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Round 2
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Average Velocity
Vavg= ∆d/∆t
Vavg= average velocity (m/s)
∆d= displacement (m)
∆t= time (s)
Average Acceleration
aavg-= ∆v/∆t
aavg= average acceleration (m/s2)
∆v= change in velocity (m/s)
∆t= timr (s)
Displacement
∆X= Vit + ½at2
Velocity (including time)
vf=vi + at
Velocity (including displacement)
vf2= vi2+2a∆x
Net Force (Newtons 2nd Law)
Fnet=ma
Fnet= Net force (N)
m=mass (kg)
a=acceleration (m/s2)
Weight
W=mg
W= weight (N)
m=mass(kg)
g=gravity (10 m/s2)
Normal Force (horizontal surface)
FN=mg
FN= Norman Force(N)
m=mass (kg)
g=gravity (10 m/s2)
Normal force (inclined surface)
FN=mgcos(θ)
FN= Norman Force(N)
m=mass (kg)
g=gravity (10 m/s2)
θ=inclined angle (rad)
Force of Friction
Ff= μFn
Ff=Force of friction (N)
μ= coefficient of friction
Fn=norman force (N)
Gravatational Force (two bodies)
F= Gm1m2 / d2
F=gravitational force (N)
G=gravity constant (6.67×10-11Nm2/kg2)
m1= mass of object 1 (kg)
m2=mass of object 2 (kg)
d=distance between centers (m)
Gravatational Force (one body)
g= Gm / r2
g=gravitational acceleration (10m/s2)
G=gravity constant (6.67×10-11Nm2/kg2)
m= mass of body (kg)
r=distance from body’s center (m)
Linear Displacement (Arc Length)
d=rθ
d=linear displacement (m)
r=radius (m)
θ=angular displacement (rad)
Linear Velocity (Tangential)
v=rw
v=linear velocity (m/s)
r=radius (m)
w=angular velocity (rad/s)
Linear Acceleration (Tangential)
a=rα
a=linear acceleration (m/s2)
r=radius (m)
α=angular acceleration (rad/sec2)
Uniform Circular Speed (Tangential)
Vc= 2πr/ T
Vc=circular speed (m/s)
r=radius (m)
T=period (s)
Centripetal Acceleration
ac= v2/ r
ac=centripetal acceleration (m/s2)
v=velocity (m/s)
r= radius (m)
Centripetal Force
Fc= mac = mv2/r
Fc=centripetal force (N)
m=mass (kg)
ac= centripetal acceleration (m/s2)
v=velocity (m/s)
r=radius (m)
Torque
Vector Form: T= r x F
Magnitude: |T| = rF sinθ
T= Torque (Nm)
r= lever arm distance (m)
F= Force (N)
θ= angle between r and F (rad)
Constant Velocity implies….
0 acceleration
Kinetic Energy
KE= ½ mv2
Ke= kinetic energy (J)
m=mass (kg)
v= speed (m/s)
Gravitational Potential Energy
PE=mgh
PE= potential energy (J)
mass=(kg)
gravitational acceleration (10 m/s2)
height change (m)
Total Mechanical Energy
ME= KE + PE
ME= total mechanical energy (J)
KE=kinetic energy (J)
PE= potential energy (J)
Work (with a constant Force)
W= Fd sinθ
W=work (J)
F=force (N)
d=displacement (m)
θ= angle between F and d (rad)
Work Energy Theorem
W=ΔKE
W= net work (J)
ΔKE= change in kinetic energy (J)
Power
P=W/t
P=power (W)
W=work (J)
t=time (s)
Momentum
p=mv
p=momentum (kg.m/s)
m=mass(kg)
v=velocity (m/s)
Impulse
i= FΔt= Δp
i=impulse (N.s)
F=force (N)
Δt=time (s)
Δp = change in momentum
Inelastic Collision Equation (perfectly inelastic)
m1v1 + m2v2 = m3v3
Elastic Collision Equation (Momentum Conservation)
m1v1i + m2v2i = m1v1f + m2v2f
In elastic collision the objects…
bounce off each other
Photon Energy
E= hc / λ
E=photon energy (J)
h= planck’s constant (6.626 × 10-34 J.s)
c=speed of light (3×108 m/s)
λ= wavelength (m)
Center of Mass
xcm= ∑mx / ∑m
(or replace x with y for the y cordinate center of mass)
