SCIE90011 - Human Factors & Implementation

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Practice flashcards covering the definitions, dimensions, and methodologies of human factors and implementation science as presented in the SCIE90011 lecture.

Last updated 5:52 AM on 6/17/26
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15 Terms

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Implementation

The set of activities required to integrate a new product, technology, process, or practice into real-world settings so that it is used effectively, reliably, and sustainably.

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Human factors (ergonomics)

The discipline concerned with understanding the interactions among humans and other elements of a system, and applying that knowledge to design systems that optimise human well-being and overall system performance.

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Physical ergonomics

The dimension of human factors concerning physical interaction with tools and environment, including posture, reach, workspace layout, and environmental aspects like lighting or noise.

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Cognitive ergonomics

The dimension of human factors concerning mental workload and information processing, including dashboards, decision support, and the avoidance of alert fatigue.

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Organisational and social factors

The dimension of human factors concerning how work is organised, including roles, responsibilities, culture (safety/innovation), policies, and incentives.

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Task analysis

A method to break down tasks into steps, decisions, and required information to identify where errors, confusion, or delays are most likely.

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Workflow/journey mapping

A method to map the path of a sample, patient, or batch through the system, noting handovers and interactions between different roles.

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Formative usability testing

Testing activities performed during design and development with the goal of shaping and improving the product.

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Summative / validation

Evaluation activities conducted after design is largely complete with the goal of judging performance against predefined criteria.

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HFMEA (Human Factors Failure Modes and Effects Analysis)

A structured method to identify, evaluate, and mitigate use-related failure modes, extending traditional FMEA beyond equipment or component failure.

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Heuristic Evaluation

A rapid, expert review of an interface, device, SOP, or workflow against a set of well-known usability principles or heuristics.

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Visibility of system status

A design principle stating that users should always know what is happening in the system.

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Recognition rather than recall

A design principle aimed at minimising memory load where users should see options rather than having to remember steps or codes.

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Alarm fatigue

A consequence of systems that generate too many false alarms, leading users to become desensitized or ignore critical information.

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Affordances

A design principle where controls look usable and provide immediate, meaningful feedback for actions taken.