Sensation and Perception Exam 3 (Touch, Taste, Vision, Vestibular)

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Last updated 12:40 AM on 5/10/26
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42 Terms

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Kinesthesis, Proprioception, and Somatosensation

  • Kinesthesis - perception of position and movement of our limbs in space (direction)

  • Proprioception - perception mediated by kinesthetic and vestibular receptors

  • Somatosensation - collective term for sensory signals from the body

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Touch Mechanoreceptors

  • specialized structures that respond to mechanical stimulation

  • typically embedded on outer layer (epidermis) and underlying layer (dermis)

  • many types of touch receptors for different stimulation: vibration, deflection, fast/slow

  • Information from mechanoreceptors is transmitted to the brain via A-beta fibers

    • they signal “hey I got touched”

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Kinesthetic Receptors and Muscle Spindles

  • Kinesthetic Receptors - sense of where limbs are and what kinds of movements are made

    • Ian Waterman - nerves connecting receptors to brain were destroyed, lacked kinesthetic senses had to relearn how to move

  • Muscle Spindle - located in muscle and senses tension

    • receptors in tendons → tension in muscles attached to tendons

    • receptors in joints → react when joint is bent to extreme angle

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Thermoreceptors

  • signal information about changes in skin temperature

  • warmth fibers and cold fibers

  • body is constantly regulating internal temperature and respond when you make contact with objects warmer/cooler than your skin

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Nociceptors + Pain

  • transmit information about noxious stimulation that could cause damage to the skin

  • transduce impending or ongoing damage to body’s tissue into a specialized neural signal = pain

  • Split into 2 groups

    • A-delta fibers - mid-sized, myelinated sensory nerve fibers that transmit pain and temperature signals

    • C fibers - narrow, unmyelinated sensory nerve fibers that transmit pain and temperature signals

  • You need to be able to sense pain → Miss C!

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How do touch sensations travel?

  • passes through spinal cord first then

  • Spinothalamic Pathway - carries most information about skin temperature and pain (slower)

  • Dorsal column-medial lemniscal (DCML) pathway - carries signals from skin, muscles, tendons, and joints

  • In the brain signals arrive at the ventral posterior nucleus of the thalamus (VPN) and then routed to primary somatosensory cortex (S1)

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How are touch sensations mapped onto the brain?

  • somatotopical representation - adjacent areas on skin connect to adjacent areas in brain

    • similar to retinotopy found in vision!

  • Homunculus - a map-like representation of regions of the body in the brain

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Phantom Limb

  • sensation perceived from a physically amputated limb of the body

  • parts of brain listening to missing limbs not fully aware of altered connections

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Analgesia and Endogenous Opiates

  • Analgesia - decreasing pain sensation during conscious experience (tylenol/advil)

    • body systems actively modulate pain perceptions and shut down pain in emergencies

  • Endogenous Opiates - chemicals released in body to block release or uptake of neurotransmitters that transmit pain

    • natural analgesia mechanism

    • externally produced substances like morphine, heroin, and codeine have similar effects

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Gate Control Theory

  • system that transmits pain that incorporated modulating signals from the brain

  • Feedback circuit located in the substantia gelatinosa of dorsal horn of spinal cord

  • gate neurons block pain transmission → activated by extreme pressure, cold, or other stimulation

  • Rubbing/Holding a body part can activate gate neurons and help relieve pain

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Cognitive Aspects of Pain

  • experience of pain includes nocieceptive sensation and emotional response

  • Cognitive and emotional aspects of pain are experienced in

    • Anterior Cingulate - perceived unpleasantness

    • Prefrontal Cortex - cognition and executive control

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Pain Sensitization

  • Nociceptors provide signal to damage to body tissue

  • once damage occurs site can become more sensitive → Hyperalgesia

  • pain as a result of damage to nervous system → Neuropathic

  • no 1 pain medicine can alleviate all types of pain

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Touch and Spatial Details

  • Two-Point Threshold - minimum distance which 2 stimuli are just perceptible as separate

  • varies across the body but is most accurate on fingertips, face, and toes

  • Fork prong demonstration

  • Smallest raised element that can be felt - 1 micrometer high = 75% accurate

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Tactile Sensitivity and Acuity

  • Touch - differences sensed at 5ms

  • Vision - differences of 25ms

  • Audition - differences sensed at 0.01 ms

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Haptic Perception

  • Knowledge of the world from sensory receptors in skin, muscles, tendons, joints (pressing snooze even when tired)

  • Geometric properties of objects are most important for visual recognition

  • Perception for action - less grip strength is needed after a while of holding

  • Acting for perception - metal bat will feel cold

    • Exploratory Procedure - stereotyped hand movement pattern used to contact objects to perceive their properties

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Taste vs Flavor

  • Taste - sensations specifically from taste buds

  • Flavor - multimodal sensation associated with food or drink in the mouth

    • retronasal smell, somatosensation, trigeminal stimulation (spicy), astringency (pucker)

