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Last updated 11:27 PM on 4/20/26
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68 Terms

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Observational Learning

Learning by observing events and their consequences (without directly experiencing those consequences yourself)

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Social Observational Learning

Learning from observing a model's behavior AND its positive or negative consequences; notation: O[MB → S+/-]

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Asocial Observational Learning

Learning from observing events and their consequences in the absence of a model; notation: O[E → S+/-]

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Vicarious Reinforcement

When an observer witnesses a model being reinforced, increasing the likelihood that the observer will perform the same behavior

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Vicarious Punishment

When an observer witnesses a model being punished, decreasing the likelihood that the observer will perform the same behavior

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Herbart & Harsh (1944)

Classic study demonstrating social observational learning in cats; observer cats solved puzzles faster after watching a model cat solve them

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Bandura's Bobo Doll Experiment

Children watched an adult model interact aggressively with a Bobo Doll; children were more aggressive when the model was reinforced and less aggressive when the model was punished

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Hopper et al. (2008)

Example of asocial observational learning; demonstrated learning by observing events (not a model) and their consequences

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Imitation

Copying the behavior of a model exactly (p.298)

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Two-Action Test

A method to assess true imitation; create a task with two different actions that produce the same outcome; if observers use the technique they observed, true imitation has occurred

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Whiten et al. (1996)

Study using the two-action test with chimpanzees and children; demonstrated true imitation by showing subjects used the specific technique (poke vs. twist) they had observed

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Over-Imitation

The tendency to imitate obviously irrelevant acts; potential benefits include ensuring success, ability to alter learned behavior, and evolutionary survivability

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Emulation

Reproducing an observed outcome WITHOUT replicating the specific actions the model used to achieve it; differs from imitation in that the process is not copied, only the end result

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Emotional Contagion

An inborn tendency to react emotionally to sights or sounds of emotion in other members of one's species; reactions typically replicate the observed response; considered matching without true imitation

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Observational Conditioning

When an individual learns an emotional response after observing similar emotional responses in others; a form of matching without true imitation

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Mirror Neurons

Neurons that fire the same way during performance of an action AND during observation of that action; provide a neural link between seeing and doing (supports true imitation)

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Mirror Neurons – location in monkeys

Found in the premotor cortex and inferior parietal lobe of macaque monkeys

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Mirror Neurons – location in humans

Distributed across a broader network including frontal and parietal regions; demonstrated via finger-movement study (observation only, imitation, and instructed action conditions)

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Imitative Deficits in ASD

Individuals with ASD do not reliably copy the actions of others; ability to replicate meaningless/nonsense actions is especially impaired; however, emulation performance is not significantly different from neurotypical individuals

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ASD & Echolalia

Despite motor imitation deficits, individuals with ASD often show echolalia (verbal copying), raising questions about domain-specificity of imitation deficits

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Behavioral Skills Training (BST)

An applied procedure that uses four components to teach skills: Instructions, Modeling, Rehearsal, and Feedback

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BST – Instructions

Describe the expected behavior; use appropriate complexity; teacher should be credible; ensure learner attends

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BST – Modeling

Demonstrate the correct behavior; model should be reinforced; model should be a peer or high-status person; occurs in proper context; may need to be repeated

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BST – Rehearsal

Learner practices after receiving instructions and/or watching the model; program for success; deliver reinforcement immediately; repeat opportunities

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BST – Feedback

Praise for correct performance; further instruction after incorrect performance; should be immediate, descriptive, and include some praise; corrective feedback phrased positively; correct one aspect at a time

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In Situ Assessment

Assessment of skills in the natural environment when the learner is unaware they are being assessed

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In Situ Training

If a learner fails an in situ assessment, a trainer enters and conducts BST in the natural environment

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Variables Affecting Observational Learning – Task Difficulty

Inverse relationship between task difficulty and learning via observation; however, watching a model perform a difficult task improves likelihood of success compared to no model

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Variables Affecting Observational Learning – Model Skill

Skilled models (expert models, EM) produce better observer learning than learning models (LM) or no model (NM)

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Variables Affecting Observational Learning – Model Characteristics

Model should resemble the learner OR have high status to maximize observational learning

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Variables Affecting Observational Learning – Observer Characteristics

Humans appear most prepared to learn via observation; observer's learning history and developmental age both affect how much they benefit

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Generalization

When similar stimuli predict similar outcomes; the transfer of past learning to new situations

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Types of Generalization

Vicarious generalization (across people), response maintenance (across time), response generalization (across behaviors), stimulus generalization (across situations)

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Stimulus Generalization

The transfer of a learned response to novel stimuli that are similar to the original training stimulus

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Generalization Gradient

A graph showing that responding is strongest to the trained stimulus and decreases as stimuli become increasingly dissimilar; demonstrated by Guttman & Kalish (1956)

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Guttman & Kalish (1956)

Trained pigeons to peck a key illuminated at 550 nm (green); tested with various wavelengths; responding was highest at 550 nm and decreased as wavelength differed – demonstrated the generalization gradient

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Sensory Preconditioning

Prior presentation of two stimuli together (as a compound) results in later learning about one stimulus generalizing to the other; e.g., tone+light paired → light→airpuff→blink → tone→blink (compound group only)

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Hippocampus & Generalization

