Psych Unit 3 Aos 2

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/43

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 11:46 AM on 5/17/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

44 Terms

1
New cards

Behaviourist approach

Behaviour learned by interacting with environment. Emphasis on stimulus and response

2
New cards

Social-cognitive approach

Learning occurs through watching others, looking at their behaviour and the consequences.

3
New cards

Classical conditioning

  • Behaviourist approach to learning

  • Learning to elicit an involuntary (reflexive) behaviour to a stimulus that isn’t usually responded to

  • Involves pairing two stimulus together, association formed between stimuli

4
New cards

CC Phase One - Before conditioning

  • Neutral stimulus does not evoke a reflex

  • Unconditioned stimulus evokes reflex naturally

  • Unconditioned response is the reflex that occurs when UCS presented

5
New cards

CC Phase Two - During conditioning

  • Present NS then immediately after present the UCS. UCS evokes reflex of UCR

  • Repeated many times for association to occur. Closer together the faster learning occurs, reduces interference of other stimuli

6
New cards

CC Phase Three - After conditioning

  • Conditioned stimulus, previously the NS, has acquired the capability to evoke the reflex

  • Conditioned response is the learned response similar to/the same as the reflex. Produced on presentation of CS alone

  • An association has been formed

7
New cards

CC Stimulus Generalisation

A stimulus similar to CS may also trigger the conditioned response

8
New cards

CC Stimulus Discrimination

Only the CS and no other similar stimulus trigger the CR

9
New cards

CC Extinction

After learning has occurred, if the CS is presented repeatedly without the UCS, the strength of the CR will decrease over time.

10
New cards

CC Spontaneous Recovery

Even if a CR has been extinguished, it may occasionally and temporarily reappear.

11
New cards

Operant conditioning

Learning process where likelihood of voluntary behaviour is determined by consequences. Used when wanting to increase or decrease behaviour in the future.

12
New cards

OC: Antecedent

Event/stimulus that is present just before the target behaviour occurs

13
New cards

OC: Behaviour (voluntary)

Observable target behaviour

14
New cards

Consequence

Occurs as a result of the behaviour to increase or decrease likelihood of it occurring next time antecedent occurs.

15
New cards

Reinforcement

  • Consequences that increase the likelihood of a behaviour occurring.

  • Positive involves adding something you don’t have

  • Negative involves subtracting something

16
New cards

Punishment

  • Consequences that decrease the likelihood of a behaviour occurring

  • Positive involves adding something

  • Negative involves subtracting something

17
New cards

OC extinction

  • When reinforcement no longer provided, target behaviour decreases. When punishment no longer given, target behaviour returns.

  • Partial reinforcement can reduce how quickly extinction occurs

18
New cards

OC spontaneous recovery

Brief return of target behaviour after extinction even when consequence not given. May be weaker response than first conditioning.

19
New cards

OC stimulus generalisation

Tendency to do behaviour in similar antecedent conditions

20
New cards

OC stimulus discrimination

Only do behaviour in same antecedent

21
New cards

Observational Learning

Social-cognitive approach to learning

Occurs when learner observes someone’s actions and consequences to guide their future actions

ARRMR

22
New cards

OL - Attention

Observer actively watches the model closely to observe behaviour & consequences

23
New cards

OL - Retention

Observer needs to remember the behaviour of model & store as mental representation so they can replicate

24
New cards

OL - Reproduction

When models behaviour has been closely attended to & retained, observer can attempt to reproduce it if they have the ability to do so

25
New cards

OL - Motivation

Learner must want to imitate behaviour, have the desire to reproduce unless the behaviour is useful or provides incentive

May be extrinsic (external factors) or intrinsic (internal factors)

26
New cards

OL - Reinforcement

Influences motivation to reproduce observed behaviour, increases likelihood of reproduction in future.

Through vicarious (model praised and observer sees), personal/internal (receives consequences), or external (observer praised)

27
New cards

8 Ways of Learning Framework

  • Story sharing

  • Learning maps

  • Non-verbal

  • Symbols & images

  • Land links

  • Non-linear approach

  • Deconstruct & reconstruct

  • Community links

28
New cards

Memory

  • Info processing system that actively receives, organises, stores & recovers info. Not passive

  • Encoding - converts sensory info into a usable form to be processed. Must pay attention to happen

  • Storage - retention of info in memory stores

  • Retrieval - locating & recovering stored info so we are consciously aware of it. Relies on right cues to retrieve right info

29
New cards

Atkinson-Shiffrin Model

  • Multiple levels to memory

  • 3 independent stores that function simultaneously

  • Store varies in role, capacity & duration

30
New cards

Sensory Memory

  • Initial register for incoming sensory info. You must pay attention for it to be processed

  • Unlimited capacity

  • 0.2 - 4 seconds duration

  • Filters unnecessary info out to prevent being overwhelmed

  • Info held long enough to decide importance. If important transferred to STM

  • Stores info long enough to overlap so we perceive word as continuous

31
New cards

Short-term memory

  • Info has been attended to & transferred to STM. Not in raw form but encoded. Info is conscious & actively manipulated so it can be retained to be used

  • 7 plus or minus 2 items capacity

  • 12 - 30 seconds duration

  • Once in STM, encoded info can be manipulated. STM retrieves info from LTM and compares it

32
New cards

Forgetting

  • Over capacity - displacement. New items added and old items pushed out of STM. Chunking involves grouping items together to form larger single info e.g. phone number digits

  • Over duration - decay. If info not manipulated after 30 secs, it fades and is lost. Rehearsal is when info is consciously manipulated to be kept in STM for longer.

33
New cards

Maintenance rehearsal

Info repeated out loud or in head to preserve in STM. Info can be kept in STM for as long as you repeat & not interrupted

34
New cards

Elaborative rehearsal

Meaning given to info & associations made with info in LTM

35
New cards

Long-term memory

  • Relatively permanent memory system that holds info for an extended period. When transferred to LTM, undergoes further encoding according to meaning, becomes unconscious. Prevents being overwhelmed

  • Unlimited capacity

  • Permanent duration

  • Info organised semantically, meaning encoded rather than sensory info. Info organised by meaning

36
New cards
37
New cards
38
New cards
39
New cards
40
New cards
41
New cards
42
New cards
43
New cards
44
New cards