UNIT 2 and 3 Combined

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Last updated 2:18 AM on 4/9/26
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382 Terms

1
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The process where the brain organizes and interprets sensory input to form meaningful experiences.

Perception

2
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Processing that starts with sensory receptors and works up to the brain's interpretation without prior knowledge.

Bottom-Up Processing

3
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Processing guided by prior knowledge, expectations, and context to interpret sensory input.

Top-Down Processing

4
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Selective Attention

Focusing on one thing while ignoring other distractions.

5
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The ability to attend to one voice among many while also detecting personally relevant information such as your name.

Cocktail Party Effect

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Failing to see visible objects when attention is directed elsewhere.

Inattentional Blindness

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When people don’t notice big changes in their visual environment because their attention is elsewhere.

Change Blindness

8
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Mental frameworks that organize information and guide expectations based on prior knowledge.

Schema

9
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A tendency to perceive stimuli in a certain way based on expectations or context.

Perceptual Set

10
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The psychological approach that emphasizes that we perceive whole patterns rather than separate parts.

Gestalt Psychology

11
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The ability to focus on one object (the figure) while ignoring the background (the ground).

Figure-Ground

12
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Depth cues that require the use of both eyes to perceive distance.

Binocular Depth Cues

13
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The difference in images received by each eye, which the brain uses to judge depth.

Retinal Disparity

14
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The inward turning of the eyes when focusing on a close object.

Convergence

15
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Depth cues available to either eye alone.

Monocular Depth Cues

16
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Objects that are sharper and clearer are perceived as closer, while hazy objects appear farther away.

Relative Clarity

17
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When two objects are the same size, the one that appears smaller is perceived as farther away.

Relative Size

18
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Objects with more detailed textures are perceived as closer, while smoother textures appear farther away.

Texture Gradient

19
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Parallel lines appear to converge in the distance, indicating depth.

Linear Perspective

20
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When one object overlaps another, the one in front is perceived as closer.

Interposition

21
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The tendency to perceive objects as unchanging in size, shape, and color despite changes in perspective or lighting.

Perceptual Constancies

22
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The perception that an object's shape remains the same even when viewed from different angles.

Shape Constancy

23
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The perception that an object's size remains the same even when its distance from the viewer changes.

Size Constancy

24
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The perception that an object's color remains the same under different lighting conditions.

Color Constancy

25
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Perceiving motion when there is none due to visual cues or alternating images.

Apparent Movement

26
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Thinking about one's own thinking processes to improve learning and problem-solving.

Metacognition

27
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Mental skills involved in planning, focusing attention, remembering instructions, and managing multiple tasks.

Executive Functions

28
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The most typical or best example of a category in one's mind.

Prototypes

29
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Interpreting new information in terms of existing schemas.

Assimilation

30
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Changing existing schemas or creating new ones in response to new information that doesn't fit.

Accommodation

31
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Thinking that focuses on finding a single best solution to a problem.

Convergent Thinking

32
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Thinking that generates multiple possible solutions or creative ideas for a problem.

Divergent Thinking

33
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The tendency to view an object only in terms of its typical use, limiting problem-solving.

Functional Fixedness

34
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Step-by-step procedures that guarantee a correct solution to a problem.

Algorithms

35
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Simple thinking strategies or mental shortcuts used to make quick decisions, which do not guarantee accuracy.

Heuristics

36
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Judging the likelihood of an event based on how much it matches a typical example or prototype.

Representativeness Heuristic

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Estimating the likelihood of an event based on how easily examples come to mind.

Availability Heuristic

38
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The tendency to use the same strategies for solving problems even when better strategies are available.

Mental Set

39
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The unconscious activation of certain associations that influence perception or behavior.

Priming

40
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The way information is presented, which can affect decisions and judgments.

Framing

41
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The mistaken belief that past random events affect the likelihood of future random events.

Gambler's Fallacy

42
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The tendency to continue an endeavor once an investment in money, effort, or time has been made, even if it no longer benefits you.

