HOSA ILC Creative Problem Solving Study Guide

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Flashcards covering terminology from the HOSA ILC Creative Problem Solving Round One Study Guide, including logic, fallacies, decision-making models, and creative thinking techniques.

Last updated 2:36 PM on 6/17/26
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42 Terms

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Deduction

A type of argument that guarantees the conclusion if the premises are true, moving from general rules to specifics.

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Induction

Reasoning that derives general rules from specific observations and is probabilistic, such as the scientific method.

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Inference

The mental step that links premises to a conclusion.

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Affirming the Consequent

An invalid logical fallacy with the form: If PP, then QQ; QQ is true; therefore PP is true.

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Denying the Antecedent

An invalid logical fallacy with the form: If PP, then QQ; PP is false; therefore QQ is false.

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Hasty Generalization

Drawing a broad conclusion from a sample size that is too small.

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Slippery Slope

Arguing that one action will lead inevitably to extreme outcomes without providing proof of that chain of events.

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Appeal to Authority

Using an expert's opinion in place of evidence, fallacious if the person is not qualified in that specific domain.

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Appeal to Emotion

Manipulating feelings, such as pity, instead of presenting factual evidence.

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Red Herring

Introducing irrelevant information into a discussion to divert attention away from the real issue.

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False Cause

Mistaking correlation for causation; also known as the fallacy that correlation equals causation.

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Proposition

A declarative statement that is capable of being either true or false.

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Premise

A statement assumed to be true that provides support for an argument.

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Validity

A property of a deductive argument where the conclusion logically follows from the premises, regardless of whether the premises are true.

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Soundness

A property of an argument that is both valid and has premises that are actually true.

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Time/Information Curve

A concept showing that useful information is acquired rapidly at first, followed by a plateau of diminishing returns.

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Opportunity Cost

The value of the next best alternative that is given up when making a choice.

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Root Cause Analysis

The process of going beyond symptoms using W5H questions to isolate the actual deviation from normal functioning.

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GROW Model

A decision framework consisting of Goals (objectives), Reality (current situation), Options (strategies), and Will (commitment to action).

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Analysing

A meta-function of thought that involves breaking information down into its constituent parts.

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Synthesising

A meta-function of thought, also called imagining, that involves combining parts to form wholes and novel ideas.

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Valuing

A meta-function of thought that involves evaluating ideas against specific criteria.

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Incubation

The stage of creativity, also called the Depth Mind phase, where the subconscious processes a problem while the conscious mind is at rest.

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Brainstorming

A creativity technique introduced by Alex Osborn in the 1940s characterized by no criticism, wild ideas, quantity over quality, and building on others' ideas.

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Lateral Thinking

A method developed by De Bono that involves indirect, creative leaps and deliberately breaking existing patterns.

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Vertical Thinking

Step-by-step, analytical thinking that follows existing information and rules.

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Knowledge Transfer

The application of solutions from one domain to another, exemplified by Jethro Tull using church organ principles to design the seed drill.

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Team Charter

A written agreement that outlines team purpose, assesses strengths, and defines communication methods and member contributions.

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Iceberg Analogy

A model showing that visible issues like tasks are above the surface, while hidden factors like values and culture are below the surface.

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Dichotomy of Control

A Stoic principle of separating factors into those one can influence and those one cannot.

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Premeditatio malorum

A Stoic practice of negative visualization, or imagining worst-case scenarios, to reduce fear and prepare contingencies.

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QWERTY Keyboard

A layout designed by Sternad to slow down typing to prevent mechanical key jams on early typewriters.

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Argumentation

The process of reasoning systematically in support of an idea, action, or theory.

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Counterargument

An argument that opposes an idea put forward in another argument.

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Cognitive Bias

A systematic pattern of deviation from norm or rationality in judgment.

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Fallacy

A flaw in reasoning that renders an argument invalid.

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Empirical Evidence

Information acquired by observation or experimentation.

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Logical Positivism

A philosophical theory that suggests knowledge is only meaningful if it can be verified through empirical means.

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Syllogism

A form of reasoning in which a conclusion is drawn from two given or assumed propositions (premises).

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Falsifiability

The ability for a theory to be proven false, a key principle of the scientific method.

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Anecdotal Evidence

Evidence based on personal accounts rather than facts or research.

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Confirmation Bias

The tendency to search for, interpret, and remember information in a way that confirms one's preconceptions.