The hippocampal region is critical for sensory preconditioning; rabbits with hippocampal lesions in the compound exposure group showed no more transfer than control (separate exposure) animals

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Altered Generalization in ASD

Anatomical and functional differences in prefrontal cortex, basal ganglia, temporal lobes, and limbic regions; characterized by hyperselective learning (attending to narrow, specific features rather than generalizing broadly)

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Hyperselective Learning

Tendency (seen in ASD) to focus on a narrow subset of stimulus features (e.g., only size, or only color, or only shape) rather than multiple features; limits generalization

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Promoting Generalization

Strategies: (1) Reinforce generalization directly; (2) Use a variety of relevant stimuli during training; (3) Teach a range of functionally equivalent responses

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Overgeneralization

When a learned behavior occurs in the presence of stimuli that are too different from the intended training stimulus; e.g., a dog trained to fetch newspapers starts stealing neighbors' papers

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Discrimination

Tendency for behavior to occur in the presence of certain stimuli but NOT in their absence; results from differential reinforcement across different stimulus conditions

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Three-Term Contingency

The "A-B-Cs" of behavior: Antecedent : Behavior → Consequence; the antecedent sets the occasion for behavior, which produces a consequence

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SD (Discriminative Stimulus)

An antecedent stimulus that signals that a response WILL be reinforced; the behavior is more likely to occur in its presence

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SΔ (S-delta)

An antecedent stimulus that signals that a response will NOT be reinforced (extinction); the behavior is less likely to occur in its presence

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Discrimination Training

Procedure in which responses in the presence of SD are reinforced and responses in the presence of SΔ are placed on extinction; gradually sharpens the discrimination

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Porter & Neuringer (1984)

Discrimination training study with pigeons; trained to discriminate between Bach (SD → food) and Stravinsky (SΔ → EXT)

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Watanabe, Sakamoto, & Wakita (1995)

Discrimination training with pigeons; SD = Monet paintings → food; SΔ = Picasso paintings → EXT; pigeons also pecked to Cezanne & Renoir (generalization) but not Braque & Delacroix; also generalized Bach-like to Buxtehude/Vivaldi/Scarlatti

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Concept Formation

Demonstrating conceptual behavior by generalizing WITHIN a conceptual class while discriminating BETWEEN conceptual classes; a concept is any class whose members share multiple defining features

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Allan (1990)

Study showing pigeons tracked the position of human figures across images by adjusting their pecking location; evidence of concept-like behavior in non-human animals

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Stimulus Control

When behavior reliably occurs in the presence of specific antecedent stimuli due to a history of differential reinforcement; includes real-world applications like relapse in substance use disorders

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Tobacco/Nicotine Relapse & Stimulus Control

Environmental "drug-associated stimuli" act as SDs for drug use behavior; avoiding situations associated with past smoking/vaping or reducing those stimuli's control can aid cessation

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Functional Assessment of Behavior

A process of determining the antecedents and consequences functionally related to a problem behavior; answers why, when, where, and with whom the behavior occurs

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Social Positive Reinforcement (FBA function)

Problem behavior is maintained by positive reinforcement mediated by another person (e.g., attention, access to activities or tangibles)

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Social Negative Reinforcement (FBA function)

Problem behavior is maintained by negative reinforcement mediated by another person (e.g., escape from demands or aversive tasks)

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Automatic Positive Reinforcement (FBA function)

Problem behavior produces a positively reinforcing sensory consequence automatically, without requiring another person (e.g., self-stimulatory behavior)

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Automatic Negative Reinforcement (FBA function)

Problem behavior automatically reduces or eliminates an aversive stimulus without requiring another person (e.g., self-injury that reduces pain)

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Determining Antecedents

Ask: When/where does the behavior occur? Who is present? What events or actions precede it? Used to identify the SD or establishing operations

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Determining Consequences

Ask: What happens after? What does the individual get or avoid? What do others do? Used to identify the reinforcer maintaining the behavior

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Functional Analysis (FA)

An experimental procedure that systematically manipulates antecedents and consequences to directly test the function of behavior; the gold-standard method of FBA

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FA – Attention Condition

Problem behavior is tested under conditions where it produces social attention; elevated behavior suggests social positive reinforcement (attention) function

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FA – Demand Condition

Problem behavior is tested under conditions where it produces escape from tasks/demands; elevated behavior suggests escape/avoidance (social negative reinforcement) function

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FA – Alone Condition

Problem behavior is observed when the individual is alone with no demands or attention; elevated behavior suggests automatic reinforcement function

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FA – Tangibles Condition

Problem behavior is tested under conditions where it produces access to preferred items/activities; elevated behavior suggests tangible (social positive reinforcement) function

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FA – Play Condition (Control)

The control condition in a functional analysis; the individual has access to preferred items and attention with no demands; low behavior rates are expected; used as a comparison baseline

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Iwata et al. (1994)

Classic functional analysis study with 9 individuals with developmental delays who engaged in SIB; demonstrated that different individuals' SIB was maintained by different functions (attention, escape, automatic reinforcement) using the FA methodology

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Cycle of Addiction (Koob, 2009)

A model describing addiction as a repeating cycle of: Preoccupation/Anticipation → Binge/Intoxication → Withdrawal/Negative Affect → back to Preoccupation; relevant to understanding automatic negative reinforcement as a maintaining function