Behavioural

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/57

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 1:16 PM on 4/29/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

58 Terms

1
New cards

Amygdala

Affective brain region: memory and emotion

2
New cards

Striatum

Affective brain region: reward based and addictive

3
New cards

Insula

Analytic brain region: regulating emotions

4
New cards

ACC

Analytic brain region: resolving conflicts of interest

5
New cards

Frontal Cortex

Analytic brain region: maintenance and goal management

6
New cards

fMRI

brain scan observing changing oxygen levels in the brain

7
New cards

PET scan

Inject radioactive fluid into blood and observe brain function

8
New cards

EEG

measures electrical brain activity

9
New cards

Lesion study

Remove brain section and observe changes, operate on animals or use natural examples after accidents on humans

10
New cards

Pareto criterion

Welfare planners use the pareto efficient allocation

11
New cards

Voting Criterion

Social planners allow people to vote, assuming they correctly identify their preferred option

12
New cards

Utilitarian criterion

Choose the stream that maxes the sum of all utilities in the economy

13
New cards

Completeness

Given two lotteries you either prefer one or the other

14
New cards

Transitivity

If L1 > L2 and L2 > L3 then we can infer L2>L3

15
New cards

Risk Averse

Prefers L > (E[L},100%), occurs when utility is concave

16
New cards

Risk Seeking

Prefers L < (E[L},100%), occurs when utility is convex

17
New cards

Risk neutral

Prefers L = (E[L},100%), occurs when utility is linear

18
New cards

Propsect Theory EQ

V(L) = π(L(X1))*v(X1)+…+π(L(Xn))*v(Xn)

19
New cards

Value function

An interpretation function of a reward in a lottery It is reference dependent and loss averse. It is risk-seeking in losses and risk-averse in gains.

20
New cards

Probability weighting function

An interpretation of probabilities of events. Over-weights small % and under-weights large %

21
New cards

Narrow bracketing

Decisions are taken in isolation, or given a small sample set

22
New cards

Broad bracketing

Decisions are made depending on other decisions

23
New cards

Disposition effect

Investors hold on to losing stocks too long and sell winning stocks too fast

24
New cards

Endowment effect

WTA>WTP because of reference point

25
New cards

Ellsberg Paradox

Additivity is violated across beliefs

26
New cards

Conjunction fallacy

The belief of A and B happening should not be greater than the individual belief of A or B.

27
New cards

Law of small numbers

Extreme events appear much more likely in small sample sizes

28
New cards

Gamblers Fallacy

An event occurring multiple times makes beliefs over the event happening again smaller

29
New cards

Hot Hand Fallacy

An event occurring multiple times makes beliefs over the event happening again larger

30
New cards

Sure thing Principle

Basically additive beliefs

31
New cards

Present focused reversal

If an agent is more likely to make an action in the present than if all options were delayed by an equal amount of time

32
New cards

Time consistency

If a decision is always made regardless of when actions are taken

33
New cards

Naïve planner

Believes they have EDU, no present bias

34
New cards

Sophisticated planner

Knows they have QHDU

35
New cards

Partially naïve planner

Knows they will have QHDU but overestimates their commitment to decisions

36
New cards

Commitment

The most an agent is willing to pay to force themselves to complete an action in a time period

37
New cards

Inequality Adverse

Prefers equal outcomes

38
New cards

Competitive perferences

Prefers to win or not lose

39
New cards

Reciprocal preferences

Likes to mirror how they were treated

40
New cards

Welfare Hedonism

Wellbeing consists solely in the presence of pleasure and the absence of painP

41
New cards

Preference theory

Wellbeing consists of having preferences satisfied

42
New cards

Objective theories

Wellbeing is a matter of having goods and enjoying them

43
New cards

Standard Welfare Anlaysis

Our choices reflect our preferences, assuming they are coherent and stable

44
New cards

Behavioural Welfare

Preference maximisation may not explain all choices

45
New cards

The Happiness Function

Wit = a + BXit + uit

46
New cards

Easterlin Paradox

Higher incomes mean higher happiness at a point in time, but over time increasing income does not result in higher happiness

47
New cards

Coherence

Are beliefs transitive?

48
New cards

Bernheim and Rangele approach

Choices can be unambiguously preferred, but mistakes are made when frame alters decision making. These mistakes can be ignored

49
New cards

Framing

Context changes decision making process

50
New cards

Mental Accounting

Using certain mental accounts to make managaing finances easier: Consumption, Investment and Money

51
New cards

Net experienced utility (Hedonic benefits)

The utility from consumption minus the disutility of the cost

52
New cards

Net experienced payment (Hedonic costs)

The disutility from the cost minus the actual cost

53
New cards

Nudge

An aspect of choice architecture that alters behaviour in a predictable way

54
New cards

Loss aversion

Losses loom larger than gains

55
New cards

Regulatory Focus Theory

How people react to frames depends on their motivational orientation

56
New cards

Sunk cost fallacy

Failure to acknowledge inability to recover fixed costs, which affects decision making

57
New cards

Opportunity cost

The value of the next best foregone alternative

58
New cards