DA and Reward Value

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Last updated 10:01 AM on 6/18/26
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28 Terms

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substantial nigra (SN)

produces dopamine for motor control - Midbrain structure part of basal ganglia

  • nigrostriatal system - neurons in SN project to neostriatum (part of basal ganglia) incld the caudate nucleus and putamen

  • connected to frontal cortex

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ventral tegmental area (VTA)

produces dopamine. Involved in motivation and emotional response, reward, desire and addiction

  • mesolimbic - projects DA to several parts of limbic system incl amygdala, hippocampus and nucleus accumbens - nucleus is important in reward effects of certain stimuli incl drugs

  • mesocortical - project DA to prefrontal cortex - excitatory effect on prefrontal cognitive processes incl short term memory formation and planning

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dopamine

neuromodulator that plays a key role in reward, motivation, and motor control.

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dopamine synthesis

  • starts as tyrosine - amino acid found in food e.g. nuts, cheeese

  • tyrosine hydroxykase turns it into L-DOPA

  • amino acid decarboxylase transforms into dopamine

  • dopamines decactivated into noradrenaline by dopamine B-hydroxylase

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monoamines

contains only 1 amino group. Dopamine, norepinephrine, and serotonin

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L-DOPA

inmmediate precursor of dopamine - both natural and synthetic drugs for Parkinson’s

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Parkinson’s disease

Degeneration of dopaminergic neurons connected to caudate nucleus in substantia nigra = reduction in dopamine = motor tremor with later symptoms including congitive impairments and dementia

  • reduced exectutive function

  • no cure currently - but symptoms can be reduced through drugs and deep brain stimulation

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why is L-DOPA used to treat Parkisons

L-DOPA is an intermediate of dopamine but unlike DA it can cross the blood-brian barrier and thus be used in drugs to up-regulate dopamine synthesis

  • synthetic L-DOPA is identical to natural

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problems with Parkinson’s symptom treatment

can cause impulsivity, hypersexuality, addictive like behaviours

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reward prediction error study

monkeys in cages - used single electrode in brain to measure action potentials. during the experiment they were given juice as a reward

  • graph with histrogram showing average action potentials

  • peak in histrogram = dopaminergic firing action potentials when given juice

  • next stage - gave beep before reward given = after many trials cells fired when beep and no additional dopaminergic changes when given juice = dopamine more related to expectation of reward?

  • then beep and no reward = suppression of activity

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reward prediction error

difference between expected and received rewards informs learning and decision-making processes

  • brain predicts whether outcome will be pos/neg and dopamine is involved in altering the brain whether the prediction was correct or there was an error (more/less than expected)

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reward

  • real - food or coitus

  • symbolic - money - just paper yet holds value in people’s eyes

  • virtual e.g. points in game

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reward related cue learning

process by which cues associated with a reward become predictive of that reward, enhancing learning and motivation.

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value-modulated attentional capture task

measures propensity to learn reward-related cues even at expence of adaptive functioning/goals

  • identify target in diamond and determine whether horizontal or vertical line

  • 80% of time also includes distractor - 1 is a high valule distractor, 1 low value

  • when high value distractor = if identify target quickly you get bonus points

  • people with propensity to addiction distracted by high value queue at the detriment of their performance

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congitive effort

the mental resources required to perform a task or solve a problem, often influenced by the perceived value of rewards.

  • feeling of cog effort seems linked to working memory and cognitive control

  • DA codes both goal reward and effort costs = aversive feeling of cog effort reflects opportunity cost

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opportunity costs

the potential benefits an individual misses out on when choosing one option over another

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episodic future thinking

the ability to project oneself into the future and imagine specific events or scenarios - relies on working memory

  • poor EFT = difficulties appreciaring and applying knowledge of benefits of delaying gratification - more likely to choose instant grat/not engage with persistent, long-term gradual reward tasks

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how can EFT be improved

practices like visualization, goal setting, and engaging in mindfulness exercises = enhance ability to imagine future scenarios

  • possible treatment for alcohol dependency

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gambling and DA

upredictability adds to boost of DA

  • if you predictably lost 70% of money = not addictive

  • if unexpected large wins while still losing avergae 70% = wins coded as positive = addicted

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drug addiction

chronic relapsing disorder with consist compulsive pattern of drug-seeking and drug-taking behaviour

  • at expense of other activities

  • persists despite adverse consequences

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DA and cocaine

dopamingeric drug = blocks reuptake of dopamine into presynpatic = increase DA levels in synapse = affects neural signalling

  • positive experiences feel more rewarding than expected when high = increases use

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DA and amphetmines

ice and speed - blocks reuptake of DA and reverses the transporter releasing more DA

  • turns tasks not initially rewarding into rewarding = even more rewarding than expected

  • long term brain changes with dependence due to overstimulating dopaminergic cells leads to permanent changes and cell death

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methylphendiate

Ritalin - treatment for ADHD. dopamine and noradrenaline reuptake inhibitor

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effect of drugs on reward responses

  • normal - when reward is expected after beep/cue = no DA reward response

  • drugs - cue/trigger = dopaminergic activity for cue and always DA reward response when takes drugs

  • drugs always coded by brain as better than expected = 2 peaks in DA activity

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why is ritalin not seen as addictive to its similar addictive counterparts (speed/coke)

Ritalin - slower and more controlled increase in dopamine levels = reduces potential for instant gratification and subsequent addictive behaviors.

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animal models of addiction

rodents put in box with 2 cues (light and olfactory) and 2 buttons 1 is inactive and other is drug-paired

  • kept pressing drug-paired till it died even over food

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addiction and DA

drugs cause increased DA signalling

  • more DA released = greater high

  • faster DA release = more addictive

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addiction v freewill

  1. drugs initiate wanting causing people with addictions to get cravings (bottom-up)

  2. cogntive (top-down) control reduced bc of impaired prefrontal cortex functioning due to excessive DA

  3. failures of top-down = loss of control over the urge to take drugs