1/22
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Use of Medias
Press: political and financial information
Photography: family, personal life, community
Cinema: curiosity and entertainment
Telegraphy and Telephone: business, relevant message
Broadcast (radio and TV): private mobilization
Technological Determinism
technological determinism argues that technologies arise accidentally and then automatically reshape society, so if something like television hadn’t been invented, the social changes linked to TV would never have occurred.
Symptomatic Television
Symptomatic technology says that TV didn’t create new social behaviors, it simply became the latest tool for needs and tendencies that already existed, so without TV, society would still manipulate and entertain people in other ways.
Private Mobilization
broadcasting allowed people to feel connected to the wider world from inside their homes, compensating for the loss of older community structures in industrial society
Radio Music Box
Sarnoff’s memo imagines radio as a cheap, mass‑produced household device that brings culture and information into the home, creates huge profits through receiver sales, and opens the door to national advertising
Berlin 1936
The first Olympic Games to be televised, in and around Berlin only, with a total of 138 viewing hours and 162,000 viewers. One of three cameras was capable of live coverage –only when the sun was shining.
London 1948
For the first time, select events are covered by multiple cameras (3-4). More than 500,000 viewers, most residing within a 50-mile radius of London, watch the 64 hours of Olympic programming.
Cortina 1956
The first ever Olympic Winter Games to be broadcast live and outside the host country, with the Italian public broadcaster distributing the signal for free to 61 broadcast organisations around the world.
Tokyo 1964
Satellite broadcast coverage is used to relay images overseas and the Games reach a worldwide audience for the first time. - -The first Olympics to be aired in colour (limited to a few select events and broadcast only in Japan)
Mexico City 1968
The Olympic Games are broadcast live fully in colour for the first time to the world. First use of hand-held colour cameras bring new intimacy to coverage.
Los Angeles 1984
The Host Broadcast operation as it is recognised today is introduced. ABC, the U.S. domestic rights holder, serves as the host broadcaster and provides the international signal which can be supplemented by broadcasters’ independently produced unilateral signals for the first time. Television and radio rights are acquired by 156 countries. More than 2.5 billion people watch the Olympic Games.
Albertville 1992
The first major sports event in Europe to be produced and transmitted in analogue HDTV in parallel to the standard coverage in PAL and NTSC. Reception is provided at about 150 special viewing sites throughout Europe
Barcelona 1992
Launch of a central broadcasting service, independent from any domestic broadcaster, providing the international signal for all events to the International Broadcast Centre (IBC). Coverage of additional events is sublicensed to other cable and satellite broadcasters, expanding the total sports coverage. Further HDTV testing takes place, with more than 40 HDTV cameras and their support systems deployed, providing 225 hours of Olympic programming.
IOC 2001
The International Olympic Committee (IOC) announces the establishment of a permanent Host Broadcaster for the Olympic Games. The Host Broadcaster operations would be performed by a private company funded by and under the direct supervision of the IOC. Olympic Broadcasting Services (OBS) is officially established in May 2001 with the mission to develop a more consistent, organised approach to the Host Broadcast operation.
The Components of Television
Technological Infrastructure: The systems that bring TV into homes, like cable networks, satellites, or broadband internet.
Technological Devices: The gadgets people use to watch TV. Two types: Viewing devices: TVs, laptops, tablets, phones. Add‑on devices: extra equipment like Apple TV, Roku, or DVRs
Television Services: The platforms that give access to TV content, such as TV channels, cable or satellite subscriptions, streaming services like Netflix or Hulu
Content: Everything you actually watch, including TV shows, movies, ads, short fillers between programs
Frames: The systems that organize how TV content is presented, such as, the TV schedule, the channel guide, streaming interfaces (e.g., Netflix homepage)
Binge-watching
practice of watching multiple episodes of a television series in one sitting, often with minimal breaks.
this trend has grown significantly with the rise of digital streaming services like Netflix and Hulu, which allow viewers to access entire seasons of original programming at once
prior to this, binge-watching was facilitated by cable providers offering on-demand services and by DVD boxed sets that enabled viewers to watch entire series at their leisure.
Pros and Cons of Binge-watching
Pros: many viewers enjoy binge-watching for the continuity it provides in following storylines and characters,
Cons: others argue that it detracts from the overall viewing experience, particularly when it comes to the impact of cliffhanger endings
YouTube Technology
shifts media from broadcasting (one‑to‑many, controlled by big companies) to homecasting (many‑to‑many, created and shared by ordinary people). Anyone can upload, not just traditional media producers
YouTube Social Practice
Video Sharing
YouTube isn’t just a platform — it’s a set of social behaviors, including, liking and favoriting, commenting, replying with videos
It’s a community built around participation
YouTube Cultural Form
Snippets or Fragments
YouTube content is usually:
short
fast
fragmented
easily shareable
It creates a culture of quick, bite‑sized media rather than long, continuous narratives.
Launch Packaging
Bundling multiple services together (like Hulu + ESPN+) to make the offer more attractive and reduce the chance that customers cancel.
Ecosystem Monetization in Streaming
Using streaming to boost revenue in other parts of the company — like theme parks, merchandise, and licensing — because the platform strengthens the whole brand system.
Content Building in Streaming
Bringing different types of content and revenue streams under one roof, giving the company more control over distribution and stronger bargaining power.