Section 4 - Sports Psychology

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Last updated 8:42 AM on 5/31/26
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42 Terms

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skill

a learned action to bring about the result you want with certainty and minimum effort

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ability

a person’s set of traits that control their potential to learn a skill

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4 skill classifications

  • basic vs complex

  • open vs closed

  • self vs externally paced

  • gross vs fine

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goal setting

setting targets that you want to reach so you can improve your performance

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3 benefits of goal setting

  • motivation

  • boosts confidence

  • helps emotional well-being

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performance goal

based on improving own personal performance

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outcome goal

focused on end result only

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goal setting principles

SMART

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SMART

  • specific

  • measurable

  • accepted

  • realistic

  • time-bound

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guidance

how to perform or develop a skill

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types of guidance

  • verbal

  • visual

  • manual

  • mechanical

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feedback

finding out how you did

  • intrinsic - best for elite

  • extrinsic - best for beginners

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information in feedback

  • knowledge of performance

  • knowledge of results

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two types of focus in feedback

  • positive - what you did well

  • negative - what you didn’t do well

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information processing model

  1. input

  2. decision making

  3. output

  4. feedback

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6 techniques to mentally prepare in sport

  • mental rehearsal

  • visualisation

  • deep breathing

  • imagery

  • positive self talk / thinking

  • selective attention

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arousal level

how mentally or physically alert you are

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motivation

how keen you are to do something

  • intrinsic

  • extrinsic

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aggression

  • indirect

  • direct

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personality and sport

  • introverts: prefer sports alone, fine skills high concentration and low arousal

    • archery, snooker, athletics

  • extroverts: team sports, fast paced sports with gross skills and low concentration

    • e.g. hockey, rugby, football

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specific

  • outline exactly what you want to achieve

  • makes sure you stay focused

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measurable

  • so you can see how much you’ve progressed towards you goal over time

  • helps you stay motivated

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accepted

  • should be decided by everyone involved

  • other people can make sure target is right level of difficulty

  • can motivate performer to stay focused

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realistic

  • set targets you can realistically reach

  • making sure you have everything you need to be able to fulfil your target

  • physically able, enough resources (time, money, facilities)

  • so you can stay determined during training

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time-bound

  • set a deadline for reaching your goal

  • time limit makes sure target is measurable

  • meeting short term deadlines keeps you on course to reach long term goals

  • keeps you motivated

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simple skill

quick to learn; not too much decision making or thought

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complex skill

needs lots of decision making so required lots of thought and coordination

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open skill

performed in a changing environment where performer has to react and adapt to external factors

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closed skill

always performed in same predictable environment - not affected by external factors

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self paced skill

controlled by performer - when and how quickly it is done

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externally paced

affected by external factors which control when it starts and how quickly it is done

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gross skill

involves powerful movements performed by large muscle groups

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fine skill

smaller muscle groups used to carry out precise movements that require accuracy and coordination

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advs of verbal guidance

  • can be combined with other types of guidance

  • helpful for elite performers who understand technical language

  • can give it during performance - esp good for open skills

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disadvs of verbal guidance

  • less useful for teaching complex skills - difficult to explain

  • can be confusing for beginner due to complicated language

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advs of visual guidance

  • works well for beginners - can copy skill

  • can be used to teach closed skills - same action every time

  • slow motion videos can highlight small details of a skill for elite performers

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disadvs of visual guidance

  • less useful for teaching complex and open skills - more detailed to copy

  • demonstrations for beginners must be clear, concise and simple in order to be useful

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advs of manual guidance

  • useful for teaching beginners - can get ‘feel’ of skill

  • helpful for teaching complex skills

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disadvs of manual guidance

  • performer can begin to rely on it - can’t do skill by self

  • difficult for big groups of leaners

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advs of mechanical guidance

  • useful for teaching beginners - can feel safe practising dangerous skill

  • helpful for teaching complex skills

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disadvs of mechanical guidance

  • leaner might be unable to perform skill without equipment

  • difficult for large groups

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compare intrinsic and extrinsic motivation

  • intrinsic most effective - more likely to try hard and play long term is you enjoy it

  • extrinsic can be effective - rewards or praise can make you feel good

  • extrinsic ineffective without intrinsic motivation

  • too many extrinsic rewards can decrease intrinsic motivation - rely on extrinsic rewards to feel motivated