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Incremental Innovation
Small improvements to existing products/ services (better, not new) with low risk, continuous imprvements and building on existing tech (ex. New iphone updates, better battery life, software updates, etc)
Radical Innovation
Completely new products/ tech that change markets (new invention) with high risk, high uncertainty, and creates new markets (ex. first smartphone, electric vehicles, AI breakthroughs)
Disruptive innovation
Starts simple/ cheap and improves to replace incumbents (starts weak, ends dominant) wirh targets overlooking customers, initially lower perfomrance, eventually cominates market (ex. netflix vs blockbuster, uber vs taxis, and budget airlines)
Modular Innovation
Change components but keep system architecture the same (swap parts, same system) with same structure, improve parts, no redesign of system (ex. upgrade phone camera, replacing laptop parts, imrpving engines)
Architectural Innovation
Same components but arranged in a new way (same parts, new combination) reorganizing system, creates new use cases, hard forincumbents to adapt (ex. smartwatch phone tech in writs form)
Freemium Model
Basic version is free, premium costs money with large user base, menetization upgrades, common in apps (ex spotify, linkedin, mobile games)
Bundling Strategy
Selling multiple products/ services together as a package (combo deal) with increased value perception, encourages multiple purchases, can increase switching costs (ex. stremaing bundles, microsoft office suite, internet and tv and phone packages)
What innovation is a small improvement
incremental
What innovation is completely new tech
radical
What innovation is weak then later dominates
disruptive
What innovation is the same system but improved parts
modular
What innovation is same parts then new arrangement
Architectural