Principles of Learning: Classical and Operant Conditioning

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Vocabulary-based flashcards derived from lecture notes on classical and operant conditioning, reinforcement schedules, and behaviorism.

Last updated 11:11 PM on 5/2/26
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31 Terms

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Learning

An experience that results in a relatively permanent change in the state of the learner.

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Classical Conditioning

A learning process discovered by Ivan Pavlov in 1906 where a neutral stimulus eventually triggers a response after being paired with another stimulus.

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UR and CR

The Unconditioned Response and Conditioned Response, which are the same response triggered by different events; the difference lies in whether conditioning was necessary for the response to occur.

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NS and CS

The Neutral Stimulus and Conditioned Stimulus, which are the same stimulus; the difference is whether it triggers the conditioned response.

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Second-order conditioning

A form of conditioning where a new neutral stimulus (e.g., a square) starts to elicit a response because it predicts an already established conditioned stimulus (e.g., a bell).

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Extinction (Classical)

The elimination of a learned response that occurs if the Conditioned Stimulus is repeatedly presented without the Unconditioned Stimulus.

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Generalization

The elicitation of the same response by stimuli that are similar to the original conditioned stimulus (e.g., different bell tones).

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Discrimination

The ability to distinguish between similar but distinct stimuli, such as a dog showing less salivation to a different bell tone.

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John B. Watson

The father of behaviorism who conducted the Little Albert Experiment and claimed that complex reactions like fear can be conditioned.

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Preparedness

An organism’s evolutionary history that makes it easier to learn particular associations, such as associating illness with food rather than lights or sounds.

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Conditioned taste aversions

Associations between food and illness that usually result from a single pairing and can occur even with hours between eating and sickness.

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Operant Conditioning

A type of learning associated with B.F. Skinner in which an individual's behavior is modified by its consequences.

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Edward Thorndike's law of effect

A principle stating that behaviors followed by favorable consequences become more likely, while those followed by negative consequences become less likely.

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Reinforcement

A consequence that increases the likelihood of a behavior occurring again.

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Punishment

A consequence that decreases the likelihood of a behavior occurring again.

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Positive Reinforcement

Adding a favorable consequence to increase a behavior (e.g., getting a cookie for eating vegetables).

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Negative Reinforcement

Removing an unfavorable consequence to increase a behavior (e.g., lowering insurance rates for safe driving).

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Positive Punishment

Adding an unfavorable consequence to decrease a behavior (e.g., getting a ticket for speeding).

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Negative Punishment

Removing a favorable consequence to decrease a behavior (e.g., no video games because of rudeness).

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Shaping

The process of gradually modifying an animal’s behavior through a series of successive approximations of the target behavior.

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Intermittent reinforcement

A schedule where behaviors are reinforced only some of the time, causing them to resist extinction longer than those conditioned under continuous reinforcement.

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Fixed Schedule

A reinforcement schedule where reinforcement occurs after a given amount of time or a specific number of responses.

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Variable Schedule

An unpredictable reinforcement schedule where reinforcement occurs after an average amount of time or an average number of responses.

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Interval Schedule

A reinforcement schedule based on the passage of time.

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Ratio Schedule

A reinforcement schedule based on the number of behaviors or the ratio of responses to reinforcements.

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Fixed Ratio (FR)

A schedule where reward is given after a certain number of behaviors (e.g., a bonus for every 55 cars sold).

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Variable Ratio (VR)

A schedule where reward is given after an average number of behaviors (e.g., slot machines); this schedule is the most resistant to extinction.

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Fixed Interval (FI)

A schedule where reward is given after a certain amount of time (e.g., a paycheck every 22 weeks).

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Variable Interval (VI)

A schedule where reward is given after an average amount of time (e.g., receiving an email response).

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Nucleus accumbens

A brain structure that is activated during the processing of rewards.

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Dopamine

A neurotransmitter released when a behavior is rewarded for the first time.