AP CSP Big Idea 4 Notes: Internet Architecture, Reliability, and Computing at Scale

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25 Terms

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Internet

A global system of interconnected networks that allows devices to communicate using shared protocols.

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Protocol

An agreed-upon set of rules for how data is formatted, addressed, sent, and received so different systems can communicate.

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World Wide Web (Web)

An application/service that runs on top of the Internet, using technologies like URLs, HTTP/HTTPS, and HTML to load webpages.

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Network

A group of computing devices connected so they can send data to one another.

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Router

A device that forwards data between networks by making decisions based on destination addressing information.

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Packet

A small chunk of a larger message sent across a network, containing data and header information used for delivery.

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Packet Switching

A communication method where messages are split into packets that travel independently and can be routed along different paths.

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Metadata (Packet Headers)

Information attached to packets (such as destination address) that helps the network deliver and manage the data.

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IP Address

A numeric identifier for a device (or interface) on an IP network, used to deliver packets to the correct destination.

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Domain Name

A human-friendly name (e.g., example.com) that corresponds to an IP address.

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Domain Name System (DNS)

A distributed system that translates domain names into IP addresses; it does not route packets.

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Routing

The process of choosing paths through networks so packets can move from source to destination.

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Routing Table

A router’s stored information about where to send packets next to reach particular destinations.

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Distributed Decision-Making (in Routing)

The idea that many routers make local forwarding decisions; no single computer has a complete, real-time map of the entire Internet.

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Transmission Control Protocol (TCP)

A transport protocol that provides reliable, ordered delivery by handling missing or out-of-order packets (e.g., via retransmission).

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User Datagram Protocol (UDP)

A transport protocol with less overhead that can be faster but does not guarantee reliable, ordered delivery.

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HTTP/HTTPS

Web protocols used for communication between browsers and web servers; HTTPS is the encrypted (secure) version.

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Bandwidth

How much data can be transmitted per unit time (network capacity).

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Latency

The time it takes data to travel from sender to receiver (network delay).

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Fault Tolerance

The ability of a system to keep operating correctly (or acceptably) even when some components fail.

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Redundancy

Having multiple paths or duplicate components so a failure in one part doesn’t stop communication or service.

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Single Point of Failure

A critical component with no backup; if it fails, the system or service can be severely disrupted.

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Cascading Failure

A failure pattern where load shifts after an outage overloads remaining components, causing additional failures.

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Parallel Computing

Using multiple processors/cores at the same time (often within one machine) to work on different parts of a single task.

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Distributed Computing

Using multiple computers (nodes) over a network to cooperate on a task; adds network communication overhead but improves scalability and fault tolerance.

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