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A set of vocabulary flashcards defining key concepts, models, and sequences related to motivation and emotion based on the lecture transcript.
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Motivation
To be induced or moved into action or thought by a motive or incentive.
Motive
A person’s internal disposition to approach positive incentives and avoid negative incentives.
Incentive
The anticipated reward or avoiding an aversive event in the environment.
Goal
The end result of attaining an incentive, which is the objective of a person’s motive.
Push Motive
An internal disposition, such as hunger, that pushes an individual toward a behavior.
Pull Incentive
An environmental factor, such as pizza, that pulls a person towards it to obtain a goal.
Involuntary Behavior
Actions induced by external environmental stimuli that show a uniform relationship between stimulus and response and occur immediately.
Voluntary Behavior
Actions that do not necessarily occur immediately following an internal stimulus and include desires, wants, and wishes.
Potential Energy
Stored energy in bodies that is derived from food.
Kinetic Energy
Energy released for work, behavior, or action.
Competence
The possession of the ability to perform a desired behavior necessary to achieve an end result.
Knowledge
The understanding of how to perform a behavior, which is one of the three factors necessary for an event to be realized.
Realization of an Event Triangle
A model consisting of Knowledge, Competence, and Motivation; if any piece is missing, the event is not realized.
Genetic History
A source of motivation involving the effect of millions of years of evolution.
Personal History
A source of motivation consisting of experiences from conception to the present.
Law of Hedonic Contrast
The principle that the pleasantness of a stimulus is dependent on previous experience with a similar group of stimuli.
Physiological & Neurological factors
Sources of motivation where desires reflect mental activity and corresponding brain processes, and physiological needs influence brain activity.
Psychological Variables
Factors such as personality traits that influence an individual's likes and dislikes.
Choice
The first stage of the motivation sequence where an individual must select an option.
Instrumental Behaviors
Activities engaged in to achieve motive satisfaction, such as doing work to receive pay.
Consummatory Behavior
The final step in the motivation sequence where a reward or avoidance of aversive events is experienced.
Emotion
An origin of motivation that predisposes the individual to act in a manner consistent with the state.
Aristotles first philosophical cause: Efficient
triggers behavior (motives & incentives)
Aristotles second philosophical cause: Final
Goal of the behavior
Aristotles third philosophical cause: formal
things that imporve the survival of the species
Aristotles fourth philosophical cause: Material
the physical substance ie the brain
efficient cause candy example
seeing candy triggers eating
Final cause candy example
triggers eating to provide nourishment
formal cause candy example
enhances chances of survival
material cause example
of the Brian
Hedonism
the pursuit of pleasure ( the greater good) and the avoidance of pain
socrates Hedonism qoute
person should follow course in which pleasure exceeds pain. Only reason not to is that you don’t fully understand the full pleasure or pain that can result from behavior
democritus qoute
things are pleasurable if we engage in them and painful if we avoid them.
incentive motivation
Incentives are in the future, so desire of incentive (or greater good) must outweigh the desire for immediate pleasure
principle of utility
Actions are determined by whether they increase or decrease happiness. Objects have utility if it benefits us, or helps us avoid pain
thorndikes law of effect
observable personal consequences guide behavior. Reinforcers increase behavior, punishers decrease behavior.
The Law of Effect
objective and based on external observable events, ex.) hedonism
Instincts
internal stimulus that produces a specific pattern in a species. They have survival value and are not generally influenced by learning (seen across the whole species)
fixed action patterns
inherited disposition that shows itself when a particular stimulus is present
Evolutionary Psychology
combines genetics, human nature and instincts to explain current behavior in terms of our evolutionary past. ex.) grasping reflex in babies they used to grap onto their mothers
internal; sources of motivation: Drives
internal stimulus that is the initial inducement for a behavior. Remains even after the instigating stimulus is removed. no incentive ex.) searching for water
Psychological Needs
1.Inherent characteristics that stop after the goal is obtained
Primary or Viscerogenic needs
physiological, produce bodily satisfaction ex.) thirst, hunger
Secondary or Psychogenic Needs
Mental or emotional satisfaction that is derived from primary needs.
