Chapter 8 - Critical Path Analysis

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Last updated 11:05 AM on 4/29/26
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21 Terms

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Precedence table

A table showing which activities must be completed before others

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Activity on arc network

A network where activities are arcs and events are nodes

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Activity arc details

Arcs are labelled with activity letters and arrows show direction

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Node numbering

Nodes are numbered from the source node as they are added

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Source node

The first node in the network, sometimes labelled 0 or 1

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Sink node

The final node in the network

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Dummy activity

An activity with no time or cost used only to show dependencies

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Unique representation rule

There can be at most one activity between any two events

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Activity duration

The time an activity takes, represented by weights on arcs

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Early event time

The earliest time an event can be reached after completing all prior activities

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Late event time

The latest time an event can be left without extending the project duration

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Forward pass

Calculating early event times from source to sink

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Backward pass

Calculating late event times from sink to source

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Critical activity

An activity where any increase in duration increases total project duration

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Critical path

A longest path from source to sink consisting entirely of critical activities

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Critical path node rule

At each node on a critical path, early and late event times are equal

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Non‑critical activity note

An activity between two critical events is not necessarily critical

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Total float

The time an activity’s start may be delayed without affecting project duration

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Total float formula

Latest finish time − duration − earliest start time

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Critical activity float

The total float of any critical activity is 0

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Gantt chart

A diagram showing possible start and finish times for all activities