IBOLC Entrance Exam APR2026

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Last updated 10:25 PM on 6/11/26
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101 Terms

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Terrain Features (Major)

Hill, Valley, Ridge, Saddle, Depression

<p>Hill, Valley, Ridge, Saddle, Depression</p>
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Terrain Features (Minor)

Draw, Spur, Cliff

<p>Draw, Spur, Cliff</p>
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Contour Interval

Vertical distance between contour lines (check map margin; commonly 10m or 20m)

<p>Vertical distance between contour lines (check map margin; commonly 10m or 20m)</p>
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Contour Lines Close Together

Indicate steep terrain

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Contour Lines Far Apart

Indicate gentle slope

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Index Contour Line

Every 5th line, thicker, labeled elevation

<p>Every 5th line, thicker, labeled elevation</p>
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Supplemental Contour Line

Shown in dashes. show changes in elevation of at least one-half the contour interval. Usually in areas with little elevation change.

<p>Shown in dashes. show changes in elevation of at least one-half the contour interval. Usually in areas with little elevation change.</p>
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Map Colors (Black)

Man-made features

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Map Colors (Blue)

Water

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Map Colors (Green)

Vegetation

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Map Colors (Brown)

Elevation/contours

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Map Colors (Red)

Major roads/populated areas

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M4 Max Range

Approximately 3,600 meters

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M4 Effective Range (Point Target)

500 meters

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M4 Effective Range (Area Target)

600 meters

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M249 Max Range

Approximately 3,600 meters

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M249 Effective Range (Point)

600 meters

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M249 Effective Range (Area)

800-1,000 meters

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M249 Rate of Fire (Sustained)

~50 rounds per minute

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M249 Rate of Fire (Rapid)

~100 rounds per minute(Rapid)

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M249 Rate of Fire (Cyclic)

~700-850 rounds per minute

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M240 Max Range

Approximately 3,725 meters

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M240 Effective Range (Point Bipod)

600 meters

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M240 Effective Range (Area Bipod)

800 meters

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M240 Rate of Fire (Sustained)

~100 rounds per minute(Sustained)

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M240 Rate of Fire (Rapid)

~200 rounds per minute

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M240 Rate of Fire (Cyclic)

~650-950 rounds per minute

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Troop Leading Procedures (8 Steps)

Receive mission; Issue WARNO; Make tentative plan; Initiate movement; Conduct reconnaissance; Complete plan; Issue OPORD; Supervise and refine

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Mission Statement Format

WHO, WHAT, WHEN, WHERE, WHY

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OPORD Sections

Situation; Mission; Execution; Sustainment; Command & Signal

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Offensive Characteristics

Surprise; Concentration; Tempo; Audacity

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Surprise

Striking the enemy at an unexpected time/place/manner

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Concentration

Massing combat power at the decisive point

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Tempo

Speed of operations to overwhelm enemy decision-making

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Audacity

Bold, aggressive execution to maintain initiative

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Movement to Contact

Develop the situation and gain contact with the enemy(OFFENSE)

<p>Develop the situation and gain contact with the enemy(OFFENSE)</p>
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Exploitation

Rapidly follow a successful attack to disorganize the enemy

<p>Rapidly follow a successful attack to disorganize the enemy</p>
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Pursuit

Chase and destroy a withdrawing enemy

<p>Chase and destroy a withdrawing enemy</p>
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Envelopment

Attack enemy flank(s)

<p>Attack enemy flank(s)</p>
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Turning Movement

Force enemy to abandon position by threatening rear

<p>Force enemy to abandon position by threatening rear</p>
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Infiltration

Move through gaps to attack from unexpected positions

<p>Move through gaps to attack from unexpected positions</p>
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Penetration

Break through enemy front and disrupt rear

<p>Break through enemy front and disrupt rear</p>
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Frontal Attack

Direct attack against enemy front

<p>Direct attack against enemy front</p>
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Defensive Characteristics

Preparation; Security; Disruption; Massing Effects; Flexibility

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Preparation

Planning and fortifying positions before engagement

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Security

Preventing enemy surprise

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Disruption

Breaking enemy tempo and formations

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Massing Effects

Concentrating fires at decisive point

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Flexibility

Ability to adapt to enemy actions

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Disrupt (Obstacle Effect)

