cognitive ch 12

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Last updated 10:27 PM on 4/25/26
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85 Terms

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alternate uses task (AUT)

task used to assess creativity where a person has to think about unusual uses for an object, aka unusual uses task

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analogical encoding

compare 2 problems that illustrate a principle, used to help ppl discover similar structural features of cases or problems

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analogical paradox

ppl find it hard to apply analogies in lab settings but find it easy in the real world

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analogical problem solving

use analogies to solve problems. solution to the source problem is used to solve the target problem

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analogical transfer

transfer the experience of solving one problem to the solution of another similar problem

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analogy

comparison to show similarities btwn 2 different things

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analytically based problem

problem solved by systematic analysis, often using techniques based on experience

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candle problem

person given several objects and told to mount a candle on a wall to burn w/o dripping wax on the floor. used to study functional fixedness

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compound remote-association problem

problem where 3 words are presented and u have to determine one word that when combined w/each of these words forms a new word or a phrase

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contingency strategy

negotiating strategy where u get what u want if something else happens

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creative cognition

finke, train ppl to think creatively

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daydreaming

mind wandering, unintentional thoughts

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default mode network (DMN)

network that is active when u rn’t doing any tasks, associated w/being at rest or mind wandering

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divergent thinking

open-ended thought involving a large # of potential solutions

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electroencephalogram (EEG)

electrical response recorded from the scalp using disc electrodes

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executive control network (ECN)

network that directs attention as a person carrying out tasks

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expert

highly skilled and devoting a sig amt of time to learn smt

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fixation

focus on a specific characteristic that inhibits them from arriving at a solution

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focused attention (FA) meditation

basic procedure is to focus on one thing when mind wanders to bring attn back to ur breath

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functional fixedness

idea about an object’s function inhibit the person’s ability to use the object for a different function

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goal state

condition occurs when a problem has been solved

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group brainstorming

problem solving group, express ideas w/o censorship

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heuristics

rules/shortcuts that typically provide a solution

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ill-defined problem

initial state, goal state, and/or methods for a problem are poorly understood

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imagination network

Kaufman and Gregoire’s name for DMN

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in vivo problem solving research

observing ppl to determine how to solve problems in real-world situations, used to study the use of analogy in different settings

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incubation

getting ideas after taking a time-out from working on a problem

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initial state

conditions at the beginning of the problem

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insight

sudden realization of a problem’s solution

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intermediate states

various conditions that exist along the pathways between initial and goal states

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means-end analysis

reduce the difference btwn initial and goal states, achieved by creating subgoals and intermediate states closer to the goal

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meditation

many different practices for controlling the mind

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mental set

preconceived notion about approaching a problem based on a person’s experience or what has worked

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mindfulness

paying attn to purpose in the present moment, non-judgmentally, and the unfolding of experience from moment to moment

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mutilated checkerboard problem

study how the statement of a problem influences the ability to reach a solution

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nine-dot problem

9 dots arranged in square pattern, task is to draw 4 straight lines that pass thru all nine dots w/o lifting the pen from the paper or retracing a line

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open monitoring meditation

paying attn to what comes to mind and following this thought until something else comes along

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operators

permissible moves that can be made toward a problem’s solution

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preinventive forms

objects created in Finke’s creative cognition experiment that precedes the creation of a finished creative product

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problem space

initial, goal, and all the possible intermediate states for a particular problem

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problem

obstacle exists btwn a present state and a goal state, and the solution is not obvious

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procedural fixedness

trying to solve a problem in the same manner as before even if the procedures are no longer appropriate

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radiation problem

finding a way to destroy a tumor by radiation w/o damaging organs, widely used to study the role of analogy in problem solving, Duncker

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restructuring

changing a problem’s representation, this is key to problem solving

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source problem

problem/story analogous to the target problem and which therefore provides info that can lead to a solution to the target problem

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structural features

underlying principle that governs the solution to a problem

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subgoals

states that move the solution process closer to the goal in the means-end analysis approach to problem solving

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surface features

specific elements of a problem, this can be different btwn source and target problem

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target problem

problem to the solved, makes it more manageable in analogical problem solving when the problem-solver is exposed to an analogous source problem

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think-aloud protocol

say out loud what u r thinking when doing a problem, used to help determine ppl’s thought processes as they are solving a problem

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tower of hanoi problem

involves moving discs from one set of pegs to another, used to illustrate the process involved in means-end analysis

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trade-off strategy

negotiating strat where one person says ill do A if you do B

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transcranial direct current stimulation

stimulating the brain when 2 electrodes are connected to a battery-powered device that delivers direct current are placed on the hand

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two-string problem

person is assigned to attach 2 string too far apart to reach, illustrate the operation of functional fixedness

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volitional daydreaming

consciously choosing to day dream, may have positive outcomes

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water jug problem

illustrates how mental sets can influence ppl’s problem solving strategies

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well-defined problem

initial state, goal state, and/or methods for a problem are well-understood

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problems w/gestalt view

doesn’t account for non-insight problems, doesn’t explain how we get the change in representation

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problem solving is all

about choosing operators

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3 cases to consider when choosing operators

very familiar problem, very little/no knowledge, some relevant knowledge

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algorithms are stored in memory which

saves you the trouble of having to think

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little knowledge

fall back on operators that are very general purpose and will be more or less applicable to any situation

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algorithms are usually only

applicable to well-defined problems

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surface features and analogies

get in the way

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structural features and analogies

must be used

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steps to using analogy

noticing the connection btwn target and source, mapping the source to the target, applying

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noticing the connection between target and source

ideally have structural similarity

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mapping the source to the target

use structural similarity to map surface

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means-end analysis 5 steps

compare current state to the goal state, figure out what the difference is, select an operator that can solve the difference, apply it, repeat

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means-ends analysis allows

the setting of subgoals

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the tower of hanoi problem is

another example of means-ends analysis

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expert knowledge

recognize patterns and chunks based on past experience

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experts have also

automatized many of the rules

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you can fixate on the function of an object but also

on the procedures use to solve the problem

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being an expert actually

decreases flexibility

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gestalt approach to fixedness

overcoming fixedness can feel like an aha insight moment

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the problem in being an expert arises when

it looks like knowledge you have will be applicable but it actually leads you down the wrong solution path

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aspects of creativity

innovative thinking, novel ideas/originality, new connections btwn existing ideas, divergent thinking, useful

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most creative problem solving involves a

lengthy trial and error process of generation and evaluation

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expertise and prior knowledge may in fact

limit creativity in some ways but note that some prior knowledge is usually necessary to understand the problem

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group brainstorming can actually

lead to fewer ideas

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insight has been demonstrated experimentally by

tracking how close ppl feel they are to solving insight and non-insight problems

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creative problem-solving has been described as a

process that begins w/generation of the problem and ends w/the implementation of the solution, w/ideas happening in btwn

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deactivating the left ATL

can increase creativity

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DMN and executive control networks

work together during creative thinking