1/14
Practice flashcards covering the definitions, dimensions, and methodologies of human factors and implementation science as presented in the SCIE90011 lecture.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Implementation
The set of activities required to integrate a new product, technology, process, or practice into real-world settings so that it is used effectively, reliably, and sustainably.
Human factors (ergonomics)
The discipline concerned with understanding the interactions among humans and other elements of a system, and applying that knowledge to design systems that optimise human well-being and overall system performance.
Physical ergonomics
The dimension of human factors concerning physical interaction with tools and environment, including posture, reach, workspace layout, and environmental aspects like lighting or noise.
Cognitive ergonomics
The dimension of human factors concerning mental workload and information processing, including dashboards, decision support, and the avoidance of alert fatigue.
Organisational and social factors
The dimension of human factors concerning how work is organised, including roles, responsibilities, culture (safety/innovation), policies, and incentives.
Task analysis
A method to break down tasks into steps, decisions, and required information to identify where errors, confusion, or delays are most likely.
Workflow/journey mapping
A method to map the path of a sample, patient, or batch through the system, noting handovers and interactions between different roles.
Formative usability testing
Testing activities performed during design and development with the goal of shaping and improving the product.
Summative / validation
Evaluation activities conducted after design is largely complete with the goal of judging performance against predefined criteria.
HFMEA (Human Factors Failure Modes and Effects Analysis)
A structured method to identify, evaluate, and mitigate use-related failure modes, extending traditional FMEA beyond equipment or component failure.
Heuristic Evaluation
A rapid, expert review of an interface, device, SOP, or workflow against a set of well-known usability principles or heuristics.
Visibility of system status
A design principle stating that users should always know what is happening in the system.
Recognition rather than recall
A design principle aimed at minimising memory load where users should see options rather than having to remember steps or codes.
Alarm fatigue
A consequence of systems that generate too many false alarms, leading users to become desensitized or ignore critical information.
Affordances
A design principle where controls look usable and provide immediate, meaningful feedback for actions taken.