MARK 1115 - CH 9

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Last updated 8:13 PM on 6/18/26
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18 Terms

1
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convenience product

relatively inexpensive item that merits little shopping effort

→ e.g. gum/water

2
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shopping product

requires comparison shopping because it is usually more expensive than a convenience product and is found in fewer stores

→ e.g. uniqlo product

3
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specialty product

requires a special reason for choosing that item

→ e..g homes, engagement rings

4
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unsought products

  1. unknown

  2. not interersted

→ funeral plans

5
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types of products

  • convenience

  • shopping

  • specialty

  • unsought

6
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five levels of product

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7
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8
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product item/line/mix

  • item: specific version of a product

  • line: group of closely related items

  • mix: every product a brand has

9
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product modification

changes one or more of a products characteristics

10
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planned obsolesence

practice of modifying products so that those products have already been sold become obsolete

11
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repositioning

consumer perception of your brand

12
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product line contraction

to stop selling a line

13
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adjustments to products

  • product modification

  • product obsolenence

  • repositioning

  • product line contraction

  • product line extension

14
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persuasive labelling

focus on a promotional theme (new, improed, super)

15
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informational labelling

designed to help consumers make proper selection (low fat, low sodium, fresh)

16
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categories of new products

  • new to the world - television

  • new product lines - products the company did not prev offer

  • additions to existing product lines - e.g. huggies pull up diapers

  • improvements or revisions of exisiting products

  • repositioned products - e.g. ipad mini

  • lower priced products

17
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new product development process

  1. new product development must align with the objectives of the comp

  2. internal/external - what they think about the product

  3. eliminates ideas that are inconsistent/inappropriate

  4. est labour, cost, demand, sales/ when can you sell your product (year round/seasonal)

  5. one unit (prototype)/

    1. alpha - employees test and feedback

    2. beta - public but in-house

  6. small scale selling

  7. full-scale launch

<ol><li><p>new product development must align with the objectives of the comp </p></li><li><p>internal/external - what they think about the product</p></li><li><p>eliminates ideas that are inconsistent/inappropriate </p></li><li><p>est labour, cost, demand, sales/ when can you sell your product (year round/seasonal)</p></li><li><p>one unit (prototype)/ </p><ol><li><p>alpha - employees test and feedback </p></li><li><p>beta - public but in-house </p></li></ol></li><li><p>small scale selling </p></li><li><p>full-scale launch</p></li></ol><p></p>
18
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spread of new product

  • innovators - 2.5% risk takers

  • early adapters - 13.5% followers of innovators

  • early majority - 34% need information before buying

  • late majority - 34% societal norm/friends

  • laggards - 16%

<ul><li><p>innovators - 2.5% risk takers</p></li><li><p>early adapters - 13.5% followers of innovators</p></li><li><p>early majority - 34% need information before buying</p></li><li><p>late majority - 34% societal norm/friends </p></li><li><p>laggards - 16% </p></li></ul><p></p>