OAT PHYSICS

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Round 2

Last updated 4:30 AM on 6/3/26
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69 Terms

1
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Average Velocity

Vavg= d/t

  • Vavg= average velocity (m/s)

  • ∆d= displacement (m)

  • ∆t= time (s)

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Average Acceleration

aavg-= ∆v/∆t

  • aavg= average acceleration (m/s2)

  • ∆v= change in velocity (m/s)

  • ∆t= timr (s)

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Displacement

∆X= Vit + ½at2

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Velocity (including time)

vf=vi + at

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Velocity (including displacement)

vf2= vi2+2a∆x

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Net Force (Newtons 2nd Law)

Fnet=ma

  • Fnet= Net force (N)

  • m=mass (kg)

  • a=acceleration (m/s2)

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Weight

W=mg

  • W= weight (N)

  • m=mass(kg)

  • g=gravity (10 m/s2)

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Normal Force (horizontal surface)

FN=mg

  • FN= Norman Force(N)

  • m=mass (kg)

  • g=gravity (10 m/s2)

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Normal force (inclined surface)

FN=mgcos(θ)

  • FN= Norman Force(N)

  • m=mass (kg)

  • g=gravity (10 m/s2)

  • θ=inclined angle (rad)

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Force of Friction

Ff= μFn

  • Ff=Force of friction (N)

  • μ= coefficient of friction

  • Fn=norman force (N)

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Gravatational Force (two bodies)

F= Gm1m2 / d2

  • F=gravitational force (N)

  • G=gravity constant (6.67×10-11Nm2/kg2)

  • m1= mass of object 1 (kg)

  • m2=mass of object 2 (kg)

  • d=distance between centers (m)

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Gravatational Force (one body)

g= Gm / r2

  • g=gravitational acceleration (10m/s2)

  • G=gravity constant (6.67×10-11Nm2/kg2)

  • m= mass of body (kg)

  • r=distance from body’s center (m)

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Linear Displacement (Arc Length)

d=rθ

  • d=linear displacement (m)

  • r=radius (m)

  • θ=angular displacement (rad)

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Linear Velocity (Tangential)

v=rw

  • v=linear velocity (m/s)

  • r=radius (m)

  • w=angular velocity (rad/s)

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Linear Acceleration (Tangential)

a=rα

  • a=linear acceleration (m/s2)

  • r=radius (m)

  • α=angular acceleration (rad/sec2)

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Uniform Circular Speed (Tangential)

Vc= 2πr/ T

  • Vc=circular speed (m/s)

  • r=radius (m)

  • T=period (s)

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Centripetal Acceleration

ac= v2/ r

  • ac=centripetal acceleration (m/s2)

  • v=velocity (m/s)

  • r= radius (m)

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Centripetal Force

Fc= mac = mv2/r

  • Fc=centripetal force (N)

  • m=mass (kg)

  • ac= centripetal acceleration (m/s2)

  • v=velocity (m/s)

  • r=radius (m)

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Torque

Vector Form: T= r x F

Magnitude: |T| = rF sinθ

  • T= Torque (Nm)

  • r= lever arm distance (m)

  • F= Force (N)

  • θ= angle between r and F (rad)

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Constant Velocity implies….

0 acceleration

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Kinetic Energy

KE= ½ mv2

  • Ke= kinetic energy (J)

  • m=mass (kg)

  • v= speed (m/s)

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Gravitational Potential Energy

PE=mgh

  • PE= potential energy (J)

  • mass=(kg)

  • gravitational acceleration (10 m/s2)

  • height change (m)

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Total Mechanical Energy

ME= KE + PE

  • ME= total mechanical energy (J)

  • KE=kinetic energy (J)

  • PE= potential energy (J)

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Work (with a constant Force)

W= Fd sinθ

  • W=work (J)

  • F=force (N)

  • d=displacement (m)

  • θ= angle between F and d (rad)

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Work Energy Theorem

W=ΔKE

  • W= net work (J)

  • ΔKE= change in kinetic energy (J)

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Power

P=W/t

  • P=power (W)

  • W=work (J)

  • t=time (s)

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Momentum

p=mv

  • p=momentum (kg.m/s)

  • m=mass(kg)

  • v=velocity (m/s)

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Impulse

i= FΔt= Δp

  • i=impulse (N.s)

  • F=force (N)

  • Δt=time (s)

  • Δp = change in momentum

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Inelastic Collision Equation (perfectly inelastic)

m1v1 + m2v2 = m3v3

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Elastic Collision Equation (Momentum Conservation)

m1v1i + m2v2i = m1v1f + m2v2f

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In elastic collision the objects…

bounce off each other

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Photon Energy

E= hc / λ

  • E=photon energy (J)

  • h= planck’s constant (6.626 × 10-34 J.s)

