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Behaviorism
Psychology should study only observable behavior, not internal mental states
Learning (behaviorist definition)
Process in which behavior changes to fit environmental demands
Two main behaviorist mechanisms
Classical condition and operant conditioning
Behaviorist definition of personality
A set of learned tendencies developed over a lifetime
Behaviorist view of personality
Personality is learned, situational, and observable
Unconditioned stimulus
Stimulus that naturally triggers a response
Unconditioned response
Automatic response to a unconditioned stimulus
Conditioned stimulus
Previously neutral stimulus that becomes associated with unconditioned stimulus
Conditioned response
Learned response to the conditioned stimulus
Acquisition
Initial learning of the conditioned response
Extinction
Gradual weakening of conditioned response when unconditioned stimulus is no longer presented
Generalization
Responding similarly to stimuli similar to conditioned stimulus
Discrimination
Learning to respond differently to similar stimuli
Emotional conditioning
Classical conditioning producing emotional responses
Counterconditioning
Replacing maladaptive responses with new responses
Systematic desensitization
Pairing anxiety stimulus with relaxation
Flooding
Prolonged exposure to feared stimulus
Aversive conditioning
Pairing unwanted behavior with unpleasant stimulus
Operant conditioning
Behavior modified by consequences
Law of effect
Behaviors followed by satisfying outcomes increase
Positive reinforcement
Adding pleasant stimulus to increase behavior
Negative reinforcement
Removing aversive stimulus to increase behavior
Positive punishment
Adding aversive stimulus to decrease behavior
Response cost
Negative punishment; removing pleasant stimulus to decrease behavior
Primary reinforcers
Biological rewards (food; water)
Secondary reinforcers
Learned rewards (money, praise)
Shaping
Reinforcing successive approximations toward target behavior
Continuous reinforcement
Reinforce every behavior occurrence
Partial reinforcement
Reinforce behavior intermittently
Fixed ratio
Reinforcement after set number of responses
Variable ratio
Reinforcement after varying responses (most addictive)
Fixed interval
Reinforcement after fixed time period
Variable interval
Reinforcement after varying time intervals
Premack principle
High-frequency behavior reinforces low-frequency behavior
Behaviorist explanation of abnormal behavior
Maladaptive behaviors are learned through conditioning
Depression (behaviorist)
Loss of positive reinforcement
Phobias (behaviorist)
Learned through classical conditioning
Addiction (behaviorist)
Maintained by positive and negative reinforcement
Token economy
Reinforcement using tokens exchanged for rewards
Contingency management
Reinforcing desired behaviors
George Kelly
Made personal construct theory
Personal construct
Bipolar cognitive template used to interpret events
Constructive alternativism
Interpretations of reality can always change
Man-the-scientist metaphor
People form hypotheses and test them
Fundamental postulate
Behavior guided by how people anticipate events
Core constructs
Central to identity
Peripheral constructs
Less central and easier to change
Permeability
Ability of constructs to change
Bipolar constructs
All constructs have two opposite poles
Kelly Corollaries
High-yield
Construction corollary
We interpret events based on past experiences
Individuality corollary
People interpret events differently
Organization corollary
Constructs arranged hierarchically
Dichotomy corollary
Constructs are bipolar
Choice corollary
People choose options expanding constructs
Range corollary
Constructs apply to limited situations
Experience corollary
Constructs change with experience
Modulation corollary
Change depends on construct permeability
Fragmentation corollary
People may hold contradictory constructs
Commonality corollary
Similar constructs create similarity
Sociality corollary
Understanding others requires understanding constructs
Corollary
A proposition that logically follows from a main theory
Anxiety (Kelly)
Events outside construct system
Threat
Imminent change to core constructs
Guilt
Dislodgment from core role
Fear
Incidental construct change
Hostility
Forcing reality to fit constructs
REP test
Role construct repertory test
Role construct repertory test
Assessment identifying personal constructs
Idiographic approach
Focus on individual uniqueness
Nomothetic approach
Compare to population norms
Social cognitive theory
Behavior shaped by interaction of cognition and environment
Key emphasis of social-cognitive theory
Active agents, cognition, social learning
Schema
Mental organization of knowledge
Prototype
Best example of a category
Exemplar
Specific example of category
Assimilation
Fit new info into existing schema
Accommodation
Modify schema to fit new info
Self-schema
Schema about oneself
Self-concept
Content of self-schema
Self-complexity
Structure of self-schema
High self-complexity
Better psychological adjustment
Low self-complexity
Greater vulnerability to stress
Social schemas
Organize social information
Schemas and memory
Influence encoding, storage, retrieval
Prejudice (schema)
Rigid social schema distorting perception
Confirmation bias in schemas
Seek confirmation evidence, ignore contradictions
Behavior influence
Environment, thoughts, social factors
Social cognitive perspective key idea
Stimulus → Thinking → Behavior; this differs from strict behaviorism (Stimulus → Behavior)
Why social-cognitive theory was developed
Behaviorism was too limited because it: ignored thinking, ignored learning without reinforcement, ignored social influences: social cognitive theory fixes those gaps
Social cognitive theory emphasizes
People are active agents, social origins of behavior, cognitive processes (thinking), both consistency and variability in behavior, learning without rewards
Three unique human abilities
According to social cognitive theory: use language to reason, think about past AND future, reflect on themselves (self-awareness)
Schema
Mental framework used to organize information
Schema characteristics
Develop from experience, organize similar information, contain prototypes and exemplars, attract confirming evidence, resist change
Prototype
Best example of category (ie., labrador)
Exemplar
Specific example (ie., your dog “rusty”)
Schemas affect
Attention (what we notice), learning speed, interpretations of events, memory
Assimilation
Add information to existing schema
Accommodation
Change schema
Schemas influence
Encoding, storage, retrieval