Murry’s need; Achievement Definition and example
to acomplish difficult tasks, surpas self and others. EX.) “I am driven to ever greater efforts by an unslaked ambition”
Murry’s need; Affiliation Definition and example
To approach others, win their affection; to remain loyal to friends. EX.) “I am in my element when I am with a group of people who enjoy life”
Murry’s need; Autonomy Definition and example
To be independent and free, to resist coercion EX.) “ I am unable to do my best work when I am in an subserviant position”
Murry’s need; Dominance Definition and example
To control your enviornment, to influence and direct others. EX.) “ I enjoy organizing or directing the activeties of a group- team, club, or committee”
Murry’s need; Order Definition and example
To put things in order, to organize, to be neat and clean EX.) “ I know what I want to say without having to fumble about for the right word”
Murry’s need; Understanding Definition and example
To ask questions, seek answers, to analyze events, to enjoy using theory, logic, reason. EX.) I enjoy reflection and speculation as much as anything.”
Lewin’s field theory calculation
Valence of goal properties; tension in person divided by psychological distance
Lewin’s field theory- Psychological forces
human action takes place in life space (internal & environmental)
Forces
move person to or from objects or activities
Positive valence
attract
negative valence
repel
Psychological distance
time (incentive delay) or physical space (ft, inch) (in environment now)
Tension
deficit in internal environment; unfulfilled intention.
Emotions-Action readiness
The tendency of an emotion to serve as impulse for a specific action. ex.) waiting until parents are in a good moood to ask to go out
Emotions- Perception of physiological changes is perceived as emotion.
ex.) heart rate speeding up because you have a crush
Emotions- Facial Feedback Hypothesis
alter intensity of an emotion by altering facial expression.
Psychoactive Drugs
any chemical that alters mood and behavior by its action on the functioning of the brain. give no sensory pleasure from ingestion EX.) Cocaine, Opiates, Nicotine, Cannabis, Hallucinogens & Alcohol
Motives for drug use- Positive Reinforcement
drugs make us feel good, the goal is to experience an euphoric effect.
Motives for drug use-Negative Reinforcement
drugs relieve an dysphoric mood. Ex. boredom, anxiety, distress, or withdrawal symptoms.
Factors in drug use- Opponent Process Model
initial pleasurable reaction to the drug induces the body to produce an opponent process that returns the body to homeostasis EX.)
Factors in drug use- Drug Tolerance
Diminished effect with continued use of the same dosage; increased dosage needed to produce desired initial effect
Factors in drug use- Withdrawal
dysphoria produced by drug abstinence
Craving
urge to obtain pleasureable effect of a drug or the desire to be rid or negative withdrawal symptons.
Addiction
Continued drug use despite adverse physical and social effects. Loss of control, not simply repeated drug taking.
Reward Deficiency Syndrome
self medicating to correct improper imbalance of dopamine in brain reward circuitry. Genetic predisposition.
Personality disposition
Impulsiveness; lack of planning
Conditioned Compensatory Response Model (Siegel):
stimuli associated with drug taking evoke conditioned responses that are opposite to the unconditioned drug response. Stimuli can be same bar, paraphernalia, friends, rituals etc
Conditioned Drug-like Response Model (Stewart et al):
Stimuli associated with drug taking elicit conditioned responses that evoke a reaction very similar to the actual drug effect.
Drug Priming
Strong craving for a drug can be reinstated after a single drug exposure or stimuli associated with drug taking. Stress can also reinstate craving.
Dopamine
responsible for reinforcing effects of natural rewards. EX.) eating, drinking, Mating
Endorphins
naturally produced opioids, “internally produced morphine”
Positive addictions
produce compulsive activity that enhances health. Endorphin-exercise high - strenuous exercise release endorphins.
Behavioral addictions
Gambiling, internet/video games, shopping
Set point