Break enemy formation/tempo

<p>Break enemy formation/tempo</p>
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Fix (Obstacle Effect)

Hold enemy in place

<p>Hold enemy in place</p>
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Turn (Obstacle Effect)

Force enemy to change direction

<p>Force enemy to change direction</p>
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Block (Obstacle Effect)

Stop enemy movement completely

<p>Stop enemy movement completely</p>
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Engagement Area Development

Planned area to destroy enemy using fires and obstacles

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Movement Formations

Wedge; File; Column; Vee; Box; Diamond; Echelon

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Traveling

Fastest movement, minimal security, used when contact unlikely

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Traveling Overwatch

Moderate speed, lead element provides security

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Bounding Overwatch

Slowest, most secure, used when contact expected

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SOSRA

Suppress; Obscure; Secure; Reduce; Assault

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GOTWA

Going; Others going; Time gone; What to do if no return; Actions on contact

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Patrol Base Priorities of Work

Security(continuous); Withdrawal plan; Establish comms(continuous); Mission prep and planning; Weapon/Equipment maintenance; Water resupply; Mess plan (food and rest)

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Raid

Enter area, destroy/capture, withdraw without holding terrain(COMBAT PATROL)

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Ambush

Surprise attack from concealed position(COMBAT PATROL)

<p>Surprise attack from concealed position(COMBAT PATROL)</p>
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Attack (Patrol)

Offensive action to destroy enemy

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Principles of Training

Realistic; Tough; Mission-focused

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Mission Essential Task (MET)

Critical task unit must perform

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8-Step Training Model

Plan; Train the trainers; Recon site; Issue OPORD; Rehearse; Execute; Evaluate; Retrain

<p>Plan; Train the trainers; Recon site; Issue OPORD; Rehearse; Execute; Evaluate; Retrain</p>
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Who are Primary Trainers

Commanders

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Surface to Surface Fires

Mortars, artillery, rockets used to suppress, destroy, or neutralize

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Types of Indirect Fire

Observed; Planned

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60mm Mortar Range

~70-3,500 meters

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81mm Mortar Range

~80-5,800 meters

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120mm Mortar Range

~200-7,200+ meters

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Fire Support Coordination Measures

Coordinated Fire Line ; Fire Support Coordination Line, Free-Fire Area

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Destroy

Render enemy combat ineffective

<p>Render enemy combat ineffective</p>
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Disrupt

Break enemy formation/tempo

<p>Break enemy formation/tempo</p>
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Isolate

Separate enemy from support/reinforcements

<p>Separate enemy from support/reinforcements</p>
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Secure

Gain control and prevent interference

<p>Gain control and prevent interference</p>
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Support by Fire

Provide fires to support maneuver

<p>Provide fires to support maneuver</p>
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Occupy

Move into and control terrain

<p>Move into and control terrain</p>
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Control

Direct physical influence over area/unit

<p>Direct physical influence over area/unit</p>
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Contain

Stop, hold, or surround enemy

<p>Stop, hold, or surround enemy</p>
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Friendly Infantry Platoon

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Friendly Air assault Platoon

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Friendly Infantry Squad

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Enemy Infantry Platoon

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Friendly Anti-Armor Platoon

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Enemy Infantry Battalion

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Friendly Airborne Infantry Company

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Checkpoint

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Phase Line

easily identified feature in the operational area utilized for control and coordination

<p>easily identified feature in the operational area utilized for control and coordination</p>
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Limit of Advance

A phase line used to control forward progress of the attack

<p>A phase line used to control forward progress of the attack</p>
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Avenue of Approach

A path used by an attacking force leading to its objective or to key terrain. Avenues of approach exist in all domains.

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Targeting categories

deliberate and dynamic

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Deliberate targeting

Produces planned targets which are targets known to exist in the operational environment with engagement actions scheduled against them

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Dynamic targeting

Employed in current operations planning, because the nature and timeframe requires more immediate responsiveness than deliberate targeting

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Unscheduled targets

Known targets and are included on either the JTL or RTL but were not nominated, were nominated but did not make the joint integrated prioritized target list, or were not expected to be available for engagement within the target cycle

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Unanticipated targets

Target of opportunity that was unknown or not expected to exist in the operational environment

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Priority targets

A target, based on either time or importance, on which the delivery of fires takes precedence over all the fires for the designated firing unit or element