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Taste Buds

  • bumps on your tongue → papillae

  • Filiform Papillae - most bumps on your tongue, have nothing to do with taste

  • CONTAIN TASTE BUDS

    • Fungiform Papillae - bumps on edges of your tongue

    • Circumvallate Papillae - V of circles in the back

    • Foliate Papillae - folds on the back edges of your tongue

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Taste Buds Structure + Function

  • Each taste bud is a collection of taste receptor cells that make a neural response to tastants

  • Taste receptor cells extend microvilli into buds taste pore and contain taste receptors that the tastants bind to evoking a neural signal

  • Taste receptors determine what compounds each taste receptor cell responds to

  • papillae → taste bud → microvilli → taste receptor

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Tastants

  • any stimulus that can be tasted

  • divided into 2 large categories

    • small charged particles that taste salty or sour: small ion channels in microvilli allow some types of charged particles to enter and not others

    • others are perceived via G protein-coupled receptors and taste sweet or bitter

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Taste Receptors

  • determine what compounds each receptor cell responds to

  • salty receptors - ion channels that sodium can pass through depolarizing the cell and causing action potentials → salty

  • sour receptors - ion channels that let hydrogen ions pass, depolarizing the cell and causing action potentials → higher levels of acids so = sour

  • sweet and bitter receptors - special variety of G-protein coupled receptors that bind molecules with specific molecular shapes and release G-protein + action potentials

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Umami

  • 5th basic taste - essentially taste of protein

  • comes from receptors that detect monosodium glutamate (MSG)

    • almost nobody actually has a bad reaction to eating MSG

  • Umami receptors are found in the gut, suggesting the taste isn’t about tasting but knowing the nutrients

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Taste Processing in the Central Nervous System

  • Pathway: taste buds → cranial nerves → medulla and gustatory thalamus → cortex

  • Insular Cortex - primary cortical processing area for taste, first receives taste information and gets olfactory information

  • Orbitofrontal Cortex - part of frontal lobe that lies above the bone containing the eyes

    • Receives projections from insular cortex

    • processes temperature, touch, smell, taste = integration area

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Light + Vision

Light - wave, stream of photons, tiny particles that each consist of one quantum energy

  • Light can be absorbed (taken up/not transmitted), scattered (dispersed in an irregular fashion), reflected (redirected usually back to original point), transmitted (passed on through a surface), refracted (altered as it passes to another medium)

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Human Eye

  • Cornea - transparent window into the eyeball

  • Aqueous Humor - watery fluid in anterior chamber

  • Crystalline lens - lens inside eye allows changing focus

  • Pupil - dark circular opening in the iris where light enters the eye

  • Vitreous Humor - transparent fluid that fills vitreous champer in the posterior of the eye

  • Retina - light sensitive membrane in back of the eye and contains rods+cones, send info to brain through the optic nerve

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Accomodation

  • the lens in the eye refracts light to focus the image on the retina

  • Accommodation - process where lens changes shape altering refractive power and focusing on different focal planes in the world

  • Using ophthalmoscope doctors can view back of patients eye → fundus

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Eye Problems

  • Presbyopia - unable to accommodate lens sufficiently to focus on nearby objects, caused by sclerosis (hardening of lens) and loss of elasticity

  • Cataracts - opacities in the lens that develop through age/illness

  • Emmetropia - no refractive error, image is properly focused on the retina

  • Problems with Refraction

    • Myopia - light entering eye is focused in front of retina and distant objects can’t be seen sharply (nearsighted)

    • Hyperopia - light entering the eye is focused behind the retina (farsighted)

    • Astigmatism - unequal curving of one or more refractive surfaces of the eye, usually cornea

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Blind Spot + Depth Cues

  • Blind Spot - optic disc = place where the nerve leaves the eye

    • your brain fills in the space you can’t actually see so you don’t perceive a gap in your vision

  • Pictoral Depth Cues - cue to distance/depth used by artists to depict 3D depth in 2D pictures

  • Anamorphosis - use of rules of linear perspective to create a 2D image so distorted it looks correct when viewed from a specific angle or mirror

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Photoreceptors

  • Photoreceptors - cells in the retina that initially transduce light energy into neural energy

    • Rods - photoreceptors specialized for night vision

      • respond well in low light, no color processing, gather light over large areas

    • Cones - photoreceptors that are specialized for daylight vision and fine visual acuity and color

      • respond best with lots of light, gather light over small areas

    • very poor color vision and spatial resolution in your periphery

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Visual Transduction

  • Light activates rhodopsin molecules

  • Each rhodopsin molecule activates hundreds of transducin molecules

  • Each transducin molecule activates hundreds of phosphodiesterase molecules

  • Each phosphodiesterase hydrolyzes (inactivates) hundreds of cGMP molecules

  • drop in cGMP causes hyperpolarization of photoreceptor

  • hyperpolarization reduces transmitter release → neural signal

  • light → rhodopsin → transducin → phosphodiestrase → cGMP → hyperpolarization of photoreceptors → neural signal

