Week Twelve- Revised notes COSC

Week Twelve :March 27-30th: → Social Networks and Networks Effects

Amish Hackers:

  • Ask permission
  • Limited experiment
  • Weigh benefits to community and individuals
  • 50 year adoption cycle- “slow geek”

Amish Tech Adoption Pattern:

  • Selective: refuse more than they adopt
  • Evaluate by experience let early adopters pioneer under watchful eyes
  • Criteria: tech much enhance community and family
  • Choices are communal not individual

Modes of Participation:

  • Consumption ← the “old” model
  • Production
  • Curation
  • Collaboration

 

Collaboration and “collective intelligence”

  • How does technology support or hinder Collection Intelligence:
    • Virtual communities
    • Mass collaboration
    • Crowdsourcing
    • Open source development

Virtual Communities:

  • Social groups providing support, information, sense of belonging social identities
  • To some, online communities have more commitment, quality continuity than social networks
  • Online gaming
  • Organize collective action in physical world
  • Collaborative consumption
    • Involved contribution from generation public
    • Typically contributions from hundred or more people
    • Examples of Mass Collaborative consumption:
    • Wikipedia
    • Disasters relief support
    • Distributed computing
    • Crowdfunding

Crowdfunding

  • Open call for information
  • Typically participation is voluntary
  • Contribution from a lot people is needed to initiate and reach substantial scale
    • Example:
    • Netflix $1 million prize
    • Amazon's Mechanical Turk
    • Kickstrarter/ indiegogo crowdfunding
    • Serial Podcast

The Open Source Ideas

  • Worldwide community of volunteering programmers
  • Give away codes that can make up a single project
    • Example:
    • Wordpresses, Firefox, OpenOffice
    • Whitehouse App on Github
    • What Makes it work:
    • Lots of motivated volunteered
    • reputation capital: the opportunities to contribute to famous project
      • Volunteers to get chose what they want to contribute
      • Challenge against giant corporations

Benefits of Participation:

  • Skills from online participation:
    • Persuasion
    • Curation
    • Discussion
    • Self-presentation
    • Etc

Participatory Culture:

  • Full participation in contemporary culture assumes not just consuming messages, but also creating and sharing them
  • Not restricted to professional or tech geeks
  • Culture populated by people who believe they have some degree of power

What is it powerful:

  • Participation is a kind of power that only works if your share it with others
  • People want to share:
    • In social nature to connection with others
    • We get something back in the relationship