurs

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DRI

Reinf. Delivered when a behavior that cannot physically happen at the same time as the target behavior occurs

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DRD

Reinf. Delivered when behavior occurs at/below specific rate

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DRH

Reinf. Delivered when behavior occurs at/above specific rate

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Shaping

Reinf. Successive approximations

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Procedural Integrity

Follow plan EXACTLY

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Self-Monitoring

Client tracks own behavior

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Extinction

Stop reinforcing behavior

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Mand

request "I want..."

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Tact

label "What is this"

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Echoic

repeat "say..."

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Pairing

The process of delivering reinforcement without placing a demand

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ABA

Applying principles of behavior to improve behavior

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Reinforcement

Any consequence that increases a behavior

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Prompting

Ques or assistance given to learner

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Data Collection

Recording of observable & measurable behaviors

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Generalization

The ability to apply learned behavior across different settings

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Task Analysis

Breaking down tasks into smaller steps

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Forward Chaining

Master 1st step then gradually add more

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Backward Chaining

Client completes last step of the task then gradually adds more

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Full Chain

Client attempts entire sequence

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Motor Imitation

Complying movement

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Visual Supports

Using pictures or words to help communicate expectations

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Transition Supports

Using a timer or verbal warning to indicate an upcoming change or transition

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First/Then Statements (Premack Principle)

Using statements where the non-preferred activity is listed first, followed by the preferred activity or reinforcer

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Choice Opportunities

Providing the learner with at least two different options for what/when/ how they complete a task

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Behavioral Momentum

Antecedent strategy where the client is asked high probability targets to build momentum for a more difficult target

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Differential Reinforcement

Reinforcing desirable behaviors while reducing undesired behaviors through withholding reinforcement

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Behavior Specific Praise

Positive reinforcement through a statement that clearly states the specific behavior

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Redirection

A strategy to guide clients from interfering behaviors to more appropriate and functional behaviors

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Token Economy

A reinforcement system where clients earn tangible tokens for accurate responding to programs to earn a larger reinforcer

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Environmental Arrangements

Strategically organizing physical spaces, materials, and routines to encourage positive behaviors, reduce challenging behaviors, and promote learning

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Discrete Trial Teaching

A structured teaching method that breaks skills into small steps and targets them individually through repetition with prompts and positive reinforcement for correct responses

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Natural Environment Teaching

When skills are taught or generalized within the natural environment

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Video Modeling

A visual teaching strategy where a learner watches a video of someone demonstrating a target skill as the learner imitates the behavior in real life

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Behavior Skill Training

Procedure that uses teaching new skills or behaviors through a systematic process of modeling, role playing, feedback and reinforcement

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Functional Communication Training

Teaches appropriate ways to communicate needs to replace challenging behaviors using vocal words or alternative communications

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Social Skills

Teaching behaviors to help communicate and interact appropriately and effectively

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Self-Management

Individuals personally apply behavior-change tactics to control their own actions, fostering independence and achieving goals

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Prompting Hierarchies

A systematic list of cues from most to least intrusive used to help learners acquire new skills by providing support building independence

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Continuous Measurement

Frequency, Duration, Latency

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Discontinuous Measurement

Partial Interval, Whole interval, Momentary time sample

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Error Correction

Demand

Client Response

Error

Demand

Prompt

Reinforce

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Errorless

Demand

Prompt + Answer

Reinforce

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Fixed ratio

Given every same # of response

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Variable ratio

Given every random # of responses

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Fixed interval

Given after same period of time

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Variable interval

Given after random periods of time

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Stimuli

Visual, Auditory, Tactile, Olfactory, Gustatory

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Extinction Burst

an increase in the frequency of responding when an extinction procedure is initially implemented.

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Exctinction

Stop reinforcing behavior and behavior decreases over time

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ABC

Antecedent, Behavior, Consequence

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Motor Imitation

Complying movement "Do this..."

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Intraverbal

Responding verbally to verbal prompt

Ex: "Row, row, row your..."

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Listener response

"Stop"