AP Psych Unit 2 Terms

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Last updated 4:59 PM on 5/10/26
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134 Terms

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Bottom-Up Processing

Processing that begins with sensory information entering the brain and builds upward to create perception.

Example: seeing separate lines and colors before recognizing a face

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Top-Down Processing

Processing guided by expectations, prior knowledge, and experiences.

Example: reading messy handwriting because you understand the sentence context

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Schema

Mental framework or organized pattern of knowledge used to interpret information. Example: knowing what usually happens at a restaurant

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Perceptual Set

Tendency to perceive something in a certain way because of expectations or experiences

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Gestalt Psychology

Psychological approach emphasizing that people naturally organize sensory information into meaningful wholes rather than separate parts

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Closure

Tendency to mentally fill in missing parts of an incomplete image to see a complete object

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Figure and Ground

Organizing visual information into an object that stands out (figure) and the background behind it (ground)

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Proximity

Tendency to group objects that are close together

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Similarity

Tendency to group objects that look alike in color, shape, or size

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Attention

Process of focusing awareness on certain stimuli while ignoring others

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Selective Attention

Focusing on one specific stimulus while filtering out competing information.

Example: listening to a teacher while ignoring hallway noise

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Cocktail Party Effect

Ability to notice personally important information, like your name, even while focusing on something else

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Inattentional Blindness

Failure to notice visible objects because attention is directed elsewhere

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Change Blindness

Failure to notice changes in the environment, especially when attention is distracted

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Binocular Depth Cues

Depth cues requiring both eyes to judge distance and depth

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Retinal Disparity

Difference between the images seen by each eye; the brain uses this difference to perceive depth

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Convergence

Inward turning of the eyes when focusing on nearby objects; greater turning indicates closer distance

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Monocular Depth Cues

Depth cues that can be perceived with one eye alone

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Relative Clarity

Objects that appear clearer are usually perceived as closer

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Relative Size

Smaller-looking objects are perceived as farther away if actual size is assumed equal

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Texture Gradient

Gradual change from coarse to fine texture signals increasing distance

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Linear Perspective

Parallel lines appear to move closer together as distance increases

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Interposition

When one object blocks another, the blocking object is perceived as closer

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Apparent Movement

Illusion of movement created when still images are shown rapidly in sequence, like movies or animations

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Color Constancy

Perceiving familiar objects as having consistent color despite changes in lighting

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Size Constancy

Perceiving objects as remaining the same size even when distance changes retinal image size

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Shape Constancy

Perceiving familiar objects as maintaining the same shape despite changes in viewing angle

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Prototypes

Mental images or best examples of a category. Example: a robin may be a prototype for "bird."

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Schemas

Organized mental frameworks that help people interpret and organize information based on past experiences

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Assimilation

Interpreting new information using existing schemas. Example: calling a zebra a horse because it fits an existing "horse" schema

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Accommodation

Adjusting or creating schemas when new information does not fit existing ones.

Example: learning that zebras are different from horses

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Algorithms

Step-by-step procedures that guarantee a correct solution if followed properly. Example: using a math formula

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Heuristics

Mental shortcuts that speed up problem-solving and decision-making but may lead to errors

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Representativeness Heuristic

Judging probability based on how much something matches a prototype or stereotype

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Availability Heuristic

Estimating likelihood based on how easily examples come to mind.

Example: fearing plane crashes after hearing news stories about them

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Mental Set

Tendency to approach problems using methods that worked in the past, even if better solutions exist

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Priming

Exposure to one stimulus influencing response to another stimulus, often unconsciously

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Framing

The way information is presented influences decisions and judgments

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Gambler's Fallacy

False belief that past random events affect future random events.

Example: thinking heads is "due" after many tails in a row

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Sunk-Cost Fallacy

Continuing something because of already invested time, money, or effort, even when stopping would be better

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Executive Functions

Mental skills involved in planning, attention, organization, self-control, and decision-making

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Creativity

Ability to produce original and valuable ideas or solutions

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Divergent Thinking

Type of thinking that generates many possible ideas or solutions. Often linked to creativity

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Convergent Thinking

Type of thinking focused on finding one correct answer or solution

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Functional Fixedness

Inability to see new uses for familiar objects. Example: only seeing a paperclip as something for holding papers together

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Storage

The process of keeping information in memory over time

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Retrieval

The process of accessing and bringing stored information back into awareness

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Explicit Memory

Memory of facts and experiences that can be consciously recalled. Example: remembering a birthday party