xcm= x coordinate of COM (m)
m= mass of object (kg)
x= x postion of object from origin (m)
Hookes Law (Spring Force)
Fs = -kx
Fs= spring force (N)
k=spring constant (N/m)
x= displacement from equilibrium (m)
Work Done on Spring
Ws= ½ kx2
Ws= work done on a spring (J)
k=spring constant (N/m)
x=displacement from equilibrium (m)
Elastic Potential Energy (Spring)
PEs= ½ kx2
PEs= elastic potential energy (J)
k=spring constant (N/m)
x=displacement from equilibrium (m)
Period (Mass-Spring)
Ts= 2π (√m/k)
Ts= Period of a spring (s)
m=mass (kg)
k=spring constant (N/m)
Period (pendulum)
Tp= 2π (√L/g)
Tp= period of pendulum (s)
L= pendulum length (m)
g= gravitational acceleration (10 m/s2)
Angular Frequency (general)
w= 2π / T = 2πf
w=angular frequency (rad/s)
T=period (s)
f= frequency (Hz)
Angular Frequency (mass-spring)
w= √k/m
w= angular frequency (rad/s)
k= spring constant (N/m)
m= mass (kg)
Angular Frequency (pendulum)
w= √g/L
w= angular frequency (rad/s)
g= gravitational acceleration (m/s2)
L= pendulum length (m)
General Period Equation
T= total time / # of cycles
Wave Velocity (Speed)
v=λf
v=velocity (m/s)
λ= wavelength (m)
f= frequency (Hz)
Period Frequency Relation
T= 1/f
T=period (s)
f=frequency (Hz)
Intensity
I= P / A
I=Intensity (W/m2)
P=power (W)
A= area (m2)
Point Source Intensity
I= P / 4πr2
I=Intensity (W/m2)
P=power (W)
r=distance from point source (m)
Sound Intensity Level
β = 10log10 (I/threshold)
β=sound intensity level (dB)
I=Intensity (W/m2)
threshold of hearing (10-12 W/m2)
Frequency of string/pipe one end attached/open
f= nv/4L
Frequency of string/pipe on both ends
f= nv/2L
Which type of wave has the longest wave length?
Radio Waves
Which type of wave has the shortest wave length?
Gamma Waves
Which type of wave has the highest frequency?
Gamma
Which type of wave has the lowest frequency?
Radio
Density
ρ= m/V
ρ=density (kg/m3)
m=mass (kg)
V=volume (m3)
Buoyant Force (Archimedes Principle)
Fb= ρVg
Fb=buoyant force (N)
ρ=density (kg/m3)
V=displaced fluid volume (m3)
g=gravitational acceleration (10 m/s2)
m=mass (kg)
Floating (equilibrium)
Fb=mg
Pressure
P= F/A
P= pressure (Pa=N/m2)
F= force (N)
A= area (m2)
Hydrostatic Pressure
P= Po+ ρgh
P=Hydrostatic Pressure (Pa)
Po= surface pressure (Pa)
ρ= density (kg/m3)
g=gravitational acceleration (10 m/s2)
h= depth below the surface (m)
Pascals Principle
F1 / A1 = F2 /A2
Area of a circle
A= πr2
Floating Objects (a fraction is submerged)
Vsub / Vobj = ρobj / ρfluid
Volume Flow Rate
Q=vA
Q=volume flow rate(m3 / s)
v=velocity (m/s)
A= cross sectional area (m2)
1 atm is equal to…
101,325 Pa
Index of Refraction
n= c/v
n= medium index of refraction
c=speed of light constant (3×108 m/s)
v=speed of light in medium (m/s)
Snells Law
n1sinθ1 = n1sinθ2
Apparent Depth
Dapp= Dact (n2 /n1)
Dapp= apparent depth (m)
Dact= actual depth (m)
n2= index observers medium
n1= index of objects medium
Critical Angle
Sinθc= n2/n1
θc= critical angle from normal (rad)
n2=index of refraction (refracting medium)
n1= index of refraction (incident medium)
Total internal reflection condition
n1 > n2
n1= index of refraction (incident medium)
n2=index of refraction (refracting medium)