  • c=speed of light (3×108 m/s)

  • λ= wavelength (m)

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Center of Mass

xcm= ∑mx / ∑m

(or replace x with y for the y cordinate center of mass)

  • xcm= x coordinate of COM (m)

  • m= mass of object (kg)

  • x= x postion of object from origin (m)

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Hookes Law (Spring Force)

Fs = -kx

  • Fs= spring force (N)

  • k=spring constant (N/m)

  • x= displacement from equilibrium (m)

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Work Done on Spring

Ws= ½ kx2

  • Ws= work done on a spring (J)

  • k=spring constant (N/m)

  • x=displacement from equilibrium (m)

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Elastic Potential Energy (Spring)

PEs= ½ kx2

  • PEs= elastic potential energy (J)

  • k=spring constant (N/m)

  • x=displacement from equilibrium (m)

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Period (Mass-Spring)

Ts= 2π (√m/k)

  • Ts= Period of a spring (s)

  • m=mass (kg)

  • k=spring constant (N/m)

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Period (pendulum)

Tp= 2π (√L/g)

  • Tp= period of pendulum (s)

  • L= pendulum length (m)

  • g= gravitational acceleration (10 m/s2)

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Angular Frequency (general)

w= 2π / T = 2πf

  • w=angular frequency (rad/s)

  • T=period (s)

  • f= frequency (Hz)

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Angular Frequency (mass-spring)

w= √k/m

  • w= angular frequency (rad/s)

  • k= spring constant (N/m)

  • m= mass (kg)

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Angular Frequency (pendulum)

w= √g/L

  • w= angular frequency (rad/s)

  • g= gravitational acceleration (m/s2)

  • L= pendulum length (m)

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General Period Equation

T= total time / # of cycles

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Wave Velocity (Speed)

v=λf

  • v=velocity (m/s)

  • λ= wavelength (m)

  • f= frequency (Hz)

44
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Period Frequency Relation

T= 1/f

  • T=period (s)

  • f=frequency (Hz)

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Intensity

I= P / A

  • I=Intensity (W/m2)

  • P=power (W)

  • A= area (m2)

46
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Point Source Intensity

I= P / 4πr2

  • I=Intensity (W/m2)

  • P=power (W)

  • r=distance from point source (m)

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Sound Intensity Level

β = 10log10 (I/threshold)

  • β=sound intensity level (dB)

  • I=Intensity (W/m2)

  • threshold of hearing (10-12 W/m2)

48
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Frequency of string/pipe one end attached/open

f= nv/4L

49
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Frequency of string/pipe on both ends

f= nv/2L

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Which type of wave has the longest wave length?

Radio Waves

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Which type of wave has the shortest wave length?

Gamma Waves

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Which type of wave has the highest frequency?

Gamma

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Which type of wave has the lowest frequency?

Radio

54
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Density

ρ= m/V

  • ρ=density (kg/m3)

  • m=mass (kg)

  • V=volume (m3)

55
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Buoyant Force (Archimedes Principle)

Fb= ρVg

  • Fb=buoyant force (N)

  • ρ=density (kg/m3)

  • V=displaced fluid volume (m3)

  • g=gravitational acceleration (10 m/s2)

  • m=mass (kg)

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Floating (equilibrium)

Fb=mg

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Pressure

P= F/A

  • P= pressure (Pa=N/m2)

  • F= force (N)

  • A= area (m2)

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Hydrostatic Pressure

P= Po+ ρgh

  • P=Hydrostatic Pressure (Pa)

  • Po= surface pressure (Pa)

  • ρ= density (kg/m3)

  • g=gravitational acceleration (10 m/s2)

  • h= depth below the surface (m)

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Pascals Principle

F1 / A1 = F2 /A2

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Area of a circle

A= πr2

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Floating Objects (a fraction is submerged)

Vsub / Vobj = ρobj / ρfluid

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Volume Flow Rate

Q=vA

  • Q=volume flow rate(m3 / s)

  • v=velocity (m/s)

  • A= cross sectional area (m2)

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1 atm is equal to…

101,325 Pa

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Index of Refraction

n= c/v

  • n= medium index of refraction

  • c=speed of light constant (3×108 m/s)

  • v=speed of light in medium (m/s)

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Snells Law

n1sinθ1 = n1sinθ2

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Apparent Depth

Dapp= Dact (n2 /n1)

  • Dapp= apparent depth (m)

  • Dact= actual depth (m)

  • n2= index observers medium

  • n1= index of objects medium

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Critical Angle

Sinθc= n2/n1

  • θc= critical angle from normal (rad)

  • n2=index of refraction (refracting medium)

  • n1= index of refraction (incident medium)

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Total internal reflection condition

n1 > n2

  • n1= index of refraction (incident medium)

  • n2=index of refraction (refracting medium)

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