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Photoreceptor Dark Current

  • when there is no light cells are constantly depolarized by Na+ and Ca2+ currents in the outer segment

  • constantly releasing neurotransmitter glutamate

  • Light causes reduction in dark current → decrease in transmitter release

  • decrease in neural signals = light on that spot of the retina

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Specialization and Parallel Processing

  • retinal signals are distributed to many parts of the circuit which all analyze it at the same time → Parallel Processing

  • Each part of the circuit is specialized to certain kinds of processing

    • detection of motion, faces, color, absence of light, fine spatial detail

  • Path of image processing

    • Eye → photoreceptors, bipolar cells, retinal ganglion cells

    • Lateral geniculate nucleus in the thalamus

    • Primary visual cortex

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Receptive Fields

  • Receptive Field - region in space which stimuli activate neurons

    • critical conept across all sensory systems!

  • Photoreceptors have simple, round receptive fields

    • circular area in space where light will cause them to respond (reduce neurotransmitter release)

    • this sets the limit on how small of a stimulus we can discriminate

    • Ex. stripes or grey block? (both light and dark parts fall into receptive field of cone)

      • size of photoreceptor = limit to what you can see

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Retinal Ganglion Cells

  • Retinal Ganglion Cells → Center Surround Receptive Field

    • ON-center ganglion cells - excited by light falling on the center and inhibited by light falling in the surround

    • OFF-center ganglion cells - inhibited by light falling on the center and excited by light falling on the surround

  • Center-surround receptive fields are tuned to respond to sine wave patterns with specific frequencies → specific spatial frequency + phase + place in visual world

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Primary Visual/Striate Cortex

  • gets input from lateral geniculate nucleus carrying basic info from the eyes

  • cells here respond best to bars of light/dark rather than spots

  • Topographical Mapping - points in physical space are represented in similar points in the brain (picture mapped onto brain)

  • Cortical Magnification - dramatic scaling of information from different parts of visual field

    • amount of cortex devoted to processing the fovea is much more than that devoted to processing periphery

  • Orientation Tuning - neurons respond more to bars of certain orientations, response rate falls off with angular difference of bars

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Hubel and Wiesel

  • cortical neuron responds to oriented bars of light might receive input from several retinal ganglion cells

  • string several retinal ganglion cells together → oriented bar

  • Cell that is tuned to any orientation you want could be created in cortex by connecting it up with the appropriate retinal ganglion cells

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Object Recognition

  • Mid-Level Vision - process which edges are identified and linked together to form discrete objects

    • figure-ground assignment - brain decides what is background vs object

    • strongly influenced by expectations about the world

      • brain rejects accidental viewpoints → combinations of visual inputs that are very unlikely

  • Object Recognition - process which brain connects visual stimuli with understanding of how objects work

    • naive template matching → doesnt work because same object can look varyingly different (cowiest cow)

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Depth Perception

  • based on our prior understanding of the world → ex overlapping pennies = 2 pennies

  • visual systems use depth cues when interpreting size of objects → most likely explanation based on prior information

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Calculating Depth Perception

  • Binocular Disparity - differences between the two retinal images of the same scene

    • Ex. finger in front different eye different position

  • Stereopsis - perception of 3 dimensionality of the world based on binocular disparity (not available with monocular vision)

    • Ex. putting on pen cap with one eye closed

  • Motion Parallax - images closer to observer seem to move faster than images farther away → brain uses this information to calculate distances of objects

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Color Vision + Problem of Univariance

  • Problem of Univariance - infinite set of different wavelength intensity combinations can elicit exact same response from photoreceptor

    • 1 photoreceptor can’t make color discriminations based on wavelength → why you can’t see color with just rods

  • Cone photoreceptors come in 3 varieties

    • S-cones - preferentially sensitive to short wavelengths (blue)

    • M-cones - preferentially sensitive to middle wavelengths (green)

    • L-cones - preferentially sensitive to long wavelengths (red)

  • Metamers show color is not a physical property but psychophysical instead

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Trichromacy + Metamers

  • Trichromacy - color of any light is defined in our visual system by relationships of 3 numbers, outputs of 3 recepter types/cones

  • Metamers - different mixtures of wavelengths that look identical, any pair of stimuli perceived as identical in spit of physical differences

    • show color is a mental construct not just wavelengths

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Middle Vision (Gestalt)

  • Gestalt Grouping Rules - describe when elements in an image will appear to group together

    • Similarity + Proximity

  • Good Continuation - 2 elements group together if they lie on the same contour

  • Texture Segmentation - carving image into regions of common texture properties

    • Parallelism + Symmetry

    • Common Region + Connectedness

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Color Perception

  • the 7 colors of the rainbow are stupid and made up… what even is indigo