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Behaviourist approach
Behaviour learned by interacting with environment. Emphasis on stimulus and response
Social-cognitive approach
Learning occurs through watching others, looking at their behaviour and the consequences.
Classical conditioning
Behaviourist approach to learning
Learning to elicit an involuntary (reflexive) behaviour to a stimulus that isn’t usually responded to
Involves pairing two stimulus together, association formed between stimuli
CC Phase One - Before conditioning
Neutral stimulus does not evoke a reflex
Unconditioned stimulus evokes reflex naturally
Unconditioned response is the reflex that occurs when UCS presented
CC Phase Two - During conditioning
Present NS then immediately after present the UCS. UCS evokes reflex of UCR
Repeated many times for association to occur. Closer together the faster learning occurs, reduces interference of other stimuli
CC Phase Three - After conditioning
Conditioned stimulus, previously the NS, has acquired the capability to evoke the reflex
Conditioned response is the learned response similar to/the same as the reflex. Produced on presentation of CS alone
An association has been formed
CC Stimulus Generalisation
A stimulus similar to CS may also trigger the conditioned response
CC Stimulus Discrimination
Only the CS and no other similar stimulus trigger the CR
CC Extinction
After learning has occurred, if the CS is presented repeatedly without the UCS, the strength of the CR will decrease over time.
CC Spontaneous Recovery
Even if a CR has been extinguished, it may occasionally and temporarily reappear.
Operant conditioning
Learning process where likelihood of voluntary behaviour is determined by consequences. Used when wanting to increase or decrease behaviour in the future.
OC: Antecedent
Event/stimulus that is present just before the target behaviour occurs
OC: Behaviour (voluntary)
Observable target behaviour
Consequence
Occurs as a result of the behaviour to increase or decrease likelihood of it occurring next time antecedent occurs.
Reinforcement
Consequences that increase the likelihood of a behaviour occurring.
Positive involves adding something you don’t have
Negative involves subtracting something
Punishment
Consequences that decrease the likelihood of a behaviour occurring
Positive involves adding something
Negative involves subtracting something
OC extinction
When reinforcement no longer provided, target behaviour decreases. When punishment no longer given, target behaviour returns.
Partial reinforcement can reduce how quickly extinction occurs
OC spontaneous recovery
Brief return of target behaviour after extinction even when consequence not given. May be weaker response than first conditioning.
OC stimulus generalisation
Tendency to do behaviour in similar antecedent conditions
OC stimulus discrimination
Only do behaviour in same antecedent
Observational Learning
Social-cognitive approach to learning
Occurs when learner observes someone’s actions and consequences to guide their future actions
ARRMR
OL - Attention
Observer actively watches the model closely to observe behaviour & consequences
OL - Retention
Observer needs to remember the behaviour of model & store as mental representation so they can replicate
OL - Reproduction
When models behaviour has been closely attended to & retained, observer can attempt to reproduce it if they have the ability to do so
OL - Motivation
Learner must want to imitate behaviour, have the desire to reproduce unless the behaviour is useful or provides incentive
May be extrinsic (external factors) or intrinsic (internal factors)
OL - Reinforcement
Influences motivation to reproduce observed behaviour, increases likelihood of reproduction in future.
Through vicarious (model praised and observer sees), personal/internal (receives consequences), or external (observer praised)
8 Ways of Learning Framework
Story sharing
Learning maps
Non-verbal
Symbols & images
Land links
Non-linear approach
Deconstruct & reconstruct
Community links
Memory
Info processing system that actively receives, organises, stores & recovers info. Not passive
Encoding - converts sensory info into a usable form to be processed. Must pay attention to happen
Storage - retention of info in memory stores
Retrieval - locating & recovering stored info so we are consciously aware of it. Relies on right cues to retrieve right info
Atkinson-Shiffrin Model
Multiple levels to memory
3 independent stores that function simultaneously
Store varies in role, capacity & duration
Sensory Memory
Initial register for incoming sensory info. You must pay attention for it to be processed
Unlimited capacity
0.2 - 4 seconds duration
Filters unnecessary info out to prevent being overwhelmed
Info held long enough to decide importance. If important transferred to STM
Stores info long enough to overlap so we perceive word as continuous
Short-term memory
Info has been attended to & transferred to STM. Not in raw form but encoded. Info is conscious & actively manipulated so it can be retained to be used
7 plus or minus 2 items capacity
12 - 30 seconds duration
Once in STM, encoded info can be manipulated. STM retrieves info from LTM and compares it
Forgetting
Over capacity - displacement. New items added and old items pushed out of STM. Chunking involves grouping items together to form larger single info e.g. phone number digits
Over duration - decay. If info not manipulated after 30 secs, it fades and is lost. Rehearsal is when info is consciously manipulated to be kept in STM for longer.
Maintenance rehearsal
Info repeated out loud or in head to preserve in STM. Info can be kept in STM for as long as you repeat & not interrupted
Elaborative rehearsal
Meaning given to info & associations made with info in LTM
Long-term memory
Relatively permanent memory system that holds info for an extended period. When transferred to LTM, undergoes further encoding according to meaning, becomes unconscious. Prevents being overwhelmed
Unlimited capacity
Permanent duration
Info organised semantically, meaning encoded rather than sensory info. Info organised by meaning