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Precedence table
A table showing which activities must be completed before others
Activity on arc network
A network where activities are arcs and events are nodes
Activity arc details
Arcs are labelled with activity letters and arrows show direction
Node numbering
Nodes are numbered from the source node as they are added
Source node
The first node in the network, sometimes labelled 0 or 1
Sink node
The final node in the network
Dummy activity
An activity with no time or cost used only to show dependencies
Unique representation rule
There can be at most one activity between any two events
Activity duration
The time an activity takes, represented by weights on arcs
Early event time
The earliest time an event can be reached after completing all prior activities
Late event time
The latest time an event can be left without extending the project duration
Forward pass
Calculating early event times from source to sink
Backward pass
Calculating late event times from sink to source
Critical activity
An activity where any increase in duration increases total project duration
Critical path
A longest path from source to sink consisting entirely of critical activities
Critical path node rule
At each node on a critical path, early and late event times are equal
Non‑critical activity note
An activity between two critical events is not necessarily critical
Total float
The time an activity’s start may be delayed without affecting project duration
Total float formula
Latest finish time − duration − earliest start time
Critical activity float
The total float of any critical activity is 0
Gantt chart
A diagram showing possible start and finish times for all activities