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Episodic Memory

Type of explicit memory involving personal experiences and specific events

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Semantic Memory

Type of explicit memory involving facts, concepts, and general knowledge. Example: knowing Paris is the capital of France

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Implicit Memory

Memory that influences behavior without conscious awareness

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Procedural Memory

Type of implicit memory involving skills and actions. Example: riding a bike

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Prospective Memory

Remembering to perform actions in the future. Example: remembering to submit homework later

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Long-Term Potentiation (LTP)

Lasting strengthening of neural connections after repeated stimulation, believed to help form memories

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Working Memory Model

Model explaining how short-term information is temporarily stored and actively manipulated

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Primary Memory System

System responsible for holding information currently being used or attended to

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Working Memory

Active mental system used to hold and process information temporarily.

Example: doing math in your head

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Central Executive

Part of working memory that directs attention and coordinates other memory systems

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Phonological Loop

Part of working memory that temporarily stores verbal and auditory information

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Visuospatial Sketchpad

Part of working memory that temporarily stores visual and spatial information

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Long-Term Memory

Relatively permanent and limitless storage of information

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Multi-Store Model

Model stating memory moves through sensory memory, short-term memory, and long-term memory

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Sensory Memory

Very brief storage of incoming sensory information

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Iconic Memory

Brief visual sensory memory lasting a fraction of a second

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Echoic Memory

Brief auditory sensory memory lasting a few seconds

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Automatic Processing

Encoding information without conscious effort. Example: remembering the meaning of common words

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Effortful Processing

Encoding information through attention and conscious effort.

Example: studying vocabulary terms

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Encoding

Process of converting information into a form that can be stored in memory

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Levels of Processing Model

Theory stating deeper processing leads to stronger and longer-lasting memories

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Shallow Encoding

Encoding based on basic features such as appearance or sound

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Deep Encoding

Encoding based on meaning, understanding, and connections, leading to better memory retention

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Structural Encoding

Encoding based on physical appearance or structure of information

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Phonemic Encoding

Encoding based on the sound of information

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Semantic Encoding

Encoding based on meaning and understanding, usually producing the strongest memories

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Mnemonic Devices

Memory techniques that use associations, patterns, or imagery to improve recall.

Example: acronyms like "HOMES" for the Great Lakes

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Method of Loci

Mnemonic technique involving mentally placing information in familiar locations and recalling it by visualizing those places

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Chunking

Organizing information into meaningful groups to make it easier to remember.

Example: remembering a phone number in sections

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Categories (Grouping)

Organizing information into related groups to improve memory and understanding

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Hierarchies (Grouping)

Organizing information from broad categories to more specific details

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Spacing Effect

Tendency for distributed study sessions over time to improve long-term memory more than cramming

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Memory Consolidation

Process in which memories become more stable and long-lasting after encoding

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Massed Practice

Studying large amounts of information in one long session, often called cramming

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Distributed Practice

Studying information across multiple shorter sessions over time, which improves retention

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Serial Position Effect

Tendency to remember the first and last items in a list better than the middle items

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Primacy Effect

Better memory for items presented at the beginning of a list because they are rehearsed more

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Recency Effect

Better memory for the most recently presented items because they are still in short-term memory

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Sensory Memory

Very brief storage of sensory information lasting only moments after a stimulus is detected

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Short-Term Memory

Temporary memory system that briefly holds small amounts of information before it is forgotten or transferred to long-term memory

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Maintenance Rehearsal

Repeating information over and over to keep it in short-term memory.

Example: repeating a phone number until dialing it

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Elaborative Rehearsal

Linking new information to meaning, prior knowledge, or personal experiences to improve long-term storage

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Memory Retention

Ability to keep and preserve information over time

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Autobiographical Memory

Memory of personal life events and experiences

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Retrograde Amnesia

Loss of memories formed before an injury or traumatic event

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Anterograde Amnesia

Inability to form new long-term memories after brain injury or trauma

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Alzheimer's Disease

Progressive brain disorder causing memory loss, confusion, and decline in thinking abilities

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Infantile Amnesia

Inability to remember most experiences from early childhood, usually before age 3 or 4

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Recall

Retrieving information from memory with little or no external cues.

Example: answering an FRQ from memory

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Recognition

Identifying previously learned information when it is presented.

Example: choosing the correct answer on a multiple-choice test

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Retrieval Cues

Stimuli or hints that help trigger memories.

Example: a song reminding you of a past event

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Context-Dependent Memory

Improved memory retrieval when a person is in the same environment where the memory was formed