Sunk-Cost Fallacy

43
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The phenomenon where retrieving information during practice leads to better long-term memory than simply rereading material.

Testing Effect

44
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The ability to learn from experience, solve problems, and adapt to new situations.

Intelligence

45
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A general mental ability that underlies performance in a variety of cognitive tasks.

g (General Intelligence)

46
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The theory that people possess different types of intelligence, such as musical, interpersonal, or logical-mathematical.

Multiple Intelligences

47
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A numerical score that compares a person's intelligence to the average score of others their age.

Intelligence Quotient (IQ)

48
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It’s a measure of how a person thinks and learns compared to the average for their age

Mental Age

49
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The actual age of a person measured in years.

Chronological Age

50
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The process of administering and scoring a test in a consistent, uniform way to establish meaningful scores.

Standardization

51
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How consistent and dependable a test or measurement is.

Reliability

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The consistency of test scores when the same test is administered to the same people at different times.

Test-Retest Reliability

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The consistency of scores on two halves of a test that are designed to measure the same thing.

Split-Half Reliability

54
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The extent to which a test measures what it is intended to measure.

Validity

55
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The degree to which a test accurately measures a theoretical concept it claims to assess.

Construct Validity

56
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The extent to which a test successfully forecasts future performance or behavior.

Predictive Validity

57
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Tests designed to measure what a person has already learned.

Achievement Tests

58
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Tests designed to measure a person's potential to learn or perform in the future.

Aptitude Tests

59
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The gradual rise in average IQ scores over time across generations.

Flynn Effect

60
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The belief that intelligence and abilities are static and cannot change.

Fixed Mindset

61
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The belief that intelligence and abilities can improve through effort and practice.

Growth Mindset

62
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When awareness of a negative stereotype leads to anxiety and decreased performance.

Stereotype Threat

63
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When awareness of a positive stereotype leads to improved performance.

Stereotype Lift

64
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Developmental Psychology

The study of how people grow and change physically, mentally, and socially across life

65
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Stability and Change

Some traits stay the same while others change over time

66
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Nature and Nurture

Genes vs. environment influences on development

67
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Continuous Development

Gradual, smooth changes over time

68
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Discontinuous Development

People grow in clear stages or steps, rather than slowly and smoothly.

69
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Cross-sectional Research

Comparing different age groups at the same time

70
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Longitudinal Research

Studying the same group over time

71
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Teratogens

Harmful substances that damage a fetus

72
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Milestones

Key skills achieved at certain ages

73
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Prenatal Development

Development before birth (zygote, embryo, fetus)

74
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Maturation

Biological growth process

75
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Reflexes

Inborn automatic responses

76
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Rooting Reflex

Baby turns head to find food when cheek is touched

77
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Critical Period

Time when development must occur

78
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Sensitive Period

Optimal time to learn something

79
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Imprinting

Early bonding with first seen caregiver

80
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Visual Cliff

Test for depth perception in babies

81
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Fine Motor Coordination

Small movements using hands/fingers

82
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Gross Motor Coordination

Large movements using body muscles

83
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Growth Spurt

Rapid increase in height/weight

84
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Puberty

Body becomes capable of reproduction

85
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Primary Sex Characteristics

Reproductive organs

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Secondary Sex Characteristics

Non-reproductive traits (voice, hair)

87
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Menarche

First menstrual period

88
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Spermarche

First sperm production

89
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Menopause

The natural time in a woman’s life when her periods stop permanently and she can no longer get pregnant.

90
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Jean Piaget

Psychologist who studied thinking development

91
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Schemas

Mental frameworks to organize info

92
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Assimilation

Adding info to existing schema

93
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Accommodation

Changing schema to fit new info

94
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Sensorimotor Stage

Learning through senses (0-2)

95
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Object Permanence

Things exist even when unseen

96
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Preoperational Stage

Imagination but no logic (2-7)

97
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Mental Symbols

Using words/images to represent things

98
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Pretend Play

Imaginative role-playing

99
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Conservation

Quantity stays the same despite appearance

100
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Reversibility

Understanding actions can be undone