Ticketing Strategies in the Sports Sector

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/27

flashcard set

Earn XP

Description and Tags

Vocabulary-style flashcards covering ticketing strategies, pricing models, and technological impacts in the sports sector based on Chapter 7 of SPM351.

Last updated 12:55 PM on 5/13/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

28 Terms

1
New cards

Ticketing Revenue

Historically the primary revenue source for sports organizations, it remains crucial for financial sustainability despite diversification into media rights, sponsorships, and merchandising.

2
New cards

Intangible

A characteristic of sports pricing where fans are buying experiences rather than just physical products.

3
New cards

Perishable

A service characteristic where a seat for a past game has zero value because it cannot be stored for future sale.

4
New cards

Variable Demand

Fluctuations in ticket demand based on factors such as team success, weather conditions, and the level of competition.

5
New cards

Monetary Cost

The actual ticket price itself paid by the consumer.

6
New cards

Time Cost

The effort and time required for a fan to buy tickets and attend a game.

7
New cards

Search Cost

The effort spent by a fan finding good seats at the right price.

8
New cards

Convenience Cost

Costs associated with game schedules and the geographical location of the stadium.

9
New cards

Value Perception

The comparison fans make between the ticket price and the experience provided, such as high value for a championship game seat versus low value for a low-profile match.

10
New cards

Value Triad

The three key drivers of fan value: Quality (facilities, seat location), Service (ease of purchase, customer service), and Price (cost relative to expectations).

11
New cards

Cost-Based Pricing

A pricing approach where the price is determined by the production cost plus a profit margin, often used by small clubs while ignoring demand fluctuations.

12
New cards

Competition-Based Pricing

A strategy where prices are set based on what rival clubs are charging, typically used in highly competitive markets like the EPL.

13
New cards

Demand-Based Pricing

A model where ticket prices rise and fall in direct response to fan demand, commonly used in major leagues.

14
New cards

Location-Based Pricing

A demand-driven model where seats closer to the field or court cost more than those further away.

15
New cards

Variable Ticket Pricing (VTP)

A strategy where ticket prices are set before the season starts based on anticipated demand for specific games.

16
New cards

Bundling Strategies

The practice of packaging tickets together with merchandise or specific experiences.

17
New cards

Product Line Pricing

A discriminatory pricing method that offers different tiers of game experiences at varying price points.

18
New cards

Life-Cycle Pricing

The technique of adjusting prices as demand for an event or product changes over time.

19
New cards

Equitable Pricing Strategies

Pricing methods designed to ensure that games remain accessible to all segments of the fan base.

20
New cards

Dynamic Pricing

A strategy where prices change in real-time based on demand using big data and analytics to optimize revenue.

21
New cards

Market Segmentation

The ability to categorize customers into different groups, which is a prerequisite identified by Kimes (1989) for successful dynamic pricing.

22
New cards

Perishable Inventory

A prerequisite for dynamic pricing reflecting that revenue must be maximized within fixed capacities like stadium seats for a specific event date.

23
New cards

Low Marginal Sales Costs

A dynamic pricing prerequisite referring to when the cost of serving an additional customer is minimal.

24
New cards

High Marginal Production Costs

A dynamic pricing prerequisite where expanding capacity, such as adding stadium seats, is impractical, necessitating price adjustments for revenue maximization.

25
New cards

Omnia Pricing Software and Qcue

Specialized third-party providers that manage data analytics and dynamic pricing strategies for sports clubs that lack in-house expertise.

26
New cards

Revenue Optimization

The use of dynamic pricing to increase revenue, which studies indicate can lead to a 30%30\% increase in high-demand situations and a 510%5\text{--}10\% increase during lower demand periods.

27
New cards

Secondary Ticket Market

Platforms like StubHub and Viagogo where tickets are resold, often leading to inflated prices and control challenges for sports clubs.

28
New cards

e-Word-of-Mouth (eWOM)

The sharing of ticketing experiences via social media, which Research by Vale (2017) indicates can lead to backlash if pricing is inconsistent.