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Newton’s 1st Law
Objects stay at rest or in constant motion unless acted on by a net force.
Newton’s 2nd Law
Acceleration depends on force and mass. Fnet = ma
Newton’s 3rd Law
Every action force has an equal and opposite reaction force.
Weight
Force of gravity on an object. Fg = mg
Terminal velocity
When air resistance equals weight so acceleration becomes zero.
Velocity
Speed with direction.
Acceleration
Rate of change of velocity.
Free fall
Motion when gravity is the only force acting. g = 10 m/s² downward
Momentum
Quantity of motion depending on mass and velocity. p = mv
Impulse
Force applied over time that changes momentum. Ft = Δp
Elastic collision
Objects bounce apart and momentum is conserved. m₁v₁ + m₂v₂ = m₁v₁′ + m₂v₂′
Perfectly inelastic collision
Objects stick together after collision. m₁v₁ + m₂v₂ = (m₁ + m₂)vf
Work
Force causing displacement in the direction of motion. W = Fd
Kinetic energy (KE)
Energy of motion. KE = ½mv²
Potential energy (PE)
Stored energy due to position. PE = mgh
Power
Rate at which work is done or energy is transferred. P = W/t
Conservation of energy
Energy cannot be created or destroyed, only transformed.
Torque
Rotational force that causes rotation. τ = rF
Centripetal force
Inward force keeping an object moving in a circle. Fc = mv²/r
Period (T)
Time for one complete cycle. T = 1/f
Frequency (f)
Number of cycles per second. f = 1/T
Wave speed
Speed a wave travels. v = fλ
Doppler effect
Apparent change in frequency due to motion.
Voltage
Electric potential energy per charge.
Electric current
Flow of electric charge.
Resistance
Opposition to current flow.
Ohm’s Law
Relationship between voltage, current, and resistance. V = IR
Power in circuits
Rate electrical energy is transferred. P = IV
Series circuit
Same current through all components; voltage splits.
Parallel circuit
Same voltage across branches; current splits.
Density
Mass per unit volume. ρ = m/V
Pressure
Force per unit area. P = F/A
Bernoulli’s Principle
Faster-moving fluid has lower pressure.
Reflection
Angle of incidence equals angle of reflection.
Refraction
Bending of light due to speed change in a new medium.
Converging lens
Brings light rays together.
Diverging lens
Spreads light rays apart.
Plane mirror
Forms virtual upright same-size images.
Concave mirror
Can form real/inverted or virtual/upright images.
Convex mirror
Always forms virtual upright smaller images.
Additive color mixing
Red + green + blue light forms white.
Subtractive color mixing
Cyan + magenta + yellow pigments absorb colors.