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Social Validity
Ethical, Socially meaningful, Purpose driven, Improves quality of life
Operational Definition
Measurable + Observable definition of a behavior
Frequency
Amount of times
Duration
Timer
Latency
Time from instruction to behavior
Partial Interval
Behavior occurs at all during the interval
Whole interval
Behavior occurs during entire interval
Momentary time sample
Behavior occurs at end/specified time of interval
Discriminative Stimulus (SD)
Antecedent cue shows presence of something available
Stimulus Delta (SDelta)
Antecedent cue shows something not available
Discrete Trial Teaching(DTT)
Structured teaching
Natural Environment Teaching (NET)
Opportunistic teaching in natural environment
Functional Communication Training(FCT)
Identify function of challenge behavior-> Replace with appropriate alternative behavior that serves same function.
Positive Reinforcement
Adding something desired to the environment
Negative Reinforcement
Removing something unpleasant from the environment
DRO
Reinf. Delivered when target behavior does not occur
DRA
Reinf. Delivered when specific behavior, that served same function as target behavior occurs
DRI
Reinf. Delivered when a behavior that cannot physically happen at the same time as the target behavior occurs
DRD
Reinf. Delivered when behavior occurs at/below specific rate
DRH
Reinf. Delivered when behavior occurs at/above specific rate
Shaping
Reinf. Successive approximations
Procedural Integrity
Follow plan EXACTLY
Self-Monitoring
Client tracks own behavior
Extinction
Stop reinforcing behavior
Mand
request "I want..."
Tact
label "What is this"
Echoic
repeat "say..."
Pairing
The process of delivering reinforcement without placing a demand
ABA
Applying principles of behavior to improve behavior
Reinforcement
Any consequence that increases a behavior
Prompting
Ques or assistance given to learner
Data Collection
Recording of observable & measurable behaviors
Generalization
The ability to apply learned behavior across different settings
Task Analysis
Breaking down tasks into smaller steps
Forward Chaining
Master 1st step then gradually add more
Backward Chaining
Client completes last step of the task then gradually adds more
Full Chain
Client attempts entire sequence
Motor Imitation
Complying movement
Visual Supports
Using pictures or words to help communicate expectations
Transition Supports
Using a timer or verbal warning to indicate an upcoming change or transition
First/Then Statements (Premack Principle)
Using statements where the non-preferred activity is listed first, followed by the preferred activity or reinforcer
Choice Opportunities
Providing the learner with at least two different options for what/when/ how they complete a task
Behavioral Momentum
Antecedent strategy where the client is asked high probability targets to build momentum for a more difficult target
Differential Reinforcement
Reinforcing desirable behaviors while reducing undesired behaviors through withholding reinforcement
Behavior Specific Praise
Positive reinforcement through a statement that clearly states the specific behavior
Redirection
A strategy to guide clients from interfering behaviors to more appropriate and functional behaviors
Token Economy
A reinforcement system where clients earn tangible tokens for accurate responding to programs to earn a larger reinforcer
Environmental Arrangements
Strategically organizing physical spaces, materials, and routines to encourage positive behaviors, reduce challenging behaviors, and promote learning
Discrete Trial Teaching
A structured teaching method that breaks skills into small steps and targets them individually through repetition with prompts and positive reinforcement for correct responses
Natural Environment Teaching
When skills are taught or generalized within the natural environment
Video Modeling
A visual teaching strategy where a learner watches a video of someone demonstrating a target skill as the learner imitates the behavior in real life
Behavior Skill Training
Procedure that uses teaching new skills or behaviors through a systematic process of modeling, role playing, feedback and reinforcement
Functional Communication Training
Teaches appropriate ways to communicate needs to replace challenging behaviors using vocal words or alternative communications
Social Skills
Teaching behaviors to help communicate and interact appropriately and effectively
Self-Management
Individuals personally apply behavior-change tactics to control their own actions, fostering independence and achieving goals
Prompting Hierarchies
A systematic list of cues from most to least intrusive used to help learners acquire new skills by providing support building independence
Continuous Measurement
Frequency, Duration, Latency
Discontinuous Measurement
Partial Interval, Whole interval, Momentary time sample
Error Correction
Demand
Client Response
Error
Demand
Prompt
Reinforce
Errorless
Demand
Prompt + Answer
Reinforce
Fixed ratio
Given every same # of response
Variable ratio
Given every random # of responses
Fixed interval
Given after same period of time
Variable interval
Given after random periods of time
Stimuli
Visual, Auditory, Tactile, Olfactory, Gustatory
Extinction Burst
an increase in the frequency of responding when an extinction procedure is initially implemented.
Exctinction
Stop reinforcing behavior and behavior decreases over time
ABC
Antecedent, Behavior, Consequence
Motor Imitation
Complying movement "Do this..."
Intraverbal
Responding verbally to verbal prompt
Ex: "Row, row, row your..."
Listener response
"Stop"