Chapter 3 Kinematics in Two Dimensions

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/9

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 4:30 AM on 5/28/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

10 Terms

1
New cards

scalar

A scalar is a physical quantity that is described by a single numerical value and has magnitude only, without any direction. Examples include mass, temperature, and speed

2
New cards

vector

a quantity that encompasses both magnitude and a direction, such as velocity, force, electric or magnetic fields

3
New cards

vector addition

The process of combining two or more vectors to produce a resultant vector, taking into account both their magnitudes and directions. This can be done graphically or mathematically

<p>The process of combining two or more vectors to produce a resultant vector, taking into account both their magnitudes and directions. This can be done graphically or mathematically</p>
4
New cards

resultant displacement

The overall change in position of an object from its initial to final point, calculated as the vector sum of all individual displacements

<p>The overall change in position of an object from its initial to final point, calculated as the vector sum of all individual displacements</p>
5
New cards

vector subtraction

The process of finding the difference between two vectors by reversing the direction of the vector to be subtracted and then adding it to the other vector. This operation considers both magnitude and direction

<p>The process of finding the difference between two vectors by reversing the direction of the vector to be subtracted and then adding it to the other vector. This operation considers both magnitude and direction</p>
6
New cards

vector components

The projections of a vector along the axes of a coordinate system, usually represented as horizontal and vertical components. These components allow for the analysis of the vector's behavior in two-dimensional space

<p>The projections of a vector along the axes of a coordinate system, usually represented as horizontal and vertical components. These components allow for the analysis of the vector's behavior in two-dimensional space</p>
7
New cards

vector multiplication by a scalar

  • The operation of scaling a vector by multiplying it with a scalar quantity, which results in a vector whose direction is the same (or opposite if the scalar is negative) and whose magnitude is scaled by the absolute value of the scalar

  • changing the length of a vector

8
New cards

projectile motion

  • a combination of a horizontal component and a vertical component

  • the speed in the x-direction (horizontal) is constant

  • the object moves with constant acceleration g in the y-direction (vertical)

9
New cards

projectile

an object moving in two dimensions under the influence of Earth’s gravity; its path is a parabola

10
New cards

kinematic equations for projectile motion

knowt flashcard image