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A collection of flashcards summarizing key concepts, definitions, and functions related to the role of mass media.
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Macroanalysis
Examining the functions of mass media from a wide-angle lens perspective, focusing on the roles that media play for the entire society.
Microanalysis
A close-up lens perspective that looks at how individual audiences use mass media to meet their personal needs.
Surveillance Function
The role mass media plays as a lookout or custodian for society, relaying important news and information.
Warning Surveillance
A type of surveillance that provides important news and information to warn the public about immediate, long-term threats.
Instrumental Surveillance
The transmission of practical and useful information in everyday life, which may not be urgent but helps people.
Interpretation Function
The role media plays in giving meaning and significance to events, helping the audience understand their importance.
Linkage Function
The ability of mass media to connect different elements of society that are not directly connected.
Transmission of Values Function
How media acts as a 'teacher' for society, influencing behavior and value systems that individuals often accept.
Dysfunction of Surveillance
Negative impacts include the spread of misinformation, anxiety or panic, and apathy resulting from excessive negative news.
Dysfunction of Interpretation
Negative impacts such as bias and inaccuracy in media interpretations and the risk of creating a passive audience.
Dysfunction of Linkage
Negative impacts like data exploitation, echo chambers, and cybercrimes resulting from constant digital linkage.
Dysfunction of Transmission of Values
Negative impacts including the normalization of bad habits, stereotyping, and pressure to conform due to media portrayals.
Entertainment Function
Mass media's role in providing amusement, enjoyment, and relaxation beyond just informing and educating.
Dysfunction of Entertainment
Negative impacts such as addiction to passive consumption and exposure to low-quality content.
Uses-and-Gratifications Model
A theory stating that the audience is active in media consumption, choosing certain media to satisfy specific needs.
Cognition (Uses-and-Gratifications)
Using media to gain knowledge or understand the world.
Diversion (Uses-and-Gratifications)
Seeking an escape from boredom or routine.
Social Utility (Uses-and-Gratifications)
Using media as a tool for interaction and social engagement.
Affiliation (Uses-and-Gratifications)
The desire to feel a sense of belonging or companionship through media.
Expression (Uses-and-Gratifications)
Using media to showcase creativity or self-identity.