Personality Theory Exam 2

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/155

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 11:19 PM on 4/8/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

156 Terms

1
New cards

Behaviorism

Psychology should study only observable behavior, not internal mental states

2
New cards

Learning (behaviorist definition)

Process in which behavior changes to fit environmental demands

3
New cards

Two main behaviorist mechanisms

Classical condition and operant conditioning

4
New cards

Behaviorist definition of personality

A set of learned tendencies developed over a lifetime

5
New cards

Behaviorist view of personality

Personality is learned, situational, and observable

6
New cards

Unconditioned stimulus

Stimulus that naturally triggers a response

7
New cards

Unconditioned response

Automatic response to a unconditioned stimulus

8
New cards

Conditioned stimulus

Previously neutral stimulus that becomes associated with unconditioned stimulus

9
New cards

Conditioned response

Learned response to the conditioned stimulus

10
New cards

Acquisition

Initial learning of the conditioned response

11
New cards

Extinction

Gradual weakening of conditioned response when unconditioned stimulus is no longer presented

12
New cards

Generalization

Responding similarly to stimuli similar to conditioned stimulus

13
New cards

Discrimination

Learning to respond differently to similar stimuli

14
New cards

Emotional conditioning

Classical conditioning producing emotional responses

15
New cards

Counterconditioning

Replacing maladaptive responses with new responses

16
New cards

Systematic desensitization

Pairing anxiety stimulus with relaxation

17
New cards

Flooding

Prolonged exposure to feared stimulus

18
New cards

Aversive conditioning

Pairing unwanted behavior with unpleasant stimulus

19
New cards

Operant conditioning

Behavior modified by consequences

20
New cards

Law of effect

Behaviors followed by satisfying outcomes increase

21
New cards

Positive reinforcement

Adding pleasant stimulus to increase behavior

22
New cards

Negative reinforcement

Removing aversive stimulus to increase behavior

23
New cards

Positive punishment

Adding aversive stimulus to decrease behavior

24
New cards

Response cost

Negative punishment; removing pleasant stimulus to decrease behavior

25
New cards

Primary reinforcers

Biological rewards (food; water)

26
New cards

Secondary reinforcers

Learned rewards (money, praise)

27
New cards

Shaping

Reinforcing successive approximations toward target behavior

28
New cards

Continuous reinforcement

Reinforce every behavior occurrence

29
New cards

Partial reinforcement

Reinforce behavior intermittently

30
New cards

Fixed ratio

Reinforcement after set number of responses

31
New cards

Variable ratio

Reinforcement after varying responses (most addictive)

32
New cards

Fixed interval

Reinforcement after fixed time period

33
New cards

Variable interval

Reinforcement after varying time intervals

34
New cards

Premack principle

High-frequency behavior reinforces low-frequency behavior

35
New cards

Behaviorist explanation of abnormal behavior

Maladaptive behaviors are learned through conditioning

36
New cards

Depression (behaviorist)

Loss of positive reinforcement

37
New cards

Phobias (behaviorist)

Learned through classical conditioning

38
New cards

Addiction (behaviorist)

Maintained by positive and negative reinforcement

39
New cards

Token economy

Reinforcement using tokens exchanged for rewards

40
New cards

Contingency management

Reinforcing desired behaviors

41
New cards

George Kelly

Made personal construct theory

42
New cards

Personal construct

Bipolar cognitive template used to interpret events

43
New cards

Constructive alternativism

Interpretations of reality can always change

44
New cards

Man-the-scientist metaphor

People form hypotheses and test them

45
New cards

Fundamental postulate

Behavior guided by how people anticipate events

46
New cards

Core constructs

Central to identity

47
New cards

Peripheral constructs

Less central and easier to change

48
New cards

Permeability

Ability of constructs to change

49
New cards

Bipolar constructs

All constructs have two opposite poles

50
New cards

Kelly Corollaries

High-yield

51
New cards

Construction corollary

We interpret events based on past experiences

52
New cards

Individuality corollary

People interpret events differently

53
New cards

Organization corollary

Constructs arranged hierarchically

54
New cards

Dichotomy corollary

Constructs are bipolar

55
New cards

Choice corollary

People choose options expanding constructs

56
New cards

Range corollary

Constructs apply to limited situations

57
New cards

Experience corollary

Constructs change with experience

58
New cards

Modulation corollary

Change depends on construct permeability

59
New cards

Fragmentation corollary

People may hold contradictory constructs

60
New cards

Commonality corollary

Similar constructs create similarity

61
New cards

Sociality corollary

Understanding others requires understanding constructs

62
New cards

Corollary

A proposition that logically follows from a main theory

63
New cards

Anxiety (Kelly)

Events outside construct system

64
New cards

Threat

Imminent change to core constructs

65
New cards

Guilt

Dislodgment from core role

66
New cards

Fear

Incidental construct change

67
New cards

Hostility

Forcing reality to fit constructs

68
New cards

REP test

Role construct repertory test

69
New cards

Role construct repertory test

Assessment identifying personal constructs

70
New cards

Idiographic approach

Focus on individual uniqueness

71
New cards

Nomothetic approach

Compare to population norms

72
New cards

Social cognitive theory

Behavior shaped by interaction of cognition and environment

73
New cards

Key emphasis of social-cognitive theory

Active agents, cognition, social learning

74
New cards

Schema

Mental organization of knowledge

75
New cards

Prototype

Best example of a category

76
New cards

Exemplar

Specific example of category

77
New cards

Assimilation

Fit new info into existing schema

78
New cards

Accommodation

Modify schema to fit new info

79
New cards

Self-schema

Schema about oneself

80
New cards

Self-concept

Content of self-schema

81
New cards

Self-complexity

Structure of self-schema

82
New cards

High self-complexity

Better psychological adjustment

83
New cards

Low self-complexity

Greater vulnerability to stress

84
New cards

Social schemas

Organize social information

85
New cards

Schemas and memory

Influence encoding, storage, retrieval

86
New cards

Prejudice (schema)

Rigid social schema distorting perception

87
New cards

Confirmation bias in schemas

Seek confirmation evidence, ignore contradictions

88
New cards

Behavior influence

Environment, thoughts, social factors

89
New cards

Social cognitive perspective key idea

Stimulus → Thinking → Behavior; this differs from strict behaviorism (Stimulus → Behavior)

90
New cards

Why social-cognitive theory was developed

Behaviorism was too limited because it: ignored thinking, ignored learning without reinforcement, ignored social influences: social cognitive theory fixes those gaps

91
New cards

Social cognitive theory emphasizes

People are active agents, social origins of behavior, cognitive processes (thinking), both consistency and variability in behavior, learning without rewards

92
New cards

Three unique human abilities

According to social cognitive theory: use language to reason, think about past AND future, reflect on themselves (self-awareness)

93
New cards

Schema

Mental framework used to organize information

94
New cards

Schema characteristics

Develop from experience, organize similar information, contain prototypes and exemplars, attract confirming evidence, resist change

95
New cards

Prototype

Best example of category (ie., labrador)

96
New cards

Exemplar

Specific example (ie., your dog “rusty”)

97
New cards

Schemas affect

Attention (what we notice), learning speed, interpretations of events, memory

98
New cards

Assimilation

Add information to existing schema

99
New cards

Accommodation

Change schema

100
New cards

Schemas influence

Encoding, storage, retrieval