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Exponential
y∝x²
curve sloping upwards
inverse
y∝1/x
curving sloping downwards
fractional
y∝√x
looks like a hunch back
inverse flipped
inverse squared
y∝1/x²
like an inverse but closer to axises
velocity
v=d/t
acceleration
a=v/t
v is also change in velocity so vf-vi if applicable (if there are two velocities)
area of a triangle
A=1/2 bh
used to find displacement
area of a rectangle
A= L x W
How to find range (horizontal distance traveled)
dx=vxt (variation of velocity equation)
net force
Fnet=ma
ref table: a=fnet/m
if you have an acceleration you have a net force and vice versa (constant velocity = no acceleration = no net force)
forces cause objects to accelerate
gravitational force
Fg=mg
in reference table as g=Fg/m
mass is different than weight (kg v Newtons)