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Physical Layer 1
Where transmission of bits across the network occurs and includes physical and electrical network characteristics
Cables are also part of the physical layer
Hubs, Access points, Media converters, Bluetooth, Wi-FI, (NFC)
are essentially repeaters, passing along whatever is received
Transition Modulation
If it changes during the clock cycle, then a 1 is represented (otherwise, a 0 is represented)
Asynchronous
Uses start and stop bits to indicate when transmissions occur from the sender to the receiver
Synchronous
Uses a reference clock to coordinate the transmissions by both sender and receiver
Broadband
Divides bandwidth into separate channels
Baseband
Uses all available frequencies on a medium (cable) to transmit data
uses a reference clock
Time-Division Multiplexing (TDM)
Each session takes a turn using time slots, to share the medium between all users
Statistical Time-Division Multiplexing (StatTDM
Dynamically allocates the time slots on an as-needed basis
Frequency-Division Multiplexing (FDM)
Divides the medium into channels based on frequencies and each session is transmitted over a different channel
Data Link layer 2
Packages data into frames and transmits those frames on the network
Network Interface Cards
Bridges
Switches
Media Access Control (MAC)
Physical addressing system of device which operates ob logical topology
unique 48-bit physical addressing system is assigned to every network interface card (NIC) produced
Vender code
is first part of MAC address [D2:51:F1]:3A:34:65
Unique value
is last part of MAC address D2:51:51[3A:34:65]
Logical Link Control (LLC)
Provides connection services and allows acknowledgement of receipt of messages
Logical Link Control provides basic error control funtions
Isochronous
Network devices use a common reference clock source and create time slots for transmission
Synchronous
Network devices agree on clocking method to indicate beginning and end of frames and can use control character
Asynchronous
Network devices reference internal clocks and us start and stop bits for synchronization
Packet Switching
Data is divided into packets and then forwarded
Most networks use packet switching
Circuit Switching
Dedicated communication link is established between two devices
a dedicated and constant communication path is maintained for the duration of a conversation
Message Switching
Data is Divided into messages which may be stored and then forwarded
Route Discovery and Selection (Layer 3)
Manually configured as a static route or dynamically through a routing protocol
RIP
OSPF
EIGRP
Connection Services
Augment Layer 2 connection services to improve reliability
Flow control
Packet reordering
Internet Control Message Protocol
Sends error message and operational information to an IP destination
Transmission Control Protocol (TCP) (Layer 4 Protocol)
A connection-oriented protocol that is a reliable way to transport segments across the network
Three-way handshake
Reliable
Connection-oriented
Segment retransmission and flow control
through windowing
Segment sequencing
Acknowledges segments
Three way handshake (TCP) (Layer 4 Protocol)
Step 1 (SYN): In the first step, the client wants to establish a connection with a server, so it sends a segment with SYN(Synchronize Sequence Number) which informs the server that the client is likely to start communication and with what sequence number it starts segments with
Step 2 (SYN + ACK): Server responds to the client request with SYN-ACK signal bits set. Acknowledgement(ACK) signifies the response of the segment it received and SYN signifies with what sequence number it is likely to start the segments with
Step 3 (ACK): In the final part client acknowledges the response of the server and they both establish a reliable connection with which they will start the actual data transfer.
User Data-gram Protocol (UDP) (Layer 4 Protocol)
Connection-less protocol is an unreliable way to transport segments across the network. If dropped, the sender is unaware. Use when audio or video streaming does not require obtaining every single piece of the file
Datagram
Unreliable
Connectionless
No windowing or retransmission
No Sequencing
No acknowledgment
Windowing
Allows the clients to adjust the amount of data in each segment, Sends information while minimizing retransmissions and maximizing throughput
Buffering
Occurs when devices allocate memory to store segments if bandwidth is not readily available
Session Layer 5
Keeps conversations separate to prevent intermingling of data
Set up
Maintain
Tear down
Transfer data
Reestablish connection
Acknowledge receipt
Example
H.323
NetBiois
Set up Session (Layer 5 Protocol)
Checking of user credentials and assigning numbers to sessions to help identify them
Maintain Session (Layer 5 Protocol)
Were data Transfers back and forth across the network
Tear Down Session (Layer 5 Protocol)
Ending of session after the transfer is done or when the other party disconnects. Tearing down a session can be done mutually or after the communication has finished
H.323 (Layer 5 Protocol)
Used to set up, maintain, and tear down vice and video connections
Real-time Transport Protocol (RTP) (Layer 5 Protocol)
Streaming audio/video (phone call or Facetime session}
NetBIOS (Layer 5 Protocol)
Used to share file over a network
Presentation Layer 6
Formats the data to be exchanged and secures that data with proper encryption
Ensure data is readable by the receiving system
Provides proper data Structures
Negotiates data transfer syntax for the Application Layer 7
Data Formatting or Encryption
American Standard Code for Information Interchange (ASCll)
GIF
JPG
PNG
Movies files
scripting languages
Standard text
Picture
Data Formatting
Data is formatted by the computer to have compatibility between different devices
Encryption (Layer 6 Protocol)
Used to scramble the data in transit to keep it secure from prying eyes and provide data confidentiality
Application Layer
Provides application-level services where users communicate with the computer
Application Services
Unites communicating components from more that one network application
POP3
IMAP
SMTP
Service Advertisement
Sending out ofannouncements to other devices on the network to state the services they offer
Encapsulation
The process of putting headers (and trailers around some data
Protocol Data Unit (PDU)
A single unit of information transmitted in a computer network
SYN (Synchronization)
Used to synchronize connection during the three-way handshake
ACK(Acknowledgment)
Used during the three-way handshake, but also used to acknowledge the successful receipt packets
FIN(Finished)
Used to tear down the virtual connections created using the three-way handshake and the SYN flag
RST (Reset)
Used when a client or server receives a packet that it was not expecting during the current connection
PSH (Push)
Used to ensure data is given priority and is processed at the sending or receiving ends
URG(Urgent)
Similar to PSH and identifies incoming data as urgent
MAC Address
Physical address that is used to identify a network card on a local area network
Ether Type
Used to indicate which protocol is encapsulated in the payload of a frame
Default frame
1500 MTU
Jombo Frames
9000 MTU