* Limited experiment * Weigh benefits to community and individuals * 50 year adoption cycle- “slow geek”
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**Modes of Participation:**
\ * Consumption ← the “old” model * Production * Curation * Collaboration
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How does technology support or hinder Collection Intelligence:
\ * Virtual communities * Mass collaboration * Crowdsourcing * Open source development
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\ **Virtual Communities**
\ * Social groups providing support, information, sense of belonging social identities * To some, online communities have more commitment, quality continuity than social networks * Online gaming
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**Crowdfunding**
* Open call for information
* Typically participation is voluntary
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\ **The Open Source Ideas**
* Worldwide community of volunteering programmers
* Give away codes that can make up a single project * Example: * Wordpresses, Firefox, OpenOffice * Whitehouse App on Github
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\ **Participatory Culture**
\ * Full participation in contemporary culture assumes not just consuming messages, but also creating and sharing them * Not restricted to professional or tech geeks * Culture populated by people who believe they have some degree of power
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\ What is it powerful:
\ * Participation is a kind of power that only works if your share it with others * People want to share: * In social nature to connection with others * We